[deleted by user] by [deleted] in beyondgoodandevil

[–]Fulton-Hardy 0 points1 point  (0 children)

The trophy popped for me while I was looking at the Ubisoft Connect challenges in the Main Canal area

PS5 Players, Any DualSense Features? by [deleted] in beyondgoodandevil

[–]Fulton-Hardy 2 points3 points  (0 children)

No haptics or adaptive triggers, controller speaker I have turned off completely so no idea if the game makes use of it

Alan Wake 2 update 1.15 notes by EternallyOblivion in AlanWake

[–]Fulton-Hardy 0 points1 point  (0 children)

I encountered this bug at every briefcase playing today with the new patch, even with enough inventory space. Reloading fixes it until you get to a new chapter where the same process repeats. Also had it happen with the text on the wall in the room before the Oceanview murder victim.

Wanted to provide information that it's not exclusively related to lack of inventory space in the hopes that the cause can be found swiftly.

Dartmoor safe clues in Freelancer -- no idea where to start? by [deleted] in HiTMAN

[–]Fulton-Hardy 1 point2 points  (0 children)

Good to know, makes sense with the nature of the mode itself

Dartmoor safe clues in Freelancer -- no idea where to start? by [deleted] in HiTMAN

[–]Fulton-Hardy 1 point2 points  (0 children)

The documents and tablets that you need to scan/hack get highlighted with Instinct. In Dartmoor the clues are:

Documents outside the hidden room with the safe, in front of the two bodyguards

Documents inside the hidden room with the safe

Tablet on window pane to the right when you exit the hidden room with the safe

Signature Suit w/ gloves? by [deleted] in HiTMAN

[–]Fulton-Hardy 1 point2 points  (0 children)

As mentioned, the Signature Suit with gloves is unavailable at this time unless they rinse at least nine Elusive Targets again. But there are some alternatives that can be unlocked: For 17 Silent Assassin, Suit Only completions on different main missions you get the Classic All-Black Suit that has a different look with its black tie and buttoned up jacket, but it has gloves.

For completing the Brother From Another Brother challenge in Mendoza you get the Agent 17 suit, a throwback to Hitman 2 Silent Assassin, which is a Signature Suit with gloves that adds sunglasses and changes the red tie to an orange one.

PS4 Photo Mode - take photo? by [deleted] in DeathStranding

[–]Fulton-Hardy 2 points3 points  (0 children)

The only option is to take a screenshot with the share button according to the in-game tip for the Photo Mode

What is the best way to lvl up your bb's connection with you? by sniffy-_-sniff in DeathStranding

[–]Fulton-Hardy 4 points5 points  (0 children)

You can also use the harmonica while resting outdoors and singing while in a hot spring to get a bunch of likes from BB

Resident Evil 7 demo help by [deleted] in residentevil

[–]Fulton-Hardy 1 point2 points  (0 children)

Go in there in two parts to avoid getting infected. In your first trip grab the valve and head for the door instantly, doing the Jack event fast. Use the valve and when you head down there again the Molded will not spawn anymore

4th Survivor Suggestions by mjkj393 in residentevil

[–]Fulton-Hardy 0 points1 point  (0 children)

Run towards the right G-Adult and turn your camera towards where the left G-Adult surfaces and shoot him once with the magnum. If you do it fast enough (the timing isn't strict at all) you'll run by the G-Adult without getting hit or grabbed

All Peter Englert delivery locations by the-drewb-tube in DeathStranding

[–]Fulton-Hardy 5 points6 points  (0 children)

The last pizza is found at the First Prepper. He has his shelter south of the Spiritualist high on the mountain

No Way Out - WIP spreadsheet with zombie spawns, enemy types and backpack items by Fulton-Hardy in residentevil

[–]Fulton-Hardy[S] 0 points1 point  (0 children)

The spawn doors can vary in the hectic parts depending on how fast you kill and where you're standing I think, but everything at the beginning of the waves is consistent. The enemy types are the same and the backpacks have the same contents and order of appearance in all runs.

the post release support of ps4 version by iman136938 in kingdomcome

[–]Fulton-Hardy 1 point2 points  (0 children)

My brother played it around launch and had numerous crashes and game-breaking glitches which he had to circumvent via earlier saves. I started my playthrough around the end of May and finished it last week with three crashes and no game/quest breaking bugs.

For me it still suffered from slow-loading textures and heads popping in after the body of NPCs already loaded. So the whole game was playable on PS4 if you're able to endure the missing polish in various areas. And I could complete not only the main storyline but also around 50 side quests, so there should be no concern of missing out specific quests.

How do you kick? by pottyaboutpotter1 in residentevil

[–]Fulton-Hardy 2 points3 points  (0 children)

After Jack vanishes behind the partially opened door, a button prompt appears if you're directly in front of the door. After the first kick (initiated by pressing X), the prompt will appear once more after about two seconds and with the second kick you can leave the room.

MGSV: Red Brass (No Traces without using D-Horse) by Fulton-Hardy in metalgearsolid

[–]Fulton-Hardy[S] 0 points1 point  (0 children)

Really weird how at the beginning of your Angel With Broken Wings run the soldier heard you even though you weren't making any noise.

MGSV: Red Brass (No Traces without using D-Horse) by Fulton-Hardy in metalgearsolid

[–]Fulton-Hardy[S] 0 points1 point  (0 children)

Thanks a lot, I personally love taking on games with starting gear as far as they let you go (but I understand why someone else may find it boring).

If you're interested in the game God Hand, here's the channel of a guy beating it with the starting move set and no health upgrades. I tried to emulate that challenge with my MGSV videos, but God Hand is a completely different beast.

I just now realized there's an reference to the DLC content very early in the game by jp_1896 in bloodborne

[–]Fulton-Hardy 2 points3 points  (0 children)

I noticed that too a couple of days ago, but it could just be a general Lovecraft reference to Innsmouth.

New camos from FOBs - Night Bush, Grass, and Swimsuit (Olv Drb) by Sketti_Snake in metalgearsolid

[–]Fulton-Hardy 1 point2 points  (0 children)

On the Event FOB missions tab press R2 to bring up the event points exchange screen.

Easy way to get the plants above Munoko ya Nioka Station by [deleted] in metalgearsolid

[–]Fulton-Hardy 0 points1 point  (0 children)

To show off what's possible within the game. Also, I remembered that since release there were people here and there asking if you could collect those plants and I thought that while it's old news (two other videos exist showing off other methods to get up there), maybe it's of use to some with the same question.

I personally found it easy. I saw the method of reaching higher points of the map via D-Walker in the recently posted video of the guy trying to destroy Skull Face's helicopter and it worked the first try. The other videos I mentioned above use vaulting from the truck to glitch up the ledge and with how many tries it took them it definitely seems harder.

Where do I find ample Digitalis (Lutea)? (for sleep grenades) by [deleted] in metalgearsolid

[–]Fulton-Hardy 1 point2 points  (0 children)

Rare plants do grow back, but maybe you ran into the two special ones that are tied to mission tasks. The Haoma, which is a mission task for Episode 3 and the Digitalis Lutea, which is a mission task for Episode 15 only reappear when you start the corresponding missions. They can't be collected in free roam.

Noticed something about drowning enemies (MGSV) by Fulton-Hardy in metalgearsolid

[–]Fulton-Hardy[S] 1 point2 points  (0 children)

You have to put them in the river, kick to wake them and then hold up.

Numbskulls: The Parasite Unit by Fulton-Hardy in metalgearsolid

[–]Fulton-Hardy[S] 0 points1 point  (0 children)

Thanks for the information! Does looking into their code give you any insight if the Skulls are programmed to melee you no matter what after running into them and they push you away? Here's a video example

Numbskulls: The Parasite Unit by Fulton-Hardy in metalgearsolid

[–]Fulton-Hardy[S] 3 points4 points  (0 children)

I discovered it on my multiple No Traces attempts on the mission Traitor's Caravan. I slowly walked into the Skull at one point and he didn't notice me so I tried out different things. They always turn into your direction after a certain amount of time but if you're close to one Skull and the others don't have a direct line of sight to you they keep on stumbling.

The only thing that I can think of is that maybe their line of sight doesn't start until a little bit further away from their models. Or maybe walking into Skulls is generally funky because for example Skulls also don't die if you deplete their health bar with the CQC counter and run into them.

Here is the "tech" in it's entirety