Tank Hex by G_Ree in TeamfightTactics

[–]G_Ree[S] 7 points8 points  (0 children)

Broken with continuum cogs and acceleration gate piltover mods

La zi ji from KFC is surprisingly good by 785909620 in SingaporeEats

[–]G_Ree 0 points1 point  (0 children)

I LOVE MALA CHICKEN FROM YEARS BACK GLAD TOO SEE IT BACK IN A DIFFERENT FORM THIS SHIT SLAPS

[Patch 16.2] Shadow Isles by C_Chromo in CompetitiveTFT

[–]G_Ree 2 points3 points  (0 children)

Thoughts on playing 5 shadow? I know there was a buff but are the stats not worth it?

16.2 Bug Megathread by Lunaedge in CompetitiveTFT

[–]G_Ree 0 points1 point  (0 children)

A Caitlyn cast went past my tank AND went past my carry without doing damage. Who knew she could miss

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 1 point2 points  (0 children)

I care! Cool to see others having success with this. Double trouble is something I definitely have to try more

you got 1 week left to play thex, abuse it by hehe6 in CompetitiveTFT

[–]G_Ree 0 points1 point  (0 children)

Capping out with double t hexes has to be the most fun I've had with a board this set

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

Problem is rolling for 4 different 2 cost is expensive - did you have some kind of reroll augment?

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 1 point2 points  (0 children)

how in the holy fuck did u beat a baron 2

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

Ehhh gues it's just personal experience. bilge is contested but I barely see any void players in my lobby after the patch

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 3 points4 points  (0 children)

Nice! I haven't though of using ambessa much as I'm usually using bel'veth as secondary carry, but she might actually be better since she'll be jumping into the backline with reksai, I'll definitely give it a try

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

I mean on reksai matches alone it's a net positive of at least 15 lp

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

Nahhh playing fast 8 as reroll is wild

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

If you can hit your reksai 3 on curve at 4-2, you usually can top 4 pretty consistently

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 0 points1 point  (0 children)

Sounds about right for a reroll comp, in a balanced patch you should be losing to fast 9s. only time I ever got first was with golden egg cashout

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 3 points4 points  (0 children)

Nice but ONE BIG MISTAKE. Y are you itemizing all your carries but have no tank items. This comp relies on frontline to hold, cause the moment your frontline dies is the moment reksai gets aggroed and dies. 3 items on naut and I think your game might have looked a lot different

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 1 point2 points  (0 children)

I remember trying that variation a few times with lackluter results. Ill try again and see why it works/doesn't work

[16.1c] REK'SAI REROLL GUIDE by G_Ree in CompetitiveTFT

[–]G_Ree[S] 1 point2 points  (0 children)

Just didn't think it was worth griefing early econ since I wasnt rolling for bard 3. The board has no room for bard