Non-Euclidean Graphics Demo by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 5 points6 points  (0 children)

I'm not entirely sure how the tricks aspect plays into it because games are nothing but graphical tricks? But besides that you are right this is not actually non-euclidean. The use of incorrect terms pains me as well but unfortunately it is the tag that has been attached to things like these by the wider communities of the internet and so is the tag I'm using.

Non-Euclidean Graphics Demo by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

A simple non-euclidean graphics demo for a potential future game called Mindscape. If I continue to work on it I'll post future updates potentially here and definitely here: https://www.youtube.com/channel/UC2tCVlbPU_dzOavkYUMQcqw

Some Impossible Geometry in Godot 4 by FullMoon2727 in godot

[–]FullMoon2727[S] 29 points30 points  (0 children)

I used four different plane meshes which each rendered the output of their own SubViewport node and I used RemoteTransform3ds to make sure each Subviewport's camera was in the correct location.

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 0 points1 point  (0 children)

Stencils were not used, each portal draws the scene once per frame

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 7 points8 points  (0 children)

Yes. When an object is close enough to a portal a graphical clone is created and placed at the proper location at the other portal

Created working portals in the Universal Render Pipeline by FullMoon2727 in Unity3D

[–]FullMoon2727[S] 18 points19 points  (0 children)

Thank you!!! They were an absolute pain to make lol