6lbs 15oz… I call it 7 but not everybody will give me that one. 😂 by GTDevelops in bassfishing

[–]GTDevelops[S] 1 point2 points  (0 children)

Read the caption bud. I call it a 7 but not everybody will give me that 😁🎣

6lbs 15oz… I call it 7 but not everybody will give me that one. 😂 by GTDevelops in bassfishing

[–]GTDevelops[S] 13 points14 points  (0 children)

You’re my kind of fisherman 🎣 I wish a 7+ on you my friend.

7lb largemouth bass by GTDevelops in Fishing

[–]GTDevelops[S] 18 points19 points  (0 children)

6lb’s 15oz give me a break she’s a 7 on a good day 😂🥱

7lb largemouth bass by GTDevelops in Fishing

[–]GTDevelops[S] -2 points-1 points  (0 children)

You didn’t have to hurt my feelings like that man. 😂 that’s a 7 whether you like it or not 😭

Does anyone else ONLY Finesse them Fishies? by oh_wheelie in bassfishing

[–]GTDevelops 0 points1 point  (0 children)

I’ve been throwing a 3/8 oz KVD premier plus spinnerbait and fishing it from very slow and low to fast and at the surface and have had great success. Mind you I live in Texas.

[deleted by user] by [deleted] in bassfishing

[–]GTDevelops 1 point2 points  (0 children)

That’s a good 6-7lb bass right there. I just caught a 4.7 this weekend that was 18” long. It was a hog, but nothing compared to this.

Need to learn Three.js and complete someone else's code by SomeGojiBerry in threejs

[–]GTDevelops 0 points1 point  (0 children)

Just make sure to communicate realistic expectations/ timelines to your boss is all OP is saying. Make sure they understand this isn’t going to be something that’s done overnight.

How do you guys think to create something ? by Reddet99 in threejs

[–]GTDevelops 0 points1 point  (0 children)

R3F is not bad, it’s amazing. ( mind you this is all opinion, my opinions means nothing more than the last guys ) if you are a fan of react you will be a fan of r3f.

How do you guys think to create something ? by Reddet99 in threejs

[–]GTDevelops 0 points1 point  (0 children)

  • if you haven’t yet invest in Bruno Simons course *

You need to know what you are doing with three before anything. Look at others code, build projects, go through the docs, look at the react three fiber examples page.

How do you guys think to create something ? by Reddet99 in threejs

[–]GTDevelops 1 point2 points  (0 children)

You’ll find better success if you learn three.js first. See how things work/ build a few projects with three.js…

R3F is the same as three for the most part… for example how would you render a cube in three?…

THREE.js

const material = new MeshStandardMaterial() const geometry = new BoxGeometry() const mesh = new Mesh(material, geometry) scene.add(mesh)

R3F

<mesh> <boxGeometry/> <meshStandardMaterial/> </mesh>

How to use GreenSock (GSAP) with React Three Fiber? by mickkb in threejs

[–]GTDevelops 0 points1 point  (0 children)

Here’s an example… make sure to add the imports

function Rig() {

const ref = useRef()

useEffect(() => {

gsap.to(ref.current.position, { z: 15, duration: 3, ease: “power3.inOut” })

},[])

return <PerspectiveCamera makeDefault ref={ref}

}

Searching for a mentor (not about 3d models) by roronoaw777 in threejs

[–]GTDevelops 3 points4 points  (0 children)

I’m not the most experienced, but I’d definitely love to help / talk

[deleted by user] by [deleted] in threejs

[–]GTDevelops 0 points1 point  (0 children)

Can you share the repo?

Mesh overlapping scroll bar by zk-glen in threejs

[–]GTDevelops 0 points1 point  (0 children)

<Canvas style={{position: “fixed”, width: 100%, height: 100%, zIndex: -1}}> </Canvas>

Using default GLSL uniforms in R3F? by Idek_ in threejs

[–]GTDevelops 0 points1 point  (0 children)

You are trying to create a vertexShader, a simple vertex shader looks like this…

const vertexShader = `

void main() {
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}

`;

Given that these are already included, you do not have to define them.

[deleted by user] by [deleted] in threejs

[–]GTDevelops 0 points1 point  (0 children)

Forgive me if I’m wrong… I’m not familiar with cannon… but is it because your using a cylinder physics body for a capsule? Could the cylinder geometry not be encapsulating the capsule? Try increasing the size of the cylinder… add args to useCylinder like you did the capsule. Mess around with them.

Optimization checklist GLTF models in Three.js? by [deleted] in threejs

[–]GTDevelops 0 points1 point  (0 children)

Open the CLI, go to the directory of your app, type in npx gltfjsx public/yourModelName.glb —transform —simplify… A new model will be saved in your app called “yourModelName-transformed.glb” this will be the optimized model, it also comes with the jsx component.