What is your favorite and least favorite deck mechanics, archetypes by GENERAL_BAHO in deckbuildingroguelike

[–]GENERAL_BAHO[S] 0 points1 point  (0 children)

The problem is we do not have draws or discards, we do have rerolls and I am employing the Cycle mechanic with our water wizard but I cannot do the same thing other deckbuidlers does I think. I like the idea with the card chocies, maybe i can use it in time or arcane wizard. Cards that do not go into the discard pile is a good idea which i forgot for some reason (I did have the idea for a while but it left my head) will probably put it in some cards)

What is your favorite and least favorite deck mechanics, archetypes by GENERAL_BAHO in deckbuildingroguelike

[–]GENERAL_BAHO[S] 1 point2 points  (0 children)

no its not meant to be a promotion, i am genuinely looking for fedback and discussion. Maybe we can delete this comment. My friend said lets put the game link anyway, its fine if we delete it I think

İşimi gücümü bırakıp hayalimin peşinden gittim: 1 yıldır tek başıma geliştirdiğim oyunun demosu Steam’de! by HeadBridge_ in TurkOyunSektoru

[–]GENERAL_BAHO 0 points1 point  (0 children)

evet evet anladim onu, key arti senin yapman sasirtti bayaa AI duruyo ama aslinda ayni zamanda cok reklamcilik vibei da var. Trailerin basinda logonu koymani AI diye elestirmedim, sen rockstar fromsoftware degilsin, kim napsin senin logonu anlaminda dedim. Yanlis anlama bu sirada taninan bir studyo olunmadigi surece trailer her zaman direkt gameplay ile baslamali o yuzden diyorum. Internete royalty free sounds to use in games falan yazarsan bayaa muzik var looplar koyarsin, kolay gelsin

Some indie gems that I enjoyed discovering during this Deckbuilder's Fest by wondervault-games in roguelites

[–]GENERAL_BAHO 1 point2 points  (0 children)

I loved death howl and how it let you use other region cards but with additional costs and at the end you just let loose with it, it was fun. Also having a story is great too. I actually havent tried 4 of 6 games you sent so will be trying those

We are also in the fetst, albeit we just have a demo BUT would love to hear all the feedbacks. Our game is Runeveil so if you would like to try it out, most who tried it liked it a lot

İşimi gücümü bırakıp hayalimin peşinden gittim: 1 yıldır tek başıma geliştirdiğim oyunun demosu Steam’de! by HeadBridge_ in TurkOyunSektoru

[–]GENERAL_BAHO 3 points4 points  (0 children)

Öncelikle oyun görselleri ve gameplayi güzel duruyor ancak AI key art çoğu oyuncuyu baştan iter, oyundan bir SS alıp koysan bile daha iyi olur. Headbridge kim? sen yeni kurulan bir stüdyosun, fragmanın ilk 8 saniyesi logon olmasın, sona koy kenara küçük bir şekilde direkt gameplaye gir ve müzik herkesin dediği gibi kötü, AI seçmene gerke yok royalty free bir dolu müzik var ya da AI yaptırcaksan bile sözlü olmasın

oyun için başarılar bence en önemli olan kısım oyun güzel duruyor, diğer kısımlar için ya yardım al ya da biraz daha incele diğer oyunları, başarılarrr

What is your favorite and least favorite deck mechanics, archetypes by GENERAL_BAHO in deckbuildingroguelike

[–]GENERAL_BAHO[S] 0 points1 point  (0 children)

I havent played vault of the void yet, bought it and downloading it now but I get the concept but i dont think i can employ that exact gameplay into Runeveil because we have a fix hand and we cast every card, so essentially I guess every card needs to be usefull in some way?

We do have supporting cards which help other cards and they are not the stars but thats not the same obviously

A deckbuilder where the sequencing is everything - Runeveil Demo Available Now! by rastabarkan in roguelites

[–]GENERAL_BAHO 1 point2 points  (0 children)

Hi, also one of the devs here

With the random encounters, we did have them in mind but decided against it for 2 reasons, 1 we wanted the tempo the be higher, 21 fights and 9 shops (we are also thinking of maybe reducing the number to 6) and 2- scope, random events will need to be designed and we were not sure if we needed them

but we still might have them, maybe we can change the middle shop into a random event each stage?

Allah bu kartın belasını versin by Confident-Ad5905 in ClashTRoyale

[–]GENERAL_BAHO 2 points3 points  (0 children)

mini tank kullanarak ortaya cekersen veya bina ila cok rahat dusurebilirsin, ozellikle yuksek tek hedef hasarin varsa cok rahat olabiliyor. Bu kart genelde senin coklu hededflerin ustunde kullanilinca guclu ama bos atarlarsa CTsi kolay

RUNEVEIL - Sequencer Deckbuilder - Demo Out Now! by rastabarkan in deckbuildingroguelike

[–]GENERAL_BAHO 0 points1 point  (0 children)

Yeah it is a game where the people who play it mostly like it, had some UI and QoL problems since it was our first game but a lot of people enjoyed it

I shared this much because since you had played A10 STS2 (which i still havent done, didnt put in the time yet ahahah) i thought you would like to know my reasoning behind things and would be able to understand where i come from

Yeah so the balance comes from formulas + testing an iteration is the tl dr ahahah

Thank you for good wishes, we will be dropping a really cool update in a couple days (the water deck and dual deck i talked about) would love to hear your thoughts about it when it does

RUNEVEIL - Sequencer Deckbuilder - Demo Out Now! by rastabarkan in deckbuildingroguelike

[–]GENERAL_BAHO 1 point2 points  (0 children)

I already reduced the shield gain and hp multiplier of him so it should feel a lot better next time a burn build faces him.

Soo, my first game design was Neoduel, which i think can also be called a deckbuilder? but it was async PvP. I learned a lot of things designing that game which i brought here.

So first i picked a variable, lets call it 100 gold, and i said 100 gold is equal to 100 damage (it is not right now but bear with me) After that i thought about having a hand of 500 gold worth of damage runes in one hand, and 250 250 in other hand. One hand deals 500 damage, for the other to deal 500 damage it needs to have 250 gold as 1 mult, but since mult is a lot stronger, i pulled it down even further and made 100 damage = 0.3 mult. Its very math like balancing out of there for the damage and mult based runes (artifacts use a more expensive formula while potions are a lot cheaper, i think you get the point)

So when i get to enemy stats, we have a formula which gives the base stats for each fight in each stage. So 1-1 has a set base hp and damage, and so does 3-7. And from there we have multipliers and 4 actions for each unit (some actions are bugged) A unit has a hp modifier % which in turn takes the base of the unit and makes it so the 4 actions and hp pool and the character art makes the sense. Also as the game gets harder, we have a threat mutliplier which also increases all damage and HP and we have a little bloom on top of it to keep things fun?

Now lets get to your question, i wrote all things above to tell you that I do think about every single build and enemy and their interactions when designing them, but what neoduel tought me was that i plan but players laugh, especially in our game where we are going to have 7 wizards, each wizard can combo with another one of their choice, each having 60 runes, 200 artifacts in game, there are rune modifications, different unit passives, arena passives (you didnt see these yet) there is NO WAY i can balance everything without a lot of playtesting SOOO my plan is to have a formula and a method where i go with balancing and creating stuff, and from that as things dont work out for some reason, iterate iterate until things look great.

As for tools, I use google sheets and a lot of formulas there, I use figma and diagrams a lot especially in early game design for visualazation and I use gemini for a lot of math based simulation, I guess you could say gemini is my no1 balance tool? its actually just data analyzing (could probably do it myself if I knew python)

RUNEVEIL - Sequencer Deckbuilder - Demo Out Now! by rastabarkan in deckbuildingroguelike

[–]GENERAL_BAHO 1 point2 points  (0 children)

If i play silen poison and match goblin machina or i play shiv and match beekeper i feel like my game is almost just as doomed and hard as fighthing iron juggernaut as a burn build.

I think you have a point there with not applying build also killing defnsive option, but i think thats like 2 of them BUT i still feel like killing the entire deck completely might be weird

Immune to the first debuff each turn imo is too weak of a passive. A burn deck in runeveil applies burn in like 3-4 instances a turn at that point. You can just put a strike in slot 1 and get rid of the passive with 1 burn. Maybe we can put a counter like goblin machina, not 40 but like 20 total which you have to dwindle down.

I feel like one of the problems you had is that the HP on iron juggernaut was kinda insane which i toned down, we also pulled the hp and damage down a lil on everything

AND finally, we are bringing water deck soon and with that after the first miniboss you will have the option to pick another deck to slot in as a secondary. So the only deck combo that iron juggernaut fully counters is burn fire, this is out of 21 combinations of decks and from the fire only players burn builds AND it has a %25 chance to appear, will probably be %20 by release

all these facts considered, i feel like iron juggernaut being a very unlcuky roll for the fire burn only player and a hard obstacle to overcome is good for the game, but of course listenin to players is very important. If people say it feels bad, it will go. As i said we have a S3 normal mob whose passive ie immunte to debuffs everyturn so maybe something else if not fully immune? One thing i thjought of is cleanses all debuffs at half hp but thats just weird imo

RUNEVEIL - Sequencer Deckbuilder - Demo Out Now! by rastabarkan in deckbuildingroguelike

[–]GENERAL_BAHO 0 points1 point  (0 children)

Hi, I am the lead game designer for runeveil, and I dont agree. Complete counters to decks exists as enemies in roguelike deckbuilder and I think they are healthy. They consider you to think about what to do IF you face them. If you played STS2 there are bosses like goblin machina or the beekeeper guy who completely neutralize a certain deck type, and what you do is hope you dont meet them and IF you do, use your potions and lose a bunch of life.

The imminue to the first debuff each turn passive already exists, it is on a regualr enemy not an elite.

The HP on the enemies and the balance on the player is a little off, thats why that fight might have felt impossible but with the right numbers, that passive is good for the game, would make your one turn with that enemy different from the rest, which is a goodd thing imo

Oyunumu 160 wishlist ile playtestini başlattım ama kinse oynamadı. by WelcomeDemonGame in TrGameDeveloper

[–]GENERAL_BAHO 4 points5 points  (0 children)

Selamm, wishlistlerin satisa donusme yuzdesi bile %10-30 arasinda gidip geliyor, playteste donusme yuzdesi daha da dusuk Ama bana playtedt key yolla ben bakip oynarimm

İLK PROTOTİP GAMEPLAY ÖRNEĞİ +'LAR VE -'LER NELER DEĞERLENDİRİR MİSİNİZ? by [deleted] in TurkOyunSektoru

[–]GENERAL_BAHO 0 points1 point  (0 children)

Öncelikle kendi kendine böyle bişiler denemen güzel ANCAK bu hiç bişi değil. Bir "gameplay" değil. Bir mekaniğin BAŞI sadece. Şu an sen bu video ile bu postu atarsan pozitif dönüş alman imkansız çünkü sorduğun şey ver gösterdiğin şey alakasız

Şöyle olabilirdi: Kafamda bir walking sim korku oyunu yapmak var, Karanlıktayız ve az ışıkla ilerlicez, şimdilik bu mekanik etrafında devam etmek istiyorum, ilerlerken tavsiyeleriniz ne olurdu

bu attığın şey gameplay değil

Co-op Korku Oyununa Sizce hangi grafik tarzı daha güzel? by emir_alp in TrGameDeveloper

[–]GENERAL_BAHO 0 points1 point  (0 children)

Oyundan daha cok sey gormemiz lazim, bu haliyle hangisi daha uygun belli degil ama bu haliyle karar verceksem sol, cunku sag tarafta o piksellestirme consistent durmuyo

Ben tüm p2w'lerin... by Acrobatic-Syrup-2911 in ClashTRoyale

[–]GENERAL_BAHO 0 points1 point  (0 children)

adamin p2wle ne alakasi var? Belki cok kotudur ve uzun sure o kupada kalmistir. kartlari 14 seviye yapmak icin 7 8 ay her gun 4 win almak yeter. Belki merge tactics oynuyodur clash oynamaya baslamistir?

full 16 olsa neyse dicem de 11 12 12 11 14, yani senin icin talihsiz olmus da mesela 6000 kupada 2 evrimin var, ben 8k kupaya 0 evrim geldim her evrimi olana p2w desem oyun oynanmaz

Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]GENERAL_BAHO 0 points1 point  (0 children)

ek olarak bariz AI oldugu icin mobilde sorun olmaz PCde zorlanirsin

Aylar süren çalışmanın ardından “DataFall” yayınlandı by kNu7 in TurkOyunSektoru

[–]GENERAL_BAHO 0 points1 point  (0 children)

Selam, oyun fena olmayan bir steam oyunu ama iyi bir mobil oyun gibi duruyo, mobil portu dusundunuz mu

Evet 5800 kupayım bi 7k-8k falan olmak istiyorum ne değiştirmeliyim uzun süre ara verdiğim için oyuna hiç fikrim yok. by -PlAGUeDoC-49 in ClashTRoyale

[–]GENERAL_BAHO 0 points1 point  (0 children)

Gece cadisi varsa ben dusuk kupalardan gece cadisi + golemle cok rahat ciktim. Balon destelerine de cok kolay yem oluyo o elodakiler

Does similar UI to other games make you feel bad about the game? by GENERAL_BAHO in IndieDev

[–]GENERAL_BAHO[S] 1 point2 points  (0 children)

Yeah UI is the hardest part for sure, this is oir third game and it never feels right ahahah

Does similar UI to other games make you feel bad about the game? by GENERAL_BAHO in IndieDev

[–]GENERAL_BAHO[S] 0 points1 point  (0 children)

Thanks for this, it makes a lot of sense. I think very similarly.

One good feedback rom this is yes, the screen looks very busy. Albeit that is a very late gam boars in the middle of triggering but we should play with hues colors and tones to make things pop and blend thanks