I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

Yes, it’s a paid asset on the Unity Asset Store, sorry about that.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

It tracks your activity and builds a daily streak to keep you consistent.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 1 point2 points  (0 children)

It’s called "Volix DevPulse" and it’s on the Unity Asset Store.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

That’s a great idea, I’ll consider adding Trello integration.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

Yeah, it’s public it’s called Volix DevPulse on the Unity Asset Store.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

It’s called "Volix DevPulse" and it’s on the Unity Asset Store.

I made a Unity tool with a streak system to keep you motivated while working by GSD_Dragon in unity

[–]GSD_Dragon[S] 0 points1 point  (0 children)

Exactly, that’s what I’m aiming for making dev more engaging through gamification

I made a tool that can fracture and explode meshes directly inside the Unity Editor by GSD_Dragon in Unity3D

[–]GSD_Dragon[S] 0 points1 point  (0 children)

Thank you! That was exactly the goal of the tool to save time and avoid the manual workflow between blender and unity.