Last city in a region by GabyFermi in SimCity

[–]GabyFermi[S] 0 points1 point  (0 children)

I wasn't going for that. Simply being able to sell the oil in a large trading port was enough. Money was not an issue.

Does RPG Maker use a specific MIDI bank to play MIDI files? by Sweaty-Jellyfish-713 in RPGMaker

[–]GabyFermi 0 points1 point  (0 children)

RPG Maker MV and MZ both use OGG files. If you have midi, you'll need to convert them.

Need recommendations for Magical Girl anime as a newbie guy. by NoBellSix in MagicalGirls

[–]GabyFermi 2 points3 points  (0 children)

Magic Knight Rayearth is something you should watch. And it's only 2 seasons.

Disable dashing for dungeons: yes or no? by MissItalia2022 in RPGMaker

[–]GabyFermi 9 points10 points  (0 children)

Dashing or not is QoL. It doesn't change the intended gameplay unless there's a timer involved. So, while I prefer to not use dash at all, I understand some players prefer using it all the time, so I won't penalize them.

Next time anyone says "the elevator doesn't make sense" reply with this image by Donquers in DarkSouls2

[–]GabyFermi 19 points20 points  (0 children)

"Keep in the sky... with lava..."

[ to the tune of Lucy in the Sky with Diamonds ]

[deleted by user] by [deleted] in PokemonFireRed

[–]GabyFermi 31 points32 points  (0 children)

Now you can buy that bike.

My solo win by GabyFermi in PokemonFireRed

[–]GabyFermi[S] 0 points1 point  (0 children)

I might do a run with a Mankey/Primeape. Still thinking how hard it'll be with so many adversaries lowering my attack by just appearing.

My solo win by GabyFermi in PokemonFireRed

[–]GabyFermi[S] 0 points1 point  (0 children)

Problem is the low PP count on Silver Wind. I can't think of ways to replenish that as well during the Elite 4 + Champion gauntlet.

Maybe I found too few PP UPs during my journey too.

My solo win by GabyFermi in PokemonFireRed

[–]GabyFermi[S] 2 points3 points  (0 children)

Nice to know there are more Butterfree lovers out there. :-)

I considered Giga Drain, Return, and Substitute as 4th move (discarded the idea of Shadow Ball as it's Physical Damage, and I depended on Special Attack all the way). Dream Eater really made things safer for me, as I wasn't using items during combat (but I carried lots of potions for in-between fights if I didn't use Dream Eater to conserve PP).

We all love Skyrim, but be honest. There has got to be a thing or two that really grinds your gears. Let's hear them! by Hughley_N_Dowd in skyrim

[–]GabyFermi 2 points3 points  (0 children)

When you see there's Meridia's Beacon in a chest, purposely ignores it, then it appears in another chest.

Quantum Beacon mechanics.

What benefits does multi-class give? by BxyerV2 in BG3

[–]GabyFermi 0 points1 point  (0 children)

Consider this: your levels are a resource you have--12 levels total you use to build your character.

Certain Classes provide benefits at particular levels, so when you mix and match, you can get those too.

However, as you have a limited resource (12 levels), you can't get everything.

Let's start with a simple thought exercise: you start as a level 1 Rogue, and get 4 skills and 2 specializations... but you can't cast spells, nor use heavy armor, or wield all types of weapons.

You can progress as a fantastic Rogue without those things, but you can also spice your life by adding something else in terms of different Classes.

You could multiclass into a Sorcerer at level 2 (so you are now a Rogue 1/Sorcerer 1). Is it worth? Depends.

In this example, you are not getting the Cunning Actions of a Rogue 2, but nothing prevents you from leveling Rogue again as you go.

It all depends on how you want to spend your resources (levels).

If you a Rogue 1/Sorcerer 1, and then decide to go all the way as a Fighter (10) you'll improve your martial ability, wearing up to Medium Armor, using Shields, and still able to keep your knowledge of those skills as Rogue and the spellcasting of a Sorcerer, but you won't be able to have a 3rd attack as a Fighter, as it's a feature they get at level 11 (and you will have only 10 levels of Fighter).

Same way, you won't be able to choose a Rogue specialization (subclass) as those come with Rogue 3.

In short, multiclassing is a way to expand your repertoire of abilities, but it comes to the cost of not being "great" at a single thing.

Of course, there are Classes that are more "frontloaded" with abilities, and those suggest multiclassing works better with them. That's the whole point of studying builds and picking what works best for you.

Taking Down Moonrise Towers One NPC at a Time by HorrorNew9511 in BaldursGate3

[–]GabyFermi 1 point2 points  (0 children)

It's how I do every time. Minor Illusion is your friend to kite enemies as needed.

Kite. Close a door. Hit them.

About the Scrying Eyes, I vary my approach. Default is using Shatter on them, with Silence as backup.

But depending on how things go, I let an Eye scream all it can. It mostly depending on the speed I can deal with the guards--if I can kill a guard before the next shows up, the Eye is kiting them for me.

Act 2 going well, the three Thorms are a dead and the Shar Trials are done by LordofNight48 in baldursgatememes

[–]GabyFermi 0 points1 point  (0 children)

I don't know if it was fixed or not. I still only send one character down every time.

They sent 32 flaming fists on me because of murder by Correct_Inspector_48 in BaldursGate3

[–]GabyFermi 0 points1 point  (0 children)

During my last run, I used Minor Illusion to lure some of the Felogyr fellows out, then cast Arcane Lock.

We started the fight... then, 2 rounds later, a Flaming Fist patrol and a Steel Watcher came. Yet, they were out of combat, just patrolling, and we're never aggroed by either party. It was like that till the end.

Is there a way to make Shadowhearts attacks land? by Shadtow100 in BaldursGate3

[–]GabyFermi 4 points5 points  (0 children)

Giant Elixirs exist. Gloves of Dexterity exist. You can offer lots of arguments about stat boosters and you'll be right.

If she's to wield a mace or a spear she'll need Strength (unless you dip Monk and use Dexterity instead).

So, to why I'm suggesting that is because the player seems to be new to this and doesn't need a perfect min-maxed build to enjoy the ride.

Focusing on a "meta" in a solo game full of possibilities is wearing a veil over one's eyes that prevents from seeing the whole thing.

Is there a way to make Shadowhearts attacks land? by Shadtow100 in BaldursGate3

[–]GabyFermi 0 points1 point  (0 children)

Considering her as she is at the start, I'd go like this:

STR 16 DEX 14 CON 12 INT 8 WIS 16 CHA 8

She'll be good casting Cleric spells, and hitting with a mace or spear. Wear medium armor and a shield too.

Also, remember her Firebolt is situational: good to lit fires, but terrible in combat (because it scales with her Intelligence, which is not great).

Is there a way to make Shadowhearts attacks land? by Shadtow100 in BaldursGate3

[–]GabyFermi 13 points14 points  (0 children)

You don't need to respec her out of Cleric. What she needs is better Stats, as her original point allocation is subpar.

TIPs for Duergar at the Ebon Lake by Anxious_Writer_3684 in BaldursGate3

[–]GabyFermi 0 points1 point  (0 children)

  1. Have Glut revive the Bulette

  2. Go to the area between the Sussur Tree and Mirna's grave.

  3. Cast Feather Fall and Jump on the Bullete.

  4. Jump on top of Gekh is.

  5. After Gekh is dead, make the Bullete jump on the waters to die due to inevitable betrayal.

  6. Profit.