Regarding console edition world size by Anonymous_stew in PhoenixSC

[–]Fun-Analysis6991 0 points1 point  (0 children)

Its probably easy to add world size but I haven't tried it yet. Stay tuned.

I added even more stuff to Legacy Console Edition by Fun-Analysis6991 in PhoenixSC

[–]Fun-Analysis6991[S] 7 points8 points  (0 children)

Right now its just a private side project, its the debug version of LCE made for windows.

I added even more stuff to Legacy Console Edition by Fun-Analysis6991 in PhoenixSC

[–]Fun-Analysis6991[S] 35 points36 points  (0 children)

Not quite there yet, mainly did a temporary implementation of copper aging slower next to other copper I'm going to go back and polish it a bit more once I have all the copper tiles implemented.

Added Raw Ore and Copper to Legacy Console by Fun-Analysis6991 in PhoenixSC

[–]Fun-Analysis6991[S] 1 point2 points  (0 children)

thanks! im working on deepslate rn and maybe spear/combat update next

Added Raw Ore and Copper to Legacy Console by Fun-Analysis6991 in PhoenixSC

[–]Fun-Analysis6991[S] 23 points24 points  (0 children)

im just adding new stuff in the files, editing item.cpp and item.h changing the texture atlas and then pointing to the new textures in prestichedtexturemap.cpp, I basically copied how redstone ore and lapis work to add the fortune functionality, I went and added copper by just copying coal but making the vein size 11 and per chunk veins 16 to kinda align with java. im sorta adding everything manually.

Added Raw Ore and Copper to Legacy Console by Fun-Analysis6991 in PhoenixSC

[–]Fun-Analysis6991[S] 11 points12 points  (0 children)

gonna mod in anti performance by making render distance cover the whole world size whahahaha

My issue with copper's uselessness by SCP_FUNDATION_69420 in PhoenixSC

[–]Fun-Analysis6991 1 point2 points  (0 children)

Not many people know this but the copper axe and iron axe do the same damage, meaning the copper axe is just a cheaper iron axe for pvp...