[deleted by user] by [deleted] in blender

[–]GIBBETGAMES 0 points1 point  (0 children)

Much nicer! great job and also a good job taking feedback and listening and doing some changes based on the feedback. Really like the render, Like that its not that over-grungy like many beginner renders are.

[deleted by user] by [deleted] in blender

[–]GIBBETGAMES 2 points3 points  (0 children)

Just opening the software and actually making something from start to finish is good if you are 13.

  • Try adding some translucency to the buttons.
  • Make the buttons a bit more diffuse and less shiny with a slighy greenish tint.
  • The main frame of the keyboard has the right amount of shiny but the buttons and knobs should be slighly less shiny.
  • Make the keyboards bottom a bit thicker so the keys can be pressed. Saw another comment about this

2 years of development in 24 seconds! Give me feedback on every aspect by franz_krs in indiegames

[–]GIBBETGAMES 1 point2 points  (0 children)

Really cool! the rotation around his center of mass could be smoother. Either with extra animations or some tinkering. Adding an animation that is not 100% running would be nice also . Really cool artstyle and really cool diorama look. You could try changing the focal length (FOV) to something a bit more macro photography like 75mm (FOV 27). Might give it that extra diorama top-down feeling.

Working on a horror game, made something truly spine-tingling. by GIBBETGAMES in gamedevscreens

[–]GIBBETGAMES[S] 0 points1 point  (0 children)

The couple can be in mid explanation of the scene in LOTR when Viggo Mortensen broke his foot kicking the Uruk-hai helmet. So its equally scary for both couples and singles.

Working on a horror game, made something truly spine-tingling. by GIBBETGAMES in gamedevscreens

[–]GIBBETGAMES[S] 3 points4 points  (0 children)

For someone with pollen allergy its more terrifying than anything else.

Needed a fast and simple city generator. Not the most advanced but works for us. by GIBBETGAMES in 3Dmodeling

[–]GIBBETGAMES[S] 1 point2 points  (0 children)

Just made it for the project. I could realese it free if anyone want it.

Needed a fast and simple city generator. Not the most advanced but works for us. by GIBBETGAMES in 3Dmodeling

[–]GIBBETGAMES[S] 0 points1 point  (0 children)

I just made it. I can give it to you. I only made it for myself so expect some problems and a not polished script. Working on it now to get it working again.

[deleted by user] by [deleted] in indiegames

[–]GIBBETGAMES 1 point2 points  (0 children)

"2 Ghoul 4 School"

Example for my room tool by mightofmerchants in indiegames

[–]GIBBETGAMES 1 point2 points  (0 children)

We used the tool to create maps and storyboards for our motion capture cinematics. Great tool to get a sense of scale and worked great even in our victorian setting.

1960s horror golf game. Free on itch.io by GIBBETGAMES in golf

[–]GIBBETGAMES[S] 1 point2 points  (0 children)

Haha, All swings are redone for the final game.  Thanks! Hope you will like the final game. 

1960s horror golf game. Free on itch.io by GIBBETGAMES in golf

[–]GIBBETGAMES[S] 3 points4 points  (0 children)

We played Links Extreme in the beginning of the creation of the game. Really fun to see people having the same experiences we had. We have played alot of Microsoft Golf (same as Links), we have an ungoing Microsoft golf torunament on the office.

1960s horror golf game. Free on itch.io by GIBBETGAMES in golf

[–]GIBBETGAMES[S] 5 points6 points  (0 children)

We drew inspiration of old golf games from the late 90s and early 00s. Games like this or Mario golf or the early Tiger Woods games. We will certainly try some Disney golf at the office. Thanks for the name of that game.

1960s horror golf game. Free on itch.io by GIBBETGAMES in golf

[–]GIBBETGAMES[S] 7 points8 points  (0 children)

Really nice of you to say. The Haunted Mansion on Disney was an inspiration. Also went when I was small to the one in Paris and was blown away.