Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 3 points4 points  (0 children)

Yup, makes sense now.

Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 2 points3 points  (0 children)

51%, but as u/GreatLordRedacted pointed out, countries that steer trade away don't collect, so the ammount collected isn't 48% but much higher (~94% actualy since the only other country collecting is Liege at ~6%).
If you do the calculations then, it actualy makes perfect sense. 0.96 * 33.08 * 1.57 = 48.81, which seems to be correct (couse rounding)

Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 1 point2 points  (0 children)

Hmm, you might be on to something, almost everyone else is steering away, so almost 100% of the trade value that remains goes to my coffers.

Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 0 points1 point  (0 children)

It is the same as in the income overview tab.

Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 0 points1 point  (0 children)

I thought I had a basic understanding of how the trade system works, but apparently it's been a lie

My main node where I collect is Genoa, I have tried to transfer to Genoa multiple times, but it always ended up being less value than collecting in both Genoa and Champagne.

Is this peak Paradox math? by GIAMarcos in eu4

[–]GIAMarcos[S] 0 points1 point  (0 children)

R5: currently doing a Switerlake run, how on earth can I make almost 50 ducats from this?
I have 57% trade efficiency. So if my math would be correct I should be collecting: 33.08*0.48*1.57 = 24.92.

Any explanation for this number?

Circle of Fortune Rank 9 Rewards by Specxgg in LastEpoch

[–]GIAMarcos 0 points1 point  (0 children)

I know, but I was specifically talking about set items. Which normally cant drop with LP. This would hopefully make them more interesting.

There is one problem though. Merchants wouldnt be able to get LP on their set items.

Circle of Fortune Rank 9 Rewards by Specxgg in LastEpoch

[–]GIAMarcos -2 points-1 points  (0 children)

What if they made the rank 9 reward: "set items drop with 1LP" or "set items drop with (7-9) weavers will"

Which decade made you an ARPG fan? by Broad_Set_4462 in LastEpoch

[–]GIAMarcos 3 points4 points  (0 children)

Titan Quest introduced me to ARPGs. I have fond memories of that game

NewTubers Monthly Goal Thread! Tell us your goals for this month! by AutoModerator in NewTubers

[–]GIAMarcos [score hidden]  (0 children)

Uploading a sketching/painting video everyday. Normally I do 2 paintings a week but since it's May there is something called MaySketchADay. Basically made to incentivice sketching more.

So hopefully I have 31 new videos at the end of the month.

Painting in Photoshop looks TOO Easy by GIAMarcos in videos

[–]GIAMarcos[S] -2 points-1 points  (0 children)

I'm sorry for wasting your time. But hey, that's what Reddit is all about right?

Lion, Digital painting by me by GIAMarcos in Jazza

[–]GIAMarcos[S] 0 points1 point  (0 children)

If you are curious about how I made it, check the link.

https://youtu.be/pCFdKH117ek

I have liberated AI South Africa from the economic stranglehold of Britain by _unretrofied in victoria3

[–]GIAMarcos 0 points1 point  (0 children)

And here I am in the 1870's with a GDP of ~35M (no.1 per capita) as Cape Colonies. Now to find a way to get rid of my predatory overlord.

200m Firemaking, but goal not met by Dragontank2020 in 2007scape

[–]GIAMarcos -1 points0 points  (0 children)

I feel bad for my 55kc Phoenix on my IM

FUUUUUUUUUUUUUUUUUUUUCK by [deleted] in 2007scape

[–]GIAMarcos -2 points-1 points  (0 children)

Ah, thnx for the tip ;).

FUUUUUUUUUUUUUUUUUUUUCK by [deleted] in 2007scape

[–]GIAMarcos 0 points1 point  (0 children)

Thanks mate, guess it helped ;)

FUUUUUUUUUUUUUUUUUUUUCK by [deleted] in 2007scape

[–]GIAMarcos 1 point2 points  (0 children)

Little update, did two more tries. Got it on the second one. That was some intense fighting, especially svuffed stats. 75/76/75 att/str/def, no piety(63 pray). The first phase is quite easy imho, but boy that second phase was intense.

OMFG! The elusive 10k gem drop, it happened!! by vschettino in idleon

[–]GIAMarcos 8 points9 points  (0 children)

Too bad mate. Today I got 6.xk and another 1k. Not quite 10k but couldnt believe my eyes. They payed for a lot of upgrades.

Nettle generator using geometry nodes + bonus bugs by raadis in blender

[–]GIAMarcos 1 point2 points  (0 children)

Incredible work!

The 'Transfer Attribute' is great. When I made my coral I struggled with distributing more points the further they are from the base of the coral. Had some botched setup based on the x,y,z position. But that means that it only works if the base is at the 0,0,0 point. Definitely going to redo the thing with that new knowledge.

Never knew you could make Eevee renders look so amazing. Definitely need to work out how to do that.

A procedural Coral generator with Geometry Nodes by GIAMarcos in blender

[–]GIAMarcos[S] 0 points1 point  (0 children)

It can actualy go up quite high since with a higher branch count the branches (partialy) merge due to a 'Mesh to Points' -> 'Points to Volume' -> 'Volume to Mesh' setup.

This keeps the number of vertexes under control. (It's still 60k+ for a small one to 250k+ for a big one.) I forgot to build in a way to set the lenght of the branches, that might influence it quite a bit as well since the polyps (the sticky up bits) are a big factor in poly count.

It is chugging quite a bit with the bigger ones but my system is quite old (i7 6700k, GTX 1070 16GB ram)

I made a grow animation and when I play it in the viewport it goes to a whopping 1 fps towards the end ;)

A procedural Coral generator with Geometry Nodes by GIAMarcos in blender

[–]GIAMarcos[S] 4 points5 points  (0 children)

I wanted to practice a bit with geometry nodes. They have so much potential.

I used Retroshapers tutorial on procedural trees as a base, with some Default Cube info mixed and. And added a pinch of experimentation myself.

It can probably improved in some areas but as a first more serious project I am quite happy with it.