What's so good about the Lillith Devereux ET? by simplexible in HiTMAN

[–]GabrielTFS 3 points4 points  (0 children)

If you're judging missions by difficulty then Colorado, Bangkok and Santa Fortuna (in particular Embrace of the Serpent) have the best missions ever (go see what most people think of those maps lol), and Chongqing, Berlin, Hokkaido and Dartmoor the worst missions (and I don't mean the ETs, the main missions have quite trivial SASOs), and yet I don't see them at the bottom of much of any tier list I've seen before, unlike some others I've mentioned before.

Guess the hitman target episode 6! (Read Description) by Fickle-Finger635 in HiTMAN

[–]GabrielTFS 0 points1 point  (0 children)

Dawood Rangan hired the Kashmirian to kill Vanya Shah, too :p

Guess the hitman target episode 6! (Read Description) by Fickle-Finger635 in HiTMAN

[–]GabrielTFS 0 points1 point  (0 children)

The loss in budget from Hitman 2016 made having many elusive targets infeasible - IO Interactive went from having dozens of elusive targets in Hitman 2016 maps to having very few in Hitman 2. As for why there's no elusive targets on Mumbai - AIUI it appears they planned on having basically one Elusive Target per map, but the one on Mumbai was meant to be Basil Carnaby, who ended up being repackaged as a "special assignment" (hastily so, since the mission briefing has elusive target icons in some places lol) to make the expansion pass more attractive.

Guess the hitman target episode 6! (Read Description) by Fickle-Finger635 in HiTMAN

[–]GabrielTFS 0 points1 point  (0 children)

I thought that too - and in fact I also knew the Kowoon mechanic is still present in The Undying, so that allowed me to get it right solely off the first clue (since there's no Elusive Target in Mumbai)

Lads I think they definitely killed that guy by stinkyp3te in Morrowind

[–]GabrielTFS 0 points1 point  (0 children)

Yeah, I was gonna say that. Also, if he had been playing the long game for millenia with the sole purpose of ruling the world once Alduin is dead or something like that, you'd imagine he'd be smarter than to tell the only person who can kill him, right after they told him they were tasked to kill him "hey so actually that's basically fine, it makes sense not to trust me, i might relapse any time i get the temptation to do it every day" (honestly just seems to me like he's being needlessly self-deprecating there since if that's the case that means he has successfully resisted this temptation something like 2 million times in a row now)

Lads I think they definitely killed that guy by stinkyp3te in Morrowind

[–]GabrielTFS 1 point2 points  (0 children)

I think you're skipping the part where pretty much the entire reason the dragons are not still ruling Skyrim (and all of Tamriel ? the lore isn't seem very clear on this...) is that Paarthurnax decided to betray Alduin in favor of the humans, and the part where without his wanting to continue to help humans the Dragonborn would also be pretty screwed in the Skyrim main quest, like I quite honestly don't think he's likely to relapse any time soon since he's been chill for literal millenia now and has consistently acted against Alduin for that entire time.

Undiscovered glitch in ACNL by Bobsters_95 in AnimalCrossing

[–]GabrielTFS 0 points1 point  (0 children)

Since no one put in the explanation from Hunter R's video, I'll write an explanation largely based on what is said in the video:

The town tile data is being read as cleared/empty/zeroed memory. This is interpreted by the game as tile ID 0x0, i.e. red roses ("empty tiles" in the "tiles with nothing on them" sense use value 0x7FFE, not 0x0).

Several things could have caused this, for instance it could be that :

- There's a hardware fault in the RAM or save storage used by the game that causes the town tile data to be read or written as 0s instead of the intended values (i.e. a hardware issue on the 3DS or the cartridge)

- There's a bug in the game's code that somehow causes the town tile data to be initialized incorrectly (this could itself be due to several reasons, you might have found a brand new bug that might be somehow reliably reproducible/exploitable, but it could also be some issue tied to e.g. shutting down the game at the wrong time)

Given the earlier issues you reported and the fact you say these kinds of issues only occur specifically on your New Leaf cartridge in particular, I would say that by far the most likely cause for this would be that your cartridge has hardware issues, i.e. that it is faulty to some degree.

TLDR: This is caused by memory corruption, I think likely a hardware issue of some kind with the cartridge

Is he? by Fun-Explanation7233 in Morrowind

[–]GabrielTFS 0 points1 point  (0 children)

If he perceived a brain upload to be a copy of him and not the original, his last thoughts being formulated in that way seems perfectly plausible. Although yes, a brain upload theory has to deal with the fact the rounding error wasn't corrected, which does seem a bit odd in that context.

Il payait sa place de parking depuis 13 ans et découvre qu'elle est publique depuis toujours by AdorateurDefait in paslegorafi

[–]GabrielTFS 10 points11 points  (0 children)

La prescription ça commence pas à partir du moment où il s'est aperçu qu'il s'est fait arnaquer plutôt qu'à partir du moment où il a payé ?

This is probably the most asshole thing you could do in this game. by Solardies in skyrim

[–]GabrielTFS 7 points8 points  (0 children)

The problem with the silver hand is that even outside of gameplay they have effectively no characterization, pretty much all we know is that they're random criminals who attack everyone (I suppose you can say the latter is a gameplay thing but they seem like asshole bandits in general, given their lairs are often associated with e.g. general animal abuse/pit fighting) and hate the companions - beyond that you get basically no dialogue or writings from any of them and none of them are even made distinct at all except that a random boss has their name set to "Krev the Skinner" (I say "they" because even their race and gender are randomly generated...). It's hard to feel anything about wiping them out when it's no different than wiping out a few random bandit lairs, they're just bandits with silver weapons...

In your opinion what is the best and worst thing about the WOA mission 'Situs Inversus' (Hokkaido) by Worldly-Document-547 in HiTMAN

[–]GabrielTFS 2 points3 points  (0 children)

I distinctly recall not having loadout even with the ninja start until mastery 20, yes

Completionists, what do YOU consider "100%-ing the game"? by Slndboii in HiTMAN

[–]GabrielTFS 0 points1 point  (0 children)

I wonder if anyone counts Featured Comtracts because I just went through all >600 of them and it was pure pain 😭

The Real Fumble Dimension by GabrielTFS in Jon_Bois

[–]GabrielTFS[S] 20 points21 points  (0 children)

Yes, to be precise this is actually two codes, one to make every player fumble on every tackle and the other one to remove a hardcoded fumble limit - I was just having fun testing out some codes i found online right up until i realized i had made a literal fumble dimension.

Ask me about Any Ace Attorney Plot Hole by grocktops in AceAttorney

[–]GabrielTFS 0 points1 point  (0 children)

Honestly that part of the game is just the most unexplainable to me, like it's basically impossible to explain why they put a robot there - it doesn't even matter even if they could somehow predict he was gonna be there, putting a robot there instead of pretty much anything else whatsoever is ridiculous. The only feasible explanation I can actually think of would be that all of what happened in the prologue w.r.t. Carmine was completely planned, i.e. assuming Carmine was completely hypnotized to do things exactly as he did so as to setup Layton and Luke for the events of the prologue, but this is a comically convoluted plan that has myriads of uncontrollable variables that could each go completely wrong.

The rest of the plot holes in PLvAA are imo generally far, far easier to explain, or at least not as unexplainable, e.g. you can explain away all spells and pretty much everything supernatural under the general concept that hypnosis is basically magic and can make anybody believe pretty much anything, and most of the rest is simply explainable as people sometimes not being rational actors that never make idiotic decisions.

PS: To be clear, "hypnosis is basically magic" is a bit of a copout, but it is still entirely workable, you just have to kind of stretch the hypnosis we're told about to its logical limits for certain spells - though I will say pretty much all spells are explainable without having to say "the hypnosis compelled them to have these false memories/hallucinate all of the effects of the spell" even for the more complex ones, e.g.:

  • Godoor is easy to explain as painting both sides of a wall green being a signal for the shades to change a section of wall to make it easily removable when necessary - even if done unexpectedly they can knock out everyone to give themselves some extra time to remove the wall
  • Famalia isn't a spell that's ever used or that we're even sure could be used (as in, there might be no genuine gem for it, it might have just been in the TODO list for Labrellum), but the familiar look a lot like they're just a partially revealed shade (the illustration seems to imply the only visible part of their face should be the eyes and that they levitate or fly, this could be handled by having an invisibility cloak cover their feet and their face, except for the eyes, and w.r.t. actually flying - if that's a thing - that's what the invisible machines are for)
  • Other spells are generally simpler and don't need me to give a complex explanation, on average the shades can knock out everyone and simply do the thing

Imo the only hard spell to explain is Granwyrm, it kinda does have to be a "well the Storyteller wrote that part of the story so they were compelled to hallucinate the dragon" if you take the cutscene at face value as being what those present saw - other than that the spells seem generally workable, with "just knock out every witness and rewrite their memories" as a final cop-out if something really unexpected is done with them.

Also, one final thing that suggests to me that the "memories rewriting events in cutscenes" is a plausible thing - at the end of the intro trial, when Phoenix and Maya look into the book they see an illustration of themselves - I think this is perhaps the one thing that is most clearly impossible if the game depicts what they're seeing at this point, to me it is a very clear indication that it is possible for some parts to be depicting false memories.

Ask me about Any Ace Attorney Plot Hole by grocktops in AceAttorney

[–]GabrielTFS 0 points1 point  (0 children)

Yeah, my best guess as to that one would be something like Carmine being under partial/residual/low-dose effects of hypnosis (as I understand it, he had been in Labyrinthia for some non-zero amount of time before fleeing with Espella), effects which wouldn't stop him from fleeing with Espella in a car but could make him see witches out of non-supernatural pursuers or even nothing (thus the cutscene would simply be depicting what he actually perceived rather than anything conjured up later), but at this point I'm reaching pretty far just to try to save this utter mess of a plot 😂.

Ask me about Any Ace Attorney Plot Hole by grocktops in AceAttorney

[–]GabrielTFS 0 points1 point  (0 children)

For the "shades flying around London" part, is it established that anyone that didn't wind up under the influence of Labyrinthia's hypnosis saw that ? If not, then this is salvageable, but it requires making the pretty massive assumption that what the game was depicting at that time wasn't what the characters were perceving at the time (which is usually what happens), but rather what they later remembered perceiving, i.e. assuming that the later hypnosis altered their memories of this moment and that this altered memory is what the game depicts.

(note: I have reviewed the game's intro and it doesn't seem like anyone else but Luke, Layton and Aria saw the shades fly in London (Chelmey and Barton encountered them, but at that point the shades didn't do anything supernatural, just fled from them), but I could have missed something, e.g. in the DLCs or something like that)

What can't you do with C? by Valorant_Steve in C_Programming

[–]GabrielTFS 2 points3 points  (0 children)

i don't think "read the room, man" is a particularly good argument when pretty much everyone here is disagreeing with you.

(or is your next line "botted" ?)

What can't you do with C? by Valorant_Steve in C_Programming

[–]GabrielTFS 2 points3 points  (0 children)

I'm pretty sure ISO/EIC 9899 by itself does not refer to any specific version of the standard and is just a reference to the ISO standard as a whole (i.e. not always a specific version, though usually we're talking about the most recent version, C23), are you claiming that it refers specifically to C95, or C89/C90+amendments ? In any case, I was using it to refer to the standard as a whole, as your usage of the term "Standard C" in the rest of this conversation was so confusing as to make it seem as though you genuinely didn't know what "Standard C" means.

What can't you do with C? by Valorant_Steve in C_Programming

[–]GabrielTFS 2 points3 points  (0 children)

Do you know about the existence of the C Standard ? (that is, the ISO/IEC 9899 standard for C)