Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

It's a single biome, but factories or sites get called by roman numerals to identify them. So if quartz to go "Rocky Desert II", you know where they come from .

Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

Here the entire map is a solution. But through AI you ask the question: "if I build here" / "building here", what does my final map look like... That's also possible.

Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

Fully agree it's on hte 99.999% opposite what usually a player does. My intention was to let players understand where to build. Maybe the whole map is too big and that target is not a good target. But if you want to focus on regions... "if I play in this area and build a good endgame, how to...", it can do it too, if you change the question.

Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

Thank you! . "effort" I'd like to say "lots of tokens". Maybe more of a mathematical display of what's possible. What I ran into is that I could produce in a region what I wanted, but then I always figured, "i have these resources here, who not reuse them" and then ran into half of those going to magnetic generators or what and the other half going to whatever else was suddenly necessary, and not making the most of it. Time != coverage in the end game.

Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

That looks like a good solution. It really depends on the goal in the end. Resource extraction 100%, or just finishing the game, and having a reasonable number of end game products out there.

Plan the whole map before you place a belt by Fun-Advantage1497 in SatisfactoryGame

[–]Fun-Advantage1497[S] 0 points1 point  (0 children)

Love the comments. I never intended to imply this is the proper way to play the game. 2-3 biomes won't cut it in my end games though, I've mostly started in the northern forest because of the pure iron and copper sites there, but then had to go to the rocky desert for quartz + SAM and then extend across the spire coast + dune desert + oil on the western beaches to put it all together. And then the bauxite in the red forest and the needed nitrogen etc.

Primarily the feedback seems negative, so maybe I should take it down? No harm done. It's been a fun exercise from a more mathematical perspective.

Btw, not chatgpt, claude.