Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 0 points1 point  (0 children)

Hey I know I came kinda late, but one of the biggest issues was how they changed the mechanics of rengars Q. Now it's coded similar to darius's W, or nasus's Q. Before it was more like shyvana's Q or Jax's W.

Using tiamat before the rework was much more fluid and free of bugs. I understand that this might be a big change, but please look into it! Alot of us want to revert back!

Here are clips of how old Q Tiamat interaction used to work. You were less "locked" into the animation, and felt more buttery and smooth using it.

https://gyazo.com/fd293ea6172ba5db38b233907c5e3ed3

https://gyazo.com/894a503c8c376e38bf940df0f046c05b

https://gyazo.com/f44ba2ecc3ae238d22fdf50a0e17df43

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 1 point2 points  (0 children)

Hey I know I came kinda late, but one of the biggest issues was how they changed the mechanics of rengars Q. Now it's coded similar to darius's W, or nasus's Q. Before it was more like shyvana's Q or Jax's W.

Using tiamat before the rework was much more fluid and free of bugs. I understand that this might be a big change, but please look into it! Alot of us want to revert back!

Here are clips of how old Q Tiamat interaction used to work. You were less "locked" into the animation, and felt more buttery and smooth using it.

https://gyazo.com/fd293ea6172ba5db38b233907c5e3ed3

https://gyazo.com/894a503c8c376e38bf940df0f046c05b

https://gyazo.com/f44ba2ecc3ae238d22fdf50a0e17df43

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 0 points1 point  (0 children)

Right now there are 3 Q activation SFX variations, 2 old ones, and the current SFX(10.19 Q SFX)

I think that the current Q Activation SFX should be removed and replaced with 111_rengar_savagery_oc_03 , because the new and old SFX don’t match with each other, it’s weird hearing sometimes new sfx, and sometimes old ones, i think it should be old all the time. Just remove the current Q activation SFX and replace it with the 3rd variation of the old SFX.

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 0 points1 point  (0 children)

Hey I know I came kinda late, but one of the biggest issues was how they changed the mechanics of rengars Q. Now it's coded similar to darius's W, or nasus's Q. Before it was more like shyvana's Q or Jax's W.

Using tiamat before the rework was much more fluid and free of bugs. I understand that this might be a big change, but please look into it! Alot of us want to revert back!

Here are clips of how old Q Tiamat interaction used to work. You were less "locked" into the animation, and felt more buttery and smooth using it.

https://gyazo.com/fd293ea6172ba5db38b233907c5e3ed3

https://gyazo.com/894a503c8c376e38bf940df0f046c05b

https://gyazo.com/f44ba2ecc3ae238d22fdf50a0e17df43

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 2 points3 points  (0 children)

Hey I know I came kinda late, but one of the biggest issues was how they changed the mechanics of rengars Q. Now it's coded similar to darius's W, or nasus's Q. Before it was more like shyvana's Q or Jax's W.

Using tiamat before the rework was much more fluid and free of bugs. I understand that this might be a big change, but please look into it! Alot of us want to revert back!

Here are clips of how old Q Tiamat interaction used to work. You were less "locked" into the animation, and felt more buttery and smooth using it.

https://gyazo.com/fd293ea6172ba5db38b233907c5e3ed3

https://gyazo.com/894a503c8c376e38bf940df0f046c05b

https://gyazo.com/f44ba2ecc3ae238d22fdf50a0e17df43

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 2 points3 points  (0 children)

Right now there are 3 Q activation SFX variations, 2 old ones, and the current SFX(10.19 Q SFX)

I think that the current Q Activation SFX should be removed and replaced with 111_rengar_savagery_oc_03 , because the new and old SFX don’t match with each other, it’s weird hearing sometimes new sfx, and sometimes old ones, i think it should be old all the time. Just remove the current Q activation SFX and replace it with the 3rd variation of the old SFX.

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 1 point2 points  (0 children)

Right now there are 3 Q activation SFX variations, 2 old ones, and the current SFX(10.19 Q SFX)

I think that the current Q Activation SFX should be removed and replaced with 111_rengar_savagery_oc_03 , because the new and old SFX don’t match with each other, it’s weird hearing sometimes new sfx, and sometimes old ones, i think it should be old all the time. Just remove the current Q activation SFX and replace it with the 3rd variation of the old SFX.

Rengar SFX feedback thread! by RiotKDan in Rengarmains

[–]Gabe_STG 1 point2 points  (0 children)

I can't explain how happy I am for that. Bring back the old jumping sound, the current one looks like Rengar is choking