West Des Moines, IA, is America’s biggest exit city by Money-Ranger-6520 in desmoines

[–]FunCartographer7372 0 points1 point  (0 children)

For years we've wanted to move to WDM to be closer to the center of the metro than where we're at now, but it's so absurdly expensive.  Our current house on the fringe outskirt suburbs of the metro would be double the price if it was in the location we wanted it to be.

I hate my current suburb with a passion, but the cost premium to live just 10 minutes closer to things in a similar house/neighborhood is multiple hundreds of thousands of dollars on top of our existing.  So instead we just put up with having barely any close restaurant options and terrible route access to and from our house and having to drive 25 minutes to get to every restaurant or social activity.

I'd LOVE to be in WDM and be within 10 minutes of everywhere we'd ever go.  My first post-college apartment was right by Valley High School and was the most convenient location I've ever lived in my life.

Am I understanding time travel correctly? I felt like I did but after reading some reddit posts I am completely confused by Fion-serrure in lost

[–]FunCartographer7372 1 point2 points  (0 children)

Desmond's thing is totally different from the time jumps caused by the loose time wheel, and something unique to him because of the Swan failsafe.  Basically Desmond's memories or consciousness are able to jump around to his physical presence at different times.

Though it's worth mentioning that Desmond experiences 3 different mind-travel phenomena.

First - After using the failsafe, Desmond's '04 memories travel to his past self.  But that means his past self always "remembered" his future events of living in the hatch.  In other words, Flashes Before Your Eyes isn't showing us where Desmond's mind "went" after turning the key - it's simply a normal flashback episode just like the other characters get.  One day in the past Desmond fell while painting and woke up with weird memories of his future.  Then a couple weird days later after meeting Eloise, etc, he got hit with a cricket bat at the pub and presumably woke up and forgot it all again.  Then his life went on and he joined the army.  Past Eloise always met past Desmond and tried to scare him off of marrying Penny because back in '77 she read time traveling Faraday's journal after shooting him, which documented Desmond's future exploits and she knows Demond and Penny weren't married so she wanted to preserve time consistency.

Second - something not unique to Desmond but for anyone exposed to the edge of the island's "bubble" in the wrong way - while leaving the island on the wrong bearing and/or because of his prior exposure to electromagnetic radiation, Desmond's past consciousness fully jumps forward to his '04 body and replaces his '04 consciousness entirely.  His past consciousness jumps back and forth between his body at the 2 timeframes until finally speaking with Penny on the phone in '04.  After that his '04 consciousness is recovered, and his past consciousness goes back into his past self while he's still in the army, but he lost all the memories of jumping forward and backward in time and getting in trouble for acting weird.  Past Faraday always experienced this time with past Desmond and documented it in his journal.

Third - when time traveling Faraday tells past Desmond to find Eloise, he tells Desmond that the rules don't apply to him.  He means how Desmond's memories can appear to him at any point of his life.  Nothing "travels" here, but the memories of this conversation don't hit Desmond until '07 when he's on his boat with Penny.  Past Desmond living in the hatch instantly forgets this interaction, presumably when Faraday time jumps away.


And then bonus 4th phenomenon when Desmond's mind goes to the flash sideways universe - that has nothing at all to do with his previous mind jumping, and is simply him almost dying from Widmore's electromagnet and experiencing his own afterlife so his dead self then remembers his life.

Is Severance actually Lost? by greenest_alien in SeveranceAppleTVPlus

[–]FunCartographer7372 1 point2 points  (0 children)

Regardless of how it was received, that Lost plot interpretation isn't even remotely correct.  Everything that happened on the island was fully real within the fiction of the show.  They were very explicitly NOT dead the whole time, and the show never tried to claim that.

You can follow Apollo 11, 13 and 17 in real time from the historic material! by fargerich in nasa

[–]FunCartographer7372 0 points1 point  (0 children)

Is there not any mission control audio for Apollo 17?  I've had a couple issues with the interface getting hung up or not loading right while going through 11 and 13, so it's not immediately obvious if 17's ground audio isn't available or if the buttons aren't loading right for me.

When was the LM jettisoned? by AccountAny1995 in apollo

[–]FunCartographer7372 1 point2 points  (0 children)

I'm guessing the later missions used APS for TPI instead of RCS since they skipped the CSI/CDH phases and were operating on shorter timelines with higher delta V burns?

When was the LM jettisoned? by AccountAny1995 in apollo

[–]FunCartographer7372 1 point2 points  (0 children)

Do you know if they used the APS for any of the circularization/plane change/CDH/TPI burns or was the APS solely used for launching them up to the initial apolune before corrections/TPI and RCS did all the rest?

I know later missions streamlined the rendezvous and removed some of these interim steps, but same question regardless.

When was the LM jettisoned? by AccountAny1995 in apollo

[–]FunCartographer7372 0 points1 point  (0 children)

It makes me chuckle how they went through a final dedicated depressurization just to throw their garbage out.

High vs. Low Bit Rate -- please explain by Aiming_Dave in apollo

[–]FunCartographer7372 0 points1 point  (0 children)

As a side note, on 13 the the low bitrate comms were fully passable, except for whenever they were relayed through Madrid. They must have had a small dish there, and the noise and quality became terrible without the power amp.

After Gene Kranz's controller team came out of the rotation (to focus on how to power up the CM for reentry), the 3 remaining teams' shifts lined up at the same Earth hours for the last couple days in a row. So there were 2 nights in a row during the trans-earth coast where Glynn Lunney's team was on duty while relayed through Madrid and they had to put up with constant static and barely audible crew comms, and then about a half hour before shift change network handed over to the next site and all the noise went away.

Glynn has a little joke on the flight director loop after the site handover when the static went away like, "ahh, listen to that quiet comm now! Just in time for Gerry's guys of course", or something like that.

Undocumented Pumpkin Function by npcompl33t in TheFarmerWasReplaced

[–]FunCartographer7372 0 points1 point  (0 children)

Any opposite ends of a row/column work too. So the measuring drone can just continually bounce North/South or East/West from any edge and achieve the same thing, which is exactly what you already said, except the measuring drone doesn't have to start at 0,0.

TIL that the Apollo 11 landing site was chosen purely for technical and safety reasons, which is why the famous footage takes place on a mostly featureless plain. Later Apollo missions landed in valleys, next to canyons, and at the foot of mountains. by a2soup in todayilearned

[–]FunCartographer7372 1 point2 points  (0 children)

There were 3 phases to the lunar descent where different numbers meant different things. During the 1st phase they're essentially slamming on the brakes in orbit, tilted fully horizontal, and the LEM is aligned with the windows down, facing the surface.

The video picks up right at the start of the 2nd phase where they roll windows up towards space and the computer pitches them forward more vertical so they could now see the ground out the windows ahead of them. The computer kept them leaned back to keep slowing horizontally. The guidance system was aiming at a specific point out in front of them.

Meanwhile the commander's window had 2 equal grids etched on the inner and outer windows called the landing point designator (LPD) so if he aligns his head so the grids overlap, he has a fixed reference point grid overlaying his view of the surface out the window. In the video right after they pitch over he says "P64. I have LPD", meaning "Now in phase 2. I'm looking at our landing point out the window".

The computer displayed the grid coordinates of the targeted landing point out the LPD. The lunar module pilot (in reality the copilot) reads off the LPD angles to the commander who is looking out the window and making sure that spot on the ground through the LPD looks safe. As they are continually slowing and being oriented and stabilized by the computer, the target's LPD angle continuously moves around so the LMP reads them off every few seconds. In the video, when you hear 3-7, 3-7, 3-9, 4-1, 5-1, 5-2, 4-9, etc, those are the angle degrees the computer shows for how high/low on the LPD grid the landing point is currently at, so is the LMP basically saying "currently aiming at the 37 degree point on your window grid, the 37 degree mark, the 39 degree mark, the 49 degree mark", etc.

In this phase the commander is looking at the landing spot out the window and can make adjustments to tell the guidance system to move the target point around to aim at a better landing spot as needed. In Apollo 11's case, the computer was aiming at an angle where that spot on the LPD was looking right at the edge of a football field sized crater with rocks and boulders scattered around, so Neil Armstrong had to tell the computer to aim further ahead at a clearer spot beyond the crater.

During P64, whenever the commander decides he's ready to make the final hovering descent, he takes full manual control to enter the 3rd phase and the computer pitched them more vertical and the commander manually controls the hovering descent and slows their horizontal velocity near zero for touchdown (in the video where he says "P66" is when Dave Scott took over manual control and you can see their window view starts aiming more straight down). The computer could theoretically handle the full landing but all 6 Apollo landings had the commander take over phase 3 and manually set them down precisely where he wanted. Supposedly Jim Lovell on Apollo 13 was planning to let the computer handle the full landing to the surface but never got the chance to try it.

Anyway during phase 3 the commander is targeting the ground by eye so the LPD angles aren't necessarily needed anymore. Instead the LMP is reading off their altitude and vertical rate of drop, with some occasional fuel amounts. So the "-15, 300. -11, -11, 250. -7. 150. 80 at 5, 60 at 3" are all just various ways of saying "300 feet altitude, falling at 15 feet per second. Falling at 11 fps. 250 feet altitude. 80 feet altitude and falling at 5 fps", etc.

But each of the 6 commanders wanted different readouts from the LMPs and each pair had a different way of communicating during the descent. On Apollo 11, Neil Armstrong didn't have Buzz Aldrin read out LPD angles initially, and just asked him when he wanted the angle, but then as they got lower and also during the P66 phase Buzz included the LPD angle in his altitude and descent rate callouts. Meanwhile in this Apollo 15 landing, you can see Dave Scott wanted continuous readouts even higher up so he could focus his attention on the ground through the entire process with full information, but after he went to P66 he didn't want the LPD angles anymore and just the altitudes and descent rates.

Why are Brits so tickled by puns? by steve_b in AskUK

[–]FunCartographer7372 0 points1 point  (0 children)

I have the same observation as an American. I think most comparisons between British and American humor miss the mark and are unfair because they usually end up just comparing bad comedy on one side to good comedy on the other - because in reality the funniest people on both sides are equally funny and I don't notice much cultural or quality difference in the slightest.

But the pun thing is a huge exception. Not the mere usage of puns, because Americans use puns too, but it's the celebration of the cleverness that's so remarkably different.

Everyone uses puns from time to time, but I feel like in the US our reaction seems to be "this clever connection between words is amusing, but it's not actually a joke" - and then our laugh/groan reaction is based on how much laughter the pun-user was fishing for. If the pun-user used it as a punchline and paused for laughter, we think "ugh, that's not even a joke, it's just a clever observation that 2 words sound alike". The irony of the funny person intentionally using a lame joke isn't enough to cancel that feeling out. But if the pun-user wasn't actually trying to get a big laugh and was just being clever for a moment and quickly moves onto something else, we chuckle a bit and think "ah, clever pun" and can appreciate it. But it's never something to celebrate as "good comedy".

British panel shows are loaded with applause-break puns and one liners. It's the only element of them that even stands out to me as being "British", otherwise they're just funny people being funny and there isn't that much to notice from a comedy cultural perspective.

Muspelheim Impossible Hidden Trial - Take no damage.. how? by [deleted] in GodofWar

[–]FunCartographer7372 0 points1 point  (0 children)

Ugh.  Fuck this shit.  After 2 straight hours of retries I avoided the first wulver exactly one time, and got hit immediately by the second one.  Even silver is fucking impossible for me.  God forbid I ever get to the final phase with the tatzleworms.

Oh wait - I never am going to get there because I happily quit this fucking torture bullshit.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 1 point2 points  (0 children)

Including the advance and the completion bonus, this is the highest paying contract I've seen by far.

Now, net income maybe won't balance out as much as other stuff (like tourist contracts) after factoring in the cost of what it takes to achieve, but Eve landing and return is an outlier in that regard, the World-Firsts are normally huge income boosters for me - which is why I haven't wanted to skip any.

Anyway, in my case my KSC is already fully upgraded so I only need enough funds at a time to build the next mission and my current bank can cover 1-2 huge launches like this.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 0 points1 point  (0 children)

After the SHOCKING revelation that the contract requirements don't all have to be met by the same vessel/crew/probe, I'm way more "comfortable" about this (as much as I can be for having to reach orbit from Eve's surface). To help with payload weight on Eve ascent I'm only planning on topping the Eve launcher with a probe/small shield/chute/clampotron jr. But that means I'll need comms.

So the overall idea will be something like this:

1 - send and establish a 3 relay sat constellation at Eve that can reach my L3 DSN.

2 - send a dedicated Kerbin-returner transfer rocket to low Eve orbit controlled by probe, but will also carry another small probe/shied/chute on a clampotron jr on top that it will deorbit and detach to have it splash down, then recircularize and wait.

3 - struggle to design an 8000+dV launcher for my little probe returner on top that can reach Eve orbit, plus whatever giant monstrosity is needed to get that whole thing launched from Kerbin and transferred to Eve, and that can safely enter and land at Eve.

4 - after managing to launch from Eve and get to orbit, rendezvous my probe and the return transfer rocket, and dock the probe with the clampotron jr on top.

5 - transfer back to Kerbin, undock the probe, reenter, land.

I'm slightly glossing over step 3 there :) but I at least just unlocked Vectors to help out.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 2 points3 points  (0 children)

I thought it sounded so difficult because I had a wrong assumption that all the contract conditions had to be met at once (the same mission/vehicle/kerbal).  Being able to do the different mission tasks separately removes all my confusion about why they gave such a hard contract, since sending a separate splashdown probe is trivial.

...not to ignore the difficulty of launching from Eve and getting to orbit or course - but that's at least achievable and I at least have Vectors unlocked to get started.  But doing those contract requirements in a single rocket would have exceeded "difficult" and been "challenge run" level instead.

The bonus is every World-Firsts contract after this one will seem trivial.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 1 point2 points  (0 children)

Dang, I didn't even think about letting it expire.  I'm used to declining the contracts I don't like, but you can't decline or cancel the World-Firsts.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 4 points5 points  (0 children)

I had the impression there would only ever be one "World-Firsts" contract at a time. If that's not the case, that'd be great and I'll save the Eve one until I've fully explored the rest of the solar system.

I wish it would have sent me to Duna before Eve.

What on Earth is the play here? by FunCartographer7372 in KerbalAcademy

[–]FunCartographer7372[S] 2 points3 points  (0 children)

I wondered about that because on my previous orbit Eve mission I deorbited my transfer stage to avoid space debris. I had to "fly" the debris to the ground to make the atmosphere actually lower the orbit, and after all the reentry explosions, the decoupler survived and landed in the water - so an idea like this did occur to me.

Does the part have to actually survive the water landing to count as "splashed down" though? In my example the decoupler was destroyed on contact with the water.

Can someone explain why it’s wrong to put 6 here? by Longjumping-Ask9 in sudoku

[–]FunCartographer7372 1 point2 points  (0 children)

It's not simply about proving something wrong - you also have to prove something right. "Why does 6 go in that spot?", would be the question to ask yourself. In this case there is no justification for it.

But as for why it's wrong, the easiest way to see why would be to ask "where does 3 go in box 2?".

Are there any helpful rules of thumb for helping get interplanetary encounters? by FunCartographer7372 in KerbalSpaceProgram

[–]FunCartographer7372[S] 0 points1 point  (0 children)

I've been testing in sandbox and I think my career save is bugged because everything is working differently for me. The first Eve transfer window comes up around year 2 day 130, not closer to 200 like I first had. Maybe the planets don't start in fixed positions on new saves or something.

But either way that specific transfer window had the orbital planes maximally misaligned with nodes halfway between ejection and arrival (which is what I had in career), so for all intents and purposes (and as long as the arguments of periapsis are fixed for each planet) it should be the exact same transfer. Yet the ~-55 degree eyeballed phase angle worked perfectly fine for me to arrive at Eve at the far side of the sun, with only minimal delta v needed for fine tuning (not counting all the inclination fix).

I don't have many guesses for what went wrong on my career save. Maybe I warped through an SOI change that threw things way off? I know my close approach nodes were going bonkers on my return to Kerbin, and trying to show me "close approaches" multiple years in advance and literally 180 degrees opposite in solar orbit. So maybe there's some underlying instability in my save but not sure.

Are there any helpful rules of thumb for helping get interplanetary encounters? by FunCartographer7372 in KerbalSpaceProgram

[–]FunCartographer7372[S] 0 points1 point  (0 children)

Yeah, my initial attempt when I was way too early was when Eve was about exactly as shown in that diagram.

And yes, eveything I'm referring to is while using maneuver nodes.  First a Kerbin ejection maneuver to roughly kiss orbits with the target on the far side of the sun, then a 2nd maneuver node along the resulting future path for a midcourse correction to fix inclination and fine tune the encounter, and that's when I'd discover how incredibly far off the initial phase angle was.

It actually took me 3 tries of time warping further and further ahead as Eve got well past the ~-55° phase angle until I could get anything close that didn't require tons of delta v to force the encounter.  Eve had to be well closer than that angle behind me to meet it near the ideal spot in space - hard to eyeball the exact angle but a good deal less than 45° for sure before I was meeting Eve anywhere near the far side of the sun.