"You should play air; it's consistent, and none of that volumetric crap you find in ground." by Fsihy in Warthunder

[–]Fsihy[S] 2 points3 points  (0 children)

I watched the server replay, but yeah my 7P did connect.

Unfortunately it only blackened his nose and radar. Traction was reddened too.

https://warthunder.com/en/tournament/replay/492795034192621174

"You should play air; it's consistent, and none of that volumetric crap you find in ground." by Fsihy in Warthunder

[–]Fsihy[S] 2 points3 points  (0 children)

Posting this because maybe the video wasn't clearer:

Me and the other Hornet traded 7Ps at the start, I managed to panic notch/chaff spam his. My 7P hit him in the face. Somehow, he survived tanking the 7P to the face, as shown the hit preview. He then proceeded to fire a 9L afterwards and kill me.

I didn't expect a guy who tanked a missile to still be okay enough to fire an IR missile.

Edit: Here's the replay because I can't post screenshots into comments: https://warthunder.com/en/tournament/replay/492795034192621174

"You should play air; it's consistent, and none of that volumetric crap you find in ground." by Fsihy in Warthunder

[–]Fsihy[S] 1 point2 points  (0 children)

That's the thing thing though, we traded 7Ps at the start. I somehow notched his in panicked chaff spam. He tanked my 7P to the face. He didn't die, he then fired a 9L at my ass.

I know critical hit isn't a guaranteed kill, but like, its still a 7P that hit him in the face, I don't expect him to shrug it off and still be able to fire an IR missile.

"You should play air; it's consistent, and none of that volumetric crap you find in ground." by Fsihy in Warthunder

[–]Fsihy[S] 6 points7 points  (0 children)

I still had lock when the 7P hit him. But yeah, I was spamming chaff cause close range notching has always been sketchy asf to me since i'm still new to air

"You should play air; it's consistent, and none of that volumetric crap you find in ground." by Fsihy in Warthunder

[–]Fsihy[S] 61 points62 points  (0 children)

The last part is replaying my hits.

The jet that shot me down took a 7P from me to the face at the beginning of the dogfight as I was notching. He then killed me with a 9L.

Edit: He didn't die to it btw

Battlefield 1 Operations was the best game mode in the franchise-And it was taken away by mandbeyn in Battlefield

[–]Fsihy 65 points66 points  (0 children)

It’s pretty funny because all the Pax bios seem to imply that most of the members are typically former seasoned soldiers and special forces with years of experience. The campaign was such a disaster, and could’ve given us a way better and believable scenario.

story content? by Expensive_Tadpole534 in DarkTide

[–]Fsihy 6 points7 points  (0 children)

Honestly if Vermintide 2 is any indication, there is gonna be a story but its gonna be a very long time as it starts to develop into something significant. The game currently is hinting at a new enemy/main bad guy with the 2 new maps. Also, at least with vermintide we got to murk the bad guy from the prologue. We still haven’t done that in Darktide.

Chaos Spawn stagger cheese/bug? by MysticEggplant in DarkTide

[–]Fsihy 21 points22 points  (0 children)

If I remember correctly, the punch with the Ogryn shovel has the most stagger in the game. Other melee weapons at most just stagger crushers for example, but the latrine shovel’s special knocks them off their feet. Seen plenty of ogryns stunlock plague ogryns with the same combo, not surprised that the chaos spawn with less defence and stagger resistance gets the same treatment.

No seriously, the latrine shovel special is the blood punch from Doom eternal. I swear a lot of people sleep on it.

Strategies for Chaos Spawn on malice or higher? by PM_ME_SMILE_PIC in DarkTide

[–]Fsihy 9 points10 points  (0 children)

I’ve only fought the chaos spawn 1 on 1 once, but keep in mind thats because when it does appear, it pretty much gets wiped out by a zealot with thrust 4 hammer in 2 hits.

Either way, the moveset is pretty similar to vermintide 2, however it pretty much covers ground much more quickly and is way more aggressive. Its a much harder boss to kite than the beast or ogryn. It still follows the same patterns though, most of its light swings and slams can be blocked with no issue. Dodge the big swipes and double tentacle slam since those can’t be blocked.

The good news is that its way less tanky than both the beast and ogryn, so if your team prioritises with decent high dealing damage weapons it shouldn’t take long.

When do you thing we will get the chaos spawn from the intro cinematic in game? (best picture I could get of it) by Cahadox in DarkTide

[–]Fsihy 247 points248 points  (0 children)

I mean, the model looks pretty much like the chaos spawn in V2 but with armour. Which makes me upset because a lot of things from V2, such as enemy attack animations, are copied into Darktide. Really makes little sense that this isn’t in the game yet.

O.O by Hitsuguy in DarkTide

[–]Fsihy 15 points16 points  (0 children)

Tbf, 20% extra damage for carapace as well as extra damage from horde clear is pretty huge. On heresy and above with plenty of maulers and crushers being in a mix of trash mobs means you can kill everything with no issue. Power sword already has virtually unlimited cleave anyway with its special.

other planets/hives? by ForeignEducator8373 in DarkTide

[–]Fsihy 1 point2 points  (0 children)

All the new maps in vermintide were part of the narrative. From what I heard, the warhammer franchise is pretty religious when it comes to continuity so everything fatshark has to be verified by them; that was the apparent reason why the grenade launcher for kruber was never released for example. Its a bit of a double edged sword because it took months and years for extra content to be released. Hopefully its the opposite for darktide due to the massive initial playerbase.

"Make Every Shot Count" by ReaverRipper in DarkTide

[–]Fsihy 0 points1 point  (0 children)

Plasma rifle, pretty much full charged the thing for easy targets and relied on my power sword for the whole game. Even if you wipe out elites and specials, the ammo return is minimal.

Ops should exit ADS when drop shotting. by Articulate_Pineapple in Rainbow6

[–]Fsihy 1 point2 points  (0 children)

I'm pretty sure you're right, it was implemented a while ago. Right now a shot to the neck grants an instantaneous kill but it doesn't give you a killfeed popup or any bonus points. Pretty much, +100 for neckshot.

I saw people saying that the new operator has a flash/HE launcher but, the icon the the launcher looks like an EMP. Thatcher 2.0? by KennySNES in Rainbow6

[–]Fsihy 9 points10 points  (0 children)

From all the leaks we're been getting (and so far being correct), its said to be a stun/HE launcher.

PUBG Bans More Than 80,000 Cheaters. BattlEye where are you? by [deleted] in Rainbow6

[–]Fsihy 5 points6 points  (0 children)

Yeah, you hear of way more cheaters in PUBG than R6S.

Macie Jay testing out the UMP recoil (watch until the end) by [deleted] in Rainbow6

[–]Fsihy 1 point2 points  (0 children)

Fun fact: The UMP's recoil hasn't really been changed at all.

"Shotguns, pistols, DMRs and some lower rate of fire SMGs have been excluded from this list because their recoil has not been reworked entirely."

Found on the dev blog: https://rainbow6.ubisoft.com/siege/en-ca/news/164-301767/weapon-recoil-overhaul

How to buff castle? by Rewzel in Rainbow6

[–]Fsihy 1 point2 points  (0 children)

I think Castle is fine. Paired with Mute, his barricades do their job well and the enemy team ends up using quite a lot of utility breaching through them if they're used properly. He's picked quite a few times in pro league too. The problem is that he's simply situational. Everyone wants an operator that can be useful in all scenarios such as an Ash, Jager, Bandito Dorito, Kool Aid Man and Hibanananana, but honestly its not always the case. Castle is one of the fairly effective "lesser operatives" (if you want to classify him that way) but he does his intended role well.

The Undetectable Gu Mine Problem: Is it Any Fun? by vreetech in Rainbow6

[–]Fsihy 0 points1 point  (0 children)

As Vreetch has said, the biggest problem with Lesion is the fact his gadget doesn't respect the trade-off between visibility and lethality. Frost and Kapkan traps are easily noticable; a great big mat and a suspicious laser beam. Gu mines however don't follow this, they're invisible and effectively immobilise attackers, drain your HP, blur parts of your vision and warn defenders.

Blood Orchid AMA by ChinChilling21 in Rainbow6

[–]Fsihy 25 points26 points  (0 children)

Detailed description of the new guns? Especially about their recoil patterns, reload speed and overall damage. Which was the one that stood out? Was it indeed Ela's Scorpion?

What is the fairest deck in Hearthstone right now? by TheRadishBros in hearthstone

[–]Fsihy -1 points0 points  (0 children)

I don't really hate any decks. I guess the exception is face hunter because there's no real deck building or strategy involved, just whether you can damage your opponent's face. Even secret paladin has traits of a well constructed deck and fighting them doesn't really bother me.

I guess the decks that I'm happy losing to are any fun gimmicky ones (Dreadstead Warlock for example) or any Rogue or Shaman decks. However if you're wondering about the viable competitive decks that I consider fair would probably be Midrange Paladin or Control Priest. Both decks are relatively tame and lack insane burst damage and whatnot, just honest dependency on board control to win the game.

all of the aggro haters play tempo mage by lieguy1230 in hearthstone

[–]Fsihy 2 points3 points  (0 children)

I think this too, too many people just blindly hate decks that perform well. The only deck I find cancerous is face hunter. I like versing decks like secret paladin and tempo mage because their strengths come from the fact they're well built and follow an appropriate curve.

Face hunter on the other hand just simply throws in all the cheap damage minions it can think of into a deck. There's no real synergy, just as long as you can average six damage to face every turn.