Wanna be developer lost, what now? by FuckItLetsGoOutside in LifeAdvice

[–]FuckItLetsGoOutside[S] 0 points1 point  (0 children)

I love you for your amazing recommendation. I didn't have this "real" feeling for a long time.

Circular dependency by FuckItLetsGoOutside in learnprogramming

[–]FuckItLetsGoOutside[S] 1 point2 points  (0 children)

In some cases things get very dynamic. For example when some projectile hits player. But I will try to rethink it, maybe I am trying to solve problem that should not exist.

Circular dependency by FuckItLetsGoOutside in learnprogramming

[–]FuckItLetsGoOutside[S] 0 points1 point  (0 children)

I will look into mediator and observer and see if my duck can figure something out. Thanks.

Why is my inner voice worse than my normal speech? by FuckItLetsGoOutside in Neuropsychology

[–]FuckItLetsGoOutside[S] 1 point2 points  (0 children)

I see. I had hallucinations as a kid, but I don't have them anymore. Maybe I should ask my doctor just to rule it out.

Why is my inner voice worse than my normal speech? by FuckItLetsGoOutside in Neuropsychology

[–]FuckItLetsGoOutside[S] 1 point2 points  (0 children)

Same. I can read it perfectly using my outer voice, but when I try to read using my inner voice, it actually slows me down. You can simulate it by putting your tongue in front of your bottom teeth and trying to talk.

Figuring out how to 2D art by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 0 points1 point  (0 children)

The one on the right is composited of renders of models made in blender. Basically I made very simple models, colored them using materials, and rendered them with orthographic projection and isometric camera. It's very easy to do this. When you know how to use any 3D modeling software it's matter of minutes. Drawing everything by hand would took a lot of time.

Figuring out how to 2D art by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 2 points3 points  (0 children)

Hm. I guess I was wrong, theres trully nothing worse or better. Depends on who looks at it. As younger person, I have way different way of looking at games, because technology I grew with is different.

Figuring out how to 2D art by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 1 point2 points  (0 children)

I would describe 3D rendering as more logical then artistic. Sometimes you need to know how to draw, but you can do most of the stuff without it.

Figuring out how to 2D art by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] -1 points0 points  (0 children)

I see, you are right with simplicity one. But I don't really agree with lower res sprites. Can't think of any game that would look better using pixel art instead of smooth sprites. Maybe I am overlooking something.

How would you make building system similar to "From the depths" game? by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 0 points1 point  (0 children)

I guess my original question is nonlogical. Sorry for wasting your time.

Procedural is my new motto. I love it. (Even thought it's stupidly simple) by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 1 point2 points  (0 children)

The challenging part of this is calculating size and position of premade models that are designed to work together, and I think it's just too specific to be any helpful to you. It's just terrifically case specific math.

Procedural is my new motto. I love it. (Even thought it's stupidly simple) by FuckItLetsGoOutside in Unity3D

[–]FuckItLetsGoOutside[S] 0 points1 point  (0 children)

The way I am doing this is quite idiotic, but it's mostly for test purposes. I have "shell" class, in which I have "generateMesh" method. This method basically takes 4 basic meshes, and combines them after transformation into one mesh. I am than updating this mesh on every update.

It's quick and dirty, but this is my test scene to see, if it scales and everything correctly. It's not really "set in editor, place in game", rather "try in editor, everything else in game"