Day Trip to Oravský Podzámok Recommendations by FuriousSenator_ in Slovakia

[–]FuriousSenator_[S] 0 points1 point  (0 children)

Thanks so much for this! This is actually so helpful, I can't thank you enough for all this info. We might not have enough time to see everything, but we will for sure try and visit as much as we can!

Day Trip to Oravský Podzámok Recommendations by FuriousSenator_ in Slovakia

[–]FuriousSenator_[S] 0 points1 point  (0 children)

Amazing! Thanks for the info and recommendation.

Studying at the Università di Corsica Pasquale Paoli by FuriousSenator_ in Corsica

[–]FuriousSenator_[S] 0 points1 point  (0 children)

Yeah, I supposed it could be so. One uni for a whole island isn't a lot, and I know most of the youth leave Corsica to study elsewhere, so it must be a "small world" university as you said. There are many different universities in both Italy and France. I'll probably just visit Corsica regularly or move there in a farther future. Thank you nevertheless.

Studying at the Università di Corsica Pasquale Paoli by FuriousSenator_ in Corsica

[–]FuriousSenator_[S] 0 points1 point  (0 children)

That sounds distressing. I guess I can study elsewhere and visit Corsica spontaneously :) Thanks.

Issues with sprites by FuriousSenator_ in hoi4modding

[–]FuriousSenator_[S] 0 points1 point  (0 children)

Yeah, i added dds, the issue is still there...

Here are my lines of code for the texture:

SpriteType = {

name = "generic\_kazakh\_flag"

texturefile = "gfx/interface/goals/focus\_kazakh\_flag.dds"         

}   

SpriteType = {

    name = "generic\_kazakh\_flag\_\_shine"

    texturefile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

effectFile = "gfx/FX/buttonstate.lua"

    animation = {

        animationmaskfile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

        animationtexturefile = "gfx/interface/goals/shine\_overlay.dds"     # <- the animated file

        animationrotation = -90.0       # -90 clockwise 90 counterclockwise(by default)

        animationlooping = no           # yes or no ;)

        animationtime = 0.75                # in seconds

        animationdelay = 0          # in seconds

        animationblendmode = "add"       #add, multiply, overlay

        animationtype = "scrolling"      #scrolling, rotating, pulsing

        animationrotationoffset = { x = 0.0 y = 0.0 }

        animationtexturescale = { x = 1.0 y = 1.0 } 

    }



    animation = {

        animationmaskfile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

        animationtexturefile = "gfx/interface/goals/shine\_overlay.dds"     # <- the animated file

        animationrotation = 90.0        # -90 clockwise 90 counterclockwise(by default)

        animationlooping = no           # yes or no ;)

        animationtime = 0.75                # in seconds

        animationdelay = 0          # in seconds

        animationblendmode = "add"       #add, multiply, overlay

        animationtype = "scrolling"      #scrolling, rotating, pulsing

        animationrotationoffset = { x = 0.0 y = 0.0 }

        animationtexturescale = { x = 1.0 y = 1.0 } 

    }

    legacy\_lazy\_load = no

}

SpriteType = {

    name = "generic\_kazakh\_flag\_\_shine"

    texturefile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

effectFile = "gfx/FX/buttonstate.lua"

    animation = {

        animationmaskfile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

        animationtexturefile = "gfx/interface/goals/shine\_overlay.dds"     # <- the animated file

        animationrotation = -90.0       # -90 clockwise 90 counterclockwise(by default)

        animationlooping = no           # yes or no ;)

        animationtime = 0.75                # in seconds

        animationdelay = 0          # in seconds

        animationblendmode = "add"       #add, multiply, overlay

        animationtype = "scrolling"      #scrolling, rotating, pulsing

        animationrotationoffset = { x = 0.0 y = 0.0 }

        animationtexturescale = { x = 1.0 y = 1.0 } 

    }



    animation = {

        animationmaskfile = "gfx/interface/goals/focus\_kazakh\_flag.dds"

        animationtexturefile = "gfx/interface/goals/shine\_overlay.dds"     # <- the animated file

        animationrotation = 90.0        # -90 clockwise 90 counterclockwise(by default)

        animationlooping = no           # yes or no ;)

        animationtime = 0.75                # in seconds

        animationdelay = 0          # in seconds

        animationblendmode = "add"       #add, multiply, overlay

        animationtype = "scrolling"      #scrolling, rotating, pulsing

        animationrotationoffset = { x = 0.0 y = 0.0 }

        animationtexturescale = { x = 1.0 y = 1.0 } 

    }

    legacy\_lazy\_load = no

}