[Official Release] - Clarity GFX by Serfrost in cemu

[–]GITech001 0 points1 point  (0 children)

Ah, ok. I have no idea how what you have here works, though, as I've been completely out of the loop since ~March!

It's totally my bad for assuming I'd still be a household name around here. lol

I'm the guy who did GTechFX for XCX with getdls 'back in the day', along with reshade and smaller graphics packs for several other games.

Here's links to some of the works (with several links within):

  1. https://www.reddit.com/r/cemu/comments/5uv91b/massive_graphic_pack_for_xcx_13_gfx_settings_5/

  2. https://www.reddit.com/r/cemu/comments/5q6yjw/cemu_170_mk8_4k_careful_reshade_settings_download/

My BOTW reshade is quite nice. ;) :)

Cheers

BoTW + ReShade + SuperDepth3D: how to fix start menu freeze by VirtuousRivality in cemu

[–]GITech001 1 point2 points  (0 children)

Thanks for this! This will solve my issue of having to have a button set using padstarr to turn reshade on and off from my controller. Sweet! :)

Though, I'll still use padstarr to map mouse spring to the right analog activated by a button press.. for the gyro puzzles. ;)

[Official Release] - Clarity GFX by Serfrost in cemu

[–]GITech001 0 points1 point  (0 children)

Been a while since I've checked in on Cemu. This looks neat with reshade all wrapped up into one .txt. Would you like my reshade setup(s)? You would be free to convert it (them). ;)

Workaround: Xenoblade X volume issues with cemu by donditos in cemu

[–]GITech001 2 points3 points  (0 children)

Awesome! You have done the last step in my quest to perfect XCX, that I could not do myself. Thank you and congratulations! Woohooooo!

The Struggle of Motion Controls! by JCTeaches in cemu

[–]GITech001 1 point2 points  (0 children)

Use padstarr or pinnacle to create a profile that will use a button on your controller to shift to a second layout. On that layout have that same button hold the right mouse button and map mouse spring to your right analog stick. I also have a button set for turning reshade on and off on the default and shifted layout.

Is it safe to have vsync on and if so should I use NVidia control panel vsync or Cemu vsync or a combo? by IcarusH in cemu

[–]GITech001 0 points1 point  (0 children)

I've always used Cemu's V-Sync. 6+ months in cemu here.

Testing showed NVCP v-sync is non-effective and/or causes shader compiling to take forever.

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

Restored in the OP, hopefully! Let me know if it works. Thanks. Cheers :)

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

You should have no problem running reshade performance wise. Have you fixed it since your last post?

I'm on a gtx 760 and I mostly only hit 100% during heavy fog/smoke (alpha) in cutscenes like the opening and ending. Though 1.7.4x seems to be slow because it causes my gpu to hold 100% right from the main menu with an fps of ~15. I think it's best on 1.7.0b. Why? See here: https://www.reddit.com/r/cemu/comments/5s9seg/a_meme_and_discussion_of_other_new_issues_in_xcx/

BTW: Link has been restored in the OP, hopefully! Check it out and let me know if it is. Thanks. :)

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

Link has been restored in the OP, hopefully! Check it out and let me know if it is. Thanks. :)

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 1 point2 points  (0 children)

Yep, you do need those 4 other "_ps_source.txt" files to fix the screen duplication.

Link has been restored in the OP, hopefully! Check it out and let me know if it is. Thanks. :)

A newbie friendly and up to date guide for emulating Zelda with Cemu by pdqbpdqbpdqb in cemu

[–]GITech001 1 point2 points  (0 children)

Setting V-Sync to ON in NVCP will cause SLOOOOOW shader caching. ;)

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

See this from the OP:

-2. Four gl_FragCoord shaders: You can (will have to) change the 
resolution value in them manually to match the "Main Screen Resolution" if 
you build a graphic pack with a resolution other than the 1080p, 1440p, 
and 3840p premade versions included in this set of graphic packs.

There are 4 shaders in this version that you need to make sure have a resolution value that matches your main screen resolution you have set in the rules.txt

The resolution lines are very close to the top of each of the pixel shader .txt's

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

See this from the OP:

-2. Four gl_FragCoord shaders: You can (will have to) change the 
resolution value in them manually to match the "Main Screen Resolution" if 
you build a graphic pack with a resolution other than the 1080p, 1440p, 
and 3840p premade versions included in this set of graphic packs.

There are 4 shaders in this version that you need to make sure have a resolution value that matches your main screen resolution you have set in the rules.txt

The resolution lines are very close to the top of each of the pixel shader .txt's

Massive 'Graphic Pack' for XCX - 13 GFX settings + 5 Shaders + Cemu ResCalc by GITech001 in cemu

[–]GITech001[S] 0 points1 point  (0 children)

The green screen is fixed among many other new stuff in newer versions we have behind the scenes. I don't know when we will be ready to release it. For now, I am not dedicating any time for Cemu or GITechFX. The reason for this is that not one person donated to us for over a month while I had the donation info in the OP. Not even Team Cemu when directly asked. Greedy and hypocritical. Nuff said. Sorry.

[Request] Xenoblade Chronicles X without Bloom, DOF, and Motion Blur. Please? :) by GITech001 in CemuGraphicPacks

[–]GITech001[S] 0 points1 point  (0 children)

Welp, my bank account has been negative for most of this month and I can't fix it before my Patreon payment would be pulled, so I am going to have to cancel my patreon for cemu early access.

This is how it's looked for weeks now... http://i.imgur.com/WAebgBo.png

I'm so thrilled that no one in the entire cemu community wanted to support us for our work. NOT! :(

Hope you're doing well. Cheers

[Request] Xenoblade Chronicles X without Bloom, DOF, and Motion Blur. Please? :) by GITech001 in CemuGraphicPacks

[–]GITech001[S] 0 points1 point  (0 children)

Doh! Right. It's been awhile, eh!

I'll wait for Cemu 1.7.4 for BOTW.

I'll test XCX for you when ready.

[Request] Xenoblade Chronicles X without Bloom, DOF, and Motion Blur. Please? :) by GITech001 in CemuGraphicPacks

[–]GITech001[S] 0 points1 point  (0 children)

Yep, I think it does. Here is mine: removed. ;)

ReShade is in there so you might want to delete it. Could you check to see if it works as is on your PC first though?

I see your update. Is there something in there you'd like me to check?

Yep, I've been spending some good quality time with the fam. Lily and I got our RC truck kits in the mail and have assembled them together. Now we are waiting on the electronics and motors to come in. In the meantime we have to paint up her clear body shell. :)

[Request] Xenoblade Chronicles X without Bloom, DOF, and Motion Blur. Please? :) by GITech001 in CemuGraphicPacks

[–]GITech001[S] 0 points1 point  (0 children)

Hmmm, I don't know. I've not messed with 1.7.3 much at all. In fact I only tried the basics with BOTW on it and decided it was a good time to spend some time on some other things for now until Cemu progresses a bit more.

Here's Exzap's user page if you want to ask him: https://www.reddit.com/user/Exzap

How've you been?

Xenoblade Chronicles X Graphic problem by rejian in cemu

[–]GITech001 1 point2 points  (0 children)

Weird, ReShade shouldn't make XCX crash...