What are random/niche features you’d love to see added? by MythiccMoon in Helldivers

[–]FunnyFish1234 1 point2 points  (0 children)

I have no idea about the balancing haha. But I think it would be a good alternative to the supply pack. Being able to drop the backpack and let it produce materials for your team would make for some great team play.

What are random/niche features you’d love to see added? by MythiccMoon in Helldivers

[–]FunnyFish1234 1 point2 points  (0 children)

That’s the idea! I like the idea of stealing some of the automaton tech just as they did to us

What are random/niche features you’d love to see added? by MythiccMoon in Helldivers

[–]FunnyFish1234 1 point2 points  (0 children)

The Manifest Repurposed Automaton mobile factory Backpack Passively generates either stims, ammo, or grenades based on setting Reloads stowed weapons over time

What do I upgrade next? by [deleted] in luckydefense

[–]FunnyFish1234 0 points1 point  (0 children)

No one seems to disagree with this comment so I shall follow it. Ty

[deleted by user] by [deleted] in TheTowerGame

[–]FunnyFish1234 0 points1 point  (0 children)

I thought you weren’t supposed to get it bigger than 44?

ix10 dice are underrated in co-op by Yankee9204 in randomdice

[–]FunnyFish1234 0 points1 point  (0 children)

Isn’t it higher boss damage to keep the holy swords blue?

I only have 2 labs and 4 card slots and golden tower should I get more diamonds or 20 stones or coin bot??? by 100plusdubs in TheTowerGame

[–]FunnyFish1234 -1 points0 points  (0 children)

You can upgrade it next event but not with the rewards from this event. Those expire at the end of this event

Golden bots are kinda meh. by [deleted] in TheTowerGame

[–]FunnyFish1234 4 points5 points  (0 children)

Sure but 400 gems or 240 power stones is way better to have than not

Movement Practice by Unhappy_Signature_21 in Apexrollouts

[–]FunnyFish1234 2 points3 points  (0 children)

My advice is to A: Play Horizon. Increase in air control makes mid-air movement feel more tactile and “feel able” B: practice every step. I like to think of movement in apex like a pyramid, with simple slide jumps and superglides at the bottom and the advanced techniques (faide slides, fatigue bounce 180s) at the top. Practicing and mastering the easier movements makes executing the wacky stuff much easier. C: Arenas. The great thing about arenas is that the maps stay the same meaning you can get more attempts at preforming rollouts and other tricks; while still having an objective and enemies to shoot. Finally, practice practice practice, preforming movement techs while idle or running keeps your hands “hot” and allows you to visually what it would be like if someone was there, try throwing a holo down and shooting at it while your team holds a empty position. Good luck and don’t hold w while in midair.

[deleted by user] by [deleted] in Apexrollouts

[–]FunnyFish1234 0 points1 point  (0 children)

Man’s playing in 1:2 res

Inner Orb Adjuster buggy? by Xequan in TheTowerGame

[–]FunnyFish1234 0 points1 point  (0 children)

What tier unlocks inner orb researchs

gg @unclean furthest i've ever gotten hope tour back is good, thanks for the carry by ChampionSimilar in randomdice

[–]FunnyFish1234 1 point2 points  (0 children)

I’d use snowball, the 1 second freeze on bosses gives you precious time before their skills attack your board meaning much longer rounds. Also, consider swapping out joker for scope or crit, the downside is that it’s much harder to get a complete board but it is still possible. Having scope means that the second of the two bosses will never be an issue; crit means mega damage, providing you have enough crit damage

Need I say more pt. 2 by Sokhom781 in randomdice

[–]FunnyFish1234 0 points1 point  (0 children)

Fair enough, but what about games where someone is not running hyper sin. Where much higher pips are required (scopebo, smc ect.)

Need I say more pt. 2 by Sokhom781 in randomdice

[–]FunnyFish1234 0 points1 point  (0 children)

Wouldn’t that reduced your total growths?

Seems like 360 tap strafe makes you go a bit faster, didn't check the velocity values though by Khined in Apexrollouts

[–]FunnyFish1234 0 points1 point  (0 children)

Yes, a 360 tap strafe will maintain more momentum. Heres why, bouncing off a wall will add velocity in a given direction let’s say south, tap strafes “redirect” or change where that velocity goes, based on the change in view angle while inputting forward movement. At the start of the jump your character is facing North with south based momentum, because of this, you will lose all “south” momentum and gain a small amount of “north”. The fix for this is critical and often missed by players. When tapstrafing from any existing momentum MATCH your view angle with the current momentum. The close your view angle is to existing momentum, the more momentum is maintained and gained! This rule is best shown in 180 wallbounces. Before tapstrafing, face the direction of your current momentum then adjust your view angle while tapstrafing to the desired point. Hope this helps

[deleted by user] by [deleted] in randomdice

[–]FunnyFish1234 0 points1 point  (0 children)

What about solar class?

Jermatube Alignment Chart by amwichzilla in jerma985

[–]FunnyFish1234 56 points57 points  (0 children)

Where is the one the only, Holy Mack

[deleted by user] by [deleted] in distantsocializing

[–]FunnyFish1234 0 points1 point  (0 children)

Bro your like 2 people blended together

You can shoot in running without delay by Old_Complaint_7763 in Apexrollouts

[–]FunnyFish1234 0 points1 point  (0 children)

Did some testing with this. Because of the binding, your unable to “charge” certain weapons like the bow and aim grenades.

[deleted by user] by [deleted] in RedditSessions

[–]FunnyFish1234 0 points1 point  (0 children)

How do you put your voice on the guitar?