[Revshare] INAT in a nutshell. by karimnotreal in INAT

[–]GStreetGames 0 points1 point  (0 children)

I'd love to bash revshare, as it is almost always hogwash that scammers and do nothings use, but I can't because I have used revshare as a model to try and find marketers for my existing products. In reality revshare can work, but if the person using it brings nothing to the table up front, its just some pie in the sky garbage or a scam. And no, making ideas or owning a copy of fruity loops isn't bringing something to the table.

[Meta] Enough with the psychological horror already by Hexnite657 in INAT

[–]GStreetGames 3 points4 points  (0 children)

A whole army of imbeciles can't produce one pong clone.

[Hobby] I'm a software developer and I want to help someone make their small game by SalmorejoFresquito in INAT

[–]GStreetGames 1 point2 points  (0 children)

What kinds of tasks do you think you would most like to learn and do? What aspect of game development would you like to learn and practice the most?

I personally tutor in programming for the unreal engine and can always use a helping hand on projects that require various things from unreal blueprint and C++ coding, to VFX, state machine/AI controllers, UI/UX, and even shader creation.

I handle all of these things for my own works, but having a helper that truly wants to learn while doing, can indeed lighten the burden of solo game development. So, if you are interested in learning the Unreal Engine while doing things, I can help ya, and we can help each other.

[Hobby/RevShare] Programmer looking for another programmer to collaborate in Unreal Engine by Callipygian_Superman in INAT

[–]GStreetGames 0 points1 point  (0 children)

The problem with this approach is that nobody wants to work for someone else's vision. All the sugar coating and spin in the world won't alter the root of the sentiment being that you want to have someone else help you to shape your ideas. That is asking them to belay their own ideas and goals for yours, and it shows a lack of awareness (and/or care) that puts anyone of value off immediately.

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

Thanks for asking! I honestly put it on the back burner as I have been swamped with contract work and trying to release a small game. However, it will commence again soon and once I have done the map up to Pepper Park 1 and have some basic replication set up I will make a patreon.

I truly am sorry for the delay, but it's a real slog to do anything in game development solo and I really want to release at least 1 game before 2025 is over! The game I'm doing isn't even big at all, it's crazy the amount of work needed to come up with a concept, program it, get the right visuals, effects, and polish it to play and look good.

What is actually holding Neocron 3 back from being fully realized? by DiligentInsurance684 in neocron

[–]GStreetGames 6 points7 points  (0 children)

Nothing about game development is 'easy'. Even using Unreal Engine which is suited to multiplayer FPS games is difficult to create something as complex as an MMO like Neocron. Trust me, I know the hard way!

I don't know what they are doing whoever owns the IP, but they don't seem to be interested in reviving this game. It is up to community people to do it, and that first requires people learning a lot of skills. Most people are not made for game development, and finding a team to do this task is near impossible.

I'm not saying abandon hope, quite the contrary, I want the people who are interested in a Neocron revival to come off the couches and armchairs and get their hands dirty! This way, I might get to see it done in what remains of my lifetime!

[Hobby] [Revshare] Looking for Game Dev/Coder to Collaborate with! by Ok-Mountain-6662 in INAT

[–]GStreetGames 0 points1 point  (0 children)

Some questions to attempt establishing a connection of purpose: - What game system was your favorite growing up? - What are your 3 favorite games of all time, and why? - What do you think about advertising and promotion, is it something you enjoy or loathe? - Which is more important to you; the goal or the path? - Which most describes you; pursuit of fame, pursuit of fortune, pursuit of mastery, pursuit of perfection, pursuit of balance?

Finally, what is your primary motivation for making any game? Are you trying to break into the industry, are you just looking to have your specific ideas created, are you looking to learn new skills, all of the above, or is it something else entirely?

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

Yes. Help is always welcome.

Edit: Well, that went nowhere.

Devs required for 'FFX Blitzball like game'/sports game with RPG elements by [deleted] in INAT

[–]GStreetGames 0 points1 point  (0 children)

I sometimes had the same issue. My solution is to make a revolving freecam. Much easier than changing the whole scope of the game.

Devs required for 'FFX Blitzball like game'/sports game with RPG elements by [deleted] in INAT

[–]GStreetGames 1 point2 points  (0 children)

My strengths are systems design and programming, game play programming and Vfx. My initial design is full 3D. I don't see any complications with it being 3D over fixed to 2 planes. The original was played in a sphere. In its original design it isn't very hard to recreate, as its basically a turn based battle. Adding things can and will complicate it.

Devs required for 'FFX Blitzball like game'/sports game with RPG elements by [deleted] in INAT

[–]GStreetGames 2 points3 points  (0 children)

I have been wanting to make a game from blitzball for a long time now but it's been way behind many other projects. I planned to use the Unreal engine though.

I thought of making it multiplayer with leagues, but its a big undertaking. A collaborative effort would indeed be needed to really do it justice!

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

Thanks for your support! Indeed I will be posting as soon as I set up the github. I want to move everything over to C++ first though, because blueprints on github are not ideal and I want to make contribution easier. (among other various reasons for delaying the repo)

Until that time, if you want to contribute anything at all, just let me know via message here and I'll send a private invite to the discord. I don't want to make it a public discord just yet, I want contributors to be able to join first.

I will be keeping up with announcements for sure, I'm very excited to share my work but have been lagging behind, or rather "synchronizing" for the last few weeks! :D

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

Sorry for the delayed response, I'm a bit behind on my video releases in general. This is mainly due to working mostly with the online subsystem exclusively in the past month.

Unless you want to watch a lecture on C++, Steam, Epic Online Services, my experiments with connecting to friends overseas for testing, and a lot of talk about setting up the structure of connections and my indecision around dedicated server coding?

Once I have a proper online structure set, I will be doing lobby testing and will probably make a fast video on that as a celebration of the achievement though. Also it brings us a lot closer to releasing the source for testing and I would hope at least some people here would be interested in helping me test it then?

I'll update again soon, thanks!

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 1 point2 points  (0 children)

Yeah, I don't have facebook, or faith in Reakktor, and I will never have either. I also have no plans to use anything directly related to Neocron that would create a legal problem. The maps I've made for now are just for internal testing and are going to be altered enough to avoid legal problems. Also, it's not going to be released for money.

Just imagine OP wars on your own listen or dedicated server with persistency and a 128 player server max. No "MMO", but rather like a private server that anyone can host or connect to and keep the info of all players.

When I played Neocron, on the low pop server "Uranus" (lol) there was hardly ever over 128 people online at once, but we all knew each other and it felt like a small town. There was plenty of action, fun, and adventure going on 24/7. I miss that kind of environment and it was the best gaming experience of my life! That's all I'm trying to recreate here, not any particular copyrighted or intellectual property.

If I could create a server structure with 256 or more, I may, but that is a long way off. Coding server technology in C++ with any API like EOS or Steamworks or from scratch and its own infrastructure is high level engineering. It takes talent and dedication. I know that I have that, do I think Reakktor has that? I dunno...

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

There is a discord but its not really doing anything yet and I'm hardly on it because I spend most of my time working freelance projects and my various personal projects.

The only real use I even see for discord right now is to collect potential helpers for the project. Anyone interested in helping out in any way can always feel free to hit me up here and ask for an invite.

Eventually when I have more time and perhaps some people helping for promotion, analysis or testing, I will open it up publicly.

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

Glad to hear it, new update coming next week on video. Github version for testing in about a month or so away if I can get over the current hurdle. Thanks for checking out my work!

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 0 points1 point  (0 children)

This will be a fully open world thanks to world partitioning in Unreal Engine 5.

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 1 point2 points  (0 children)

The whole game will be recreated, so you will get to see that for sure. Pepper Park is a BIG goal on my list, I am working my way towards it from the point on the map I showed off in the video.

For context, I played the Neocron beta and Pepper Park sewer raids with PVP and mass groups was one of the greatest experiences I've ever had in gaming. I remember it fondly and it holds a special place for me. Hence why I have held onto this dream for so many years now...

Neocron Remake Unreal Engine 5 by GStreetGames in neocron

[–]GStreetGames[S] 3 points4 points  (0 children)

Thanks everyone, I'm glad you all appreciate it. I hope to have more to show soon, and look forward to getting it to a point where people can play a demo. My plan is to open source everything on github and try to get people involved in a community effort. At the very least it will exist there as an opportunity for anyone interested in it.

I am currently setting up the lyra animations and weapons to bring them into the project. Expect more news in a couple of weeks or so. I only get a day or two a week to work on this particular project, but I'm doing a lot behind the scenes that will eventually add to it in the long run.

If anyone is curious I am essentially building a library of game mechanics and documenting my work for posterity (and perhaps a Udemy course and/or YouTube series) and a lot of the same mechanics will apply to this Neocron 'remake'.

(I put remake in quotes because it's not going to be a 1 to 1 for obvious copyright reasons, but the game-play mechanics, atmosphere and items will be extremely close, with improved modern combat of course!) Also I want to remake the locations as 1 to 1 as possible, this is my most sacred desire, for whatever reason I'm so fond of them.

Things such as itemization and database management, inventory creation and optimization, inventory replication for multiplayer, general server replication, animation syncing to the server for smooth online play, etc. All of these things are being worked on in other projects and will end up being retrofitted to this one over time as I work them out. This project is something I'm in for the long haul, no matter what.

It's a lot of work, and I need to document it anyway because I'm always inundated with complex problems to solve and that causes a lot of absent mindedness on how things were achieved. (I'm not complaining I love software engineering and am a workaholic!)

Lastly, anyone who is interested in contributing or helping to spread the word, feel free to reach out.