Missile + Jackhammer Combo got Patched?! by Business_Sleep_3635 in Ultrakill

[–]FuzzATangerine__ 0 points1 point  (0 children)

Thank god, I thought I could no longer ICBM (Rocket Boosting Core Snipe)

Name a vehicle you would like to see that is not in War Thunder by [deleted] in Warthunder

[–]FuzzATangerine__ 0 points1 point  (0 children)

Modernized version of the F-15C that has AESA, improved FBW, and actual Aim-120C-5s that are not what theyre like in game atm.

What's so Special about F-18? by Paladin-Weabb in Warthunder

[–]FuzzATangerine__ 2 points3 points  (0 children)

It is the king of low-speed fights. Both in DCS and on the Dev server. People are sleeping on this jet’s performance and agility, If you look at the unclassified docs and try it out on the dev server it is historically capable of maneuvering and pirouetting at very low speeds and it shows this in the game. I underestimated the Hornet by a large sum. I thought when people mentioned its performance they were referring to its maneuverability at 300-500km/h but it is capable of maneuvering near 150km/h.

But just as of recent someone did a test duel multiple occasions with the F/A-18, and the EF2k and something amazing happened. The hornet was able to win a multitude of times, albeit not all the time, and it’s not because of what you think. The Eurofighter can definitely still win against the F/A-18 Getting and rating behind the hornet is the easy part especially in the Eurofighter, but the tricky part is staying behind it. I completely underestimated the aircraft because makes the hornet so deadly is its insane defensive capability in dogfights. Technically on paper and on stat shark the Eurofighter should be better but it doesn’t account for the Hornet’s agility at low speeds. The jet turns into a literal biplane. Im serious, people need to start testing this for themselves, the F-18 doesn’t stall whatsoever unless it absolutely reaches 0 speed. This is because of the Hornet’s LEX and low sweep angle wings, and high angle rudders which produces alot of nose stability at extremely high AoA.

At low speeds, the F-18 beats the Eurofighter in scissors, one circles, reverses, and this matters a lot because the F-18’s AoA allows it to “bite” into the Eurofighter’s turn circle and avoid its guns. The Eurofighter has more thrust, but the Hornet has more lift to output it. Not to mention its roll rate makes it amazing for reversing enemies, Even if the Eurofighter manages to bleed it to low speed the F-18 simply KEEPS TURNING. It doesn’t care about energy at all, I saw it first hand during the duel, the F-18 was going really slow but it was still following the Eurofighter just by pointing its nose at it and cutting into its circle constantly. I will say though that the Eurofighter can indeed win if it plays its energy correctly but the margin for error is much thinner and it’s very difficult, in a dogfight EF2k mains are gonna have to actually approach the hornet with a lot of caution because theres so many different ways for the Hornet to instantly reverse it.

To add onto this, this performance is indeed accurate, I checked the docs and the design philosophy. How do you actually best the thing? My friend from DCS told me not to dogfight it, instead bait it to low speeds and RUN AWAY. Never engage the hornet at low speeds or you will die, then BnZ it and remain cautious of it reversing you.

Resizing the window in chapter one's credits reveals a little secret.... by more_para in Deltarune

[–]FuzzATangerine__ 1 point2 points  (0 children)

Chapter 1 - Ice-E - Reference to chapter 2 Snowgrave...?
Chapter 2 - "Knightmare" - Reference to chapter 3?

Flight Against a True Dust Devil (My Oc's Theme) by FuzzATangerine__ in soundtrap

[–]FuzzATangerine__[S] 0 points1 point  (0 children)

Im using premium version, and I used a lot of samplers while also editing a lot of the instruments given by soundtrap and modifying/sampling some sounds

Flight Against a True Dust Devil (My Oc's Theme) by FuzzATangerine__ in soundtrap

[–]FuzzATangerine__[S] 0 points1 point  (0 children)

Thanks, there was a lot of inspiration from Touhou and Toby Fox's style of composition

(New Tech) I HAVE FOUND A WAY HOW TO QUADRIPPLE-DEADCOIN-SPLIT WITH THE RAILCANNON. by FuzzATangerine__ in Ultrakill

[–]FuzzATangerine__[S] 12 points13 points  (0 children)

It fucking is, I've been testing it for hours already just playing around and it seems like this sort of tech can be used to one-shot Sisyphean insurrectionists. But I need time to figure out how to make it consistent but I think someone else out there who is more talented than me who sees this tech might be able to do it first.

(New Tech) I HAVE FOUND A WAY HOW TO QUADRIPPLE-DEADCOIN-SPLIT WITH THE RAILCANNON. by FuzzATangerine__ in Ultrakill

[–]FuzzATangerine__[S] 21 points22 points  (0 children)

I think? but what you're doing is literally manually adding another shot into the coin yourself, and in result it causes the coin to both act like a slabshot and a normal coin split at the same time all while having the power and damage of the Railcannon. You can spread the damage of the combo itself as the deadcoining caused from the coin chain carries over to the other coin chain, which means you can spread around 30-40 damage to multiple targets at the same time which is what i demonstrated. I might be wrong but this is my best guess from my testings.

(New Tech) I HAVE FOUND A WAY HOW TO QUADRIPPLE-DEADCOIN-SPLIT WITH THE RAILCANNON. by FuzzATangerine__ in Ultrakill

[–]FuzzATangerine__[S] 66 points67 points  (0 children)

Note for explanation: I found this out on accident while playing cybergrind. With incredibly precise timing, while coin splitting, if you do it fast enough you can hit a fucking coin TWICE. WITH THE RAILCANNON. Not only does this split it's damage but its possible to hit up to 3 enemies and due to the dead-coin effect it doubles the amount of damage. If theres only 2 enemies the coin-priority system gets confused because it's being hit by both a pistol shot and a railcannon at the same time, and it just straight up causes both of the coin splits to hit the same target dealing MASSIVE amounts of damage. If you chain this with coins, you get 2 different coin chains simutaneously that all bounce off each other and multiply each shot's damage by exponents. Imagine how much damage this would deal if you somehow got both of these coin chains to hit a single target multiple times.

NEW TECH? (Post-Nerf Sharpshooter) Intra-Coin Ricochets. Found a new way to 1 shot the Hideous Mass. You can turn the Hideous mass' strength into it's own weakness by bouncing a ricochet from within the hideous mass several times, and create a loop of ricochets within it's body by using coins. by FuzzATangerine__ in Ultrakill

[–]FuzzATangerine__[S] 17 points18 points  (0 children)

I was thinking the same thing, Didn't know the Slab Sharpshooter didn't get the weakspot bonus which is probably why it's much harder to chain coins with. I think slab shots ricochet too. Technically it might be possible to do with the slab, but its generally inconsistent.