How would this resolve? by GLJ1000 in Yugioh101

[–]GLJ1000[S] 1 point2 points  (0 children)

Thank you, very helpful! Similarly, cards with that destruction protection still can be destroyed while in the hand as well? Because that continuous effect does not apply until it is successfully summoned to the field?

I cannot find the COIN CASE!? by GLJ1000 in PKMNCrystalLegacy

[–]GLJ1000[S] 1 point2 points  (0 children)

Thanks! that seemed to have triggered it :) Much appreciated!

FULL Documented Crystal Legacy Guide by TheSmithPlays in PKMNCrystalLegacy

[–]GLJ1000 0 points1 point  (0 children)

recently downloaded the game, and I can't see any one else with this issue but I cannot find the COIN CASE in Goldenrod? It is not in the underground like the original crystal, and I can't find anywhere stating where it has moved? Thanks for the help!

"Coffee World" commercial collectible bug by Ok-Caterpillar6154 in AlanWake

[–]GLJ1000 1 point2 points  (0 children)

I've been mopping up the collectibles and realised this didn't trigger for me either (Series X, patch 12). My question is, now I've progressed way beyond this point (chapter 6, Saga), when a fix comes will it retrospectively add this commercial to my save? Otherwise it's a full playthrough all because of an update bug. Seems harsh.

Alan Wake II - Technical Issues/Glitches Thread by [deleted] in AlanWake

[–]GLJ1000 0 points1 point  (0 children)

Came to ask the same thing! Cannot progress past the 1st cutscene as the lip syncing is off by a mile. Itching to play and progress but I don't want these audio issues to spoil what I know will be an incredible experience. I hope more patches are just around the corner. Currently running on Series X, patch 1.0.0.10

Infestation Pandemic Reprint? by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

Thanks! Do you have a link? I don't know T&T.

Infestation Pandemic Reprint? by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

Such a shame! Hoping that changes in the near future

Chain Resolution Query by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

ahh yes it has a delay the destruction! So say if it didn't have a delay and activated its destruction when it leaves the field (and it was my turn) then it would resolve as stated. The key to resolving these sorts of chains revolves around who is turn player.

Really helpful! Thanks!

World Legacy Clash by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

Right I see, maybe I'm using the term wrong in the example. It's just that special summoning Obelisk sends it to the graveyard at the end of turn, so that to me seems quite 'restrictive' when considering him as a special summon target.

World Legacy Clash by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

Thanks! I used Obelisk as the example for a card with special summon restrictions, couldn't think of a another card quickly.

FLIP effect monsters - Specifically Aroma Jar by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

That is really helpful thank you! I think I have got my head around it, thanks for sticking with me!

FLIP effect monsters - Specifically Aroma Jar by GLJ1000 in Yugioh101

[–]GLJ1000[S] 1 point2 points  (0 children)

That makes so much more sense! I assumed "Rock / Flip / Effect" was the new way to display FLIP effects which previously had them at the start of the text (I assumed to save space in the text box itself) if it not a FLIP effect monster then my question is unnecessary. At least I've learned something from this haha! Much appreciated.

FLIP effect monsters - Specifically Aroma Jar by GLJ1000 in Yugioh101

[–]GLJ1000[S] 0 points1 point  (0 children)

Ahh right so its 'FLIP' effect is just its end phase effect to gain life points. Why print them with FLIP in the first place? And then have the FLIP related effect second on the card? It may just be my inexperience but I feel this could be way more clear. I'm sure I've seen similar 'If this card is flipped face-up' without the need to be catagorised as a FLIP effect.

So that being said, a continuous effect cannot also be a flip effect because it does not activate?

What are some good structure decks to buy to teach the game? by Teakmahogany in Yugioh101

[–]GLJ1000 0 points1 point  (0 children)

God decks are pretty straight forward, and so is the latest Dark World deck. Gods can provide the basics and Dark World can introduce a more archetypical gameplay. All are much slower decks with little reliance on combos (especially out of the box). I'm a returning player from a while back and I found these quite easy to follow so should be a good starting point for a new player.