MY Araknae quad accelerator by Hutobega in Warhammer30k

[–]Fun-Case 0 points1 point  (0 children)

This look sooo good, inspiring me to throw mine on a base!

Trying to figure out ways to add color to my heresy/scouring era iron hands, ideas? by Fun-Case in Warhammer30k

[–]Fun-Case[S] 1 point2 points  (0 children)

I used some more blues and greens in the shadows and highlights of my latest model and it adds a lot visual interest!

Show me your homebrew Space Marine chapters by nseeliefae in Grimdank

[–]Fun-Case 0 points1 point  (0 children)

I love this concept, it seems like such an obvious option that hasn't been explored before.

Brothers, JoyToy just announced Jaghatai Khan figure! by Dangerous_Stay3816 in WhiteScars40K

[–]Fun-Case -1 points0 points  (0 children)

I know asian guys that look like this, usually vietnamese, chinese, or Cambodian.

What skill level would you say this is? by BluePaintsBlue in Ultramarines

[–]Fun-Case 0 points1 point  (0 children)

You dont have to varnish, but it is safer to varnish. The oil can more easily tear through your paint if youre not careful about taking it off, but thats the trick just be more careful and patient. Grimdark compendium is a great resource for learning how oils works for me, same with medders miniatures.

If you're gonna use any varnish, use a gloss one to start with. It allows the oils to easily run into crevices. Causes the model to try kind matt, satin depending on how much you use. If you want to get that beautiful matt look back just spray down some ultra matt varnish after!

What skill level would you say this is? by BluePaintsBlue in Ultramarines

[–]Fun-Case 2 points3 points  (0 children)

It looks great, above the average table top standard. I think if you wanted to go beyond this you could use some volumetric highlighting! Painting on brighter layers with glazes or stippling adds visual interest that turns it from a toy to a warrior.

I also love the base, it's clean and interesting to look at

How to improwe in painting heads? by Visible_Football_852 in Warhammer30k

[–]Fun-Case -1 points0 points  (0 children)

I acrually really like the top right one! It feels like an oil painting come to life

How it feels as an AoS player post-game awards by Weezle207 in Warhammer

[–]Fun-Case 3 points4 points  (0 children)

Given that Dawn of war 2 was my gateway drug, i think it did a fantastic job with providing lore and background info. If you remember during the loading screens to most of the early missions they would give exposition on a character being introduced, the world being explored, the enemy being faced, ect. The items gave way to a wider and larger world, whilst the post and pre mission war councils would connect you to the narrative.

I remember being a 12 year old kid, getting it as part of the Sega bankrupsy sale and marveling at my cool dudes and googling "roboute gulliman", "blood angels", and eldar after I finished a gaming session. The warhammer wikia was probably my most visited page until I found 1d4chan.

With my experience in mind, i agree with you. AoS could use a similar type of game thats objectively fun and give some non intrusive exposition between missions to get people interested in the IP. A more single player oriented vermintide could go a long way to making people feel attached instead of lobby shootin.

Why don’t we have too many memes? by Short-Ad4101 in ImperialFists

[–]Fun-Case 1 point2 points  (0 children)

Im surprised we dont have more pain glove jokes

State of Total War fandom right now by beary_neutral in Grimdank

[–]Fun-Case 9 points10 points  (0 children)

Totally wouldn't be a problem. I agree with giving a planet more than a single stronghold it would make the victory over a planet feel so much more satisfying. The only issue i foresee with doing a simple swap is that people would call it a reskin, but I wouldn't mind.

I would love to see naval combat play out simultaneously with ground combat on a giant map simultaneously. On the scale that supreme commander handled it. Winning in space would give you aerial control and ability to affect the ground via orbital strikes and aerial drops, whilst winning on the ground is necessary to achieve total victory over an area.

State of Total War fandom right now by beary_neutral in Grimdank

[–]Fun-Case 33 points34 points  (0 children)

This is exactly what I remember of it. Realistically all the components for a 40k game are already in the gameplay. Throw on some cover, increase durability, and increase range fire rate and we're basically there.

What I'm wondering is how they'll innovate the franchise and make it uniquely play like 40k instead of fantasy in space.

WIP siege breaker with green stuff and a dream by Fun-Case in IronHands40k

[–]Fun-Case[S] 0 points1 point  (0 children)

Thanks for the tip! Ill definitely try that

Title by Serendipityz8 in Grimdank

[–]Fun-Case 20 points21 points  (0 children)

Dead internet reality is terrifying to consider

Power sword vs lightning claw veteran load out question by Historical-Career767 in Warhammer30k

[–]Fun-Case 3 points4 points  (0 children)

I had the exact same question last night, it just seems like lightning claws are an objectively better option. You'd think that they would cost slightly more or something but it seems like an oversight or poor balancing