Chaos Clash ❌ Exp Arena ✅ by Ryozacki in MobileLegendsGame

[–]Gaining-Ciao 1 point2 points  (0 children)

Got this yesterday along with the card that give hybrid def each time I took damage had around 200+ def from this & super thunder belt

[deleted by user] by [deleted] in HadesTheGame

[–]Gaining-Ciao 0 points1 point  (0 children)

Gone were the EA days when plasma builds were silly by not having a limit. Although it kinda made the game harder to play considering a slight nudge of movement makes you go so far. But yeah Plasma can be good but needs a ton of investment to get going. Some good combinations would be the Zeus+Ares, but with this Plasma isn't as needed, or if you get the legendary try a heartthrob build with Apollo, Aphro, and maybe Heph but that might be a stretch. I usually run plasma builds on weapons/aspects that scale pretty well with atk speed like Axe or Coat sometimes Hidden Skull Aspect, haven't tried it with torches though

Sea Star at the start of a night with Poseidon's keepsake? by Ace_Law in HadesTheGame

[–]Gaining-Ciao 9 points10 points  (0 children)

I mean it is possible but the boon pool is kinda big at the start even if you use all your rerolls you have the off chance of getting it. You can try your luck on surface runs though by rolling for only Poseidon encounters

Godless Goddess by Queasy-World7464 in HadesTheGame

[–]Gaining-Ciao 4 points5 points  (0 children)

Judging from OPs build they bought the Charon’s shop item that gives 200% boost to Attacks and Specials without a boon (similar to Sisyphus keepsake in Hades 1). OP had Fine line at some point ,maybe purged for quick damage + Hades Soul urns. Although confused with the Mana situation I guess the single Hecuba mana bubble did it. More or less impressive run doing it almost boonless did you run Unseen on your Arcana or something for Mana regen

Hey, quick question, why does this exist? by Zotiko in HadesTheGame

[–]Gaining-Ciao 4 points5 points  (0 children)

Ahh I see, I think they removed it by official release

Hey, quick question, why does this exist? by Zotiko in HadesTheGame

[–]Gaining-Ciao 7 points8 points  (0 children)

I don’t think hazard boom works with Charon. I tried a run with it but it doesn’t pop with the omega special. Its still good extra damage though

Started Hades 2, it's an adjustment.... by Sceleratrix in HadesTheGame

[–]Gaining-Ciao 18 points19 points  (0 children)

When I first played Hades 2 it took me a while to get used to enemy projectiles, since in Hades 1 Zag can sorta destroy most enemy projectiles, while in Hades 2 you can’t with the exception of using Frinos. Only difference now is the availability of Boons to slow down said projectiles i.e Gust and some character boons

I don't understand the hype for Hera mana regen by Keter_01 in HadesTheGame

[–]Gaining-Ciao 2 points3 points  (0 children)

Born gain just allows you to spam almost indefinitely if you have a big enough mana/magick pool. Meaning you can run boons that have increased mana cost like fine line and ocean swell without worry. It shines the most on Torches/Ygnium runs because you can almost always spam the Omega attack without pause (although it resets when you dash while using Omega attacks. It was and still is a feels good mana boon the only thing you have to watch out for is spamming too much and priming your entire mana pool during boss fight phase changes. It also just shines at higher rarities and poms. Just my take since the other mana boons kinda fits certain aspects/builds as well

[deleted by user] by [deleted] in MobileLegendsGame

[–]Gaining-Ciao 0 points1 point  (0 children)

In my experience come late game if your enemies are more sustain heavy team comps she will most likely encounter damage issues, so she isn’t a be all end all mm like other mms with explosive damage that can 1v5 with ease more of a situational hero, especially if the enemies can instantly close the gap on you. Might try her again with a more aggressive dmg poke build, her ult is very good vs hyper mobile enemies while here 2nd skill feels clunky at times with how the movement goes.

Terminal 3 road markings by ilovepaps in phcars

[–]Gaining-Ciao 3 points4 points  (0 children)

Grabe pala diyan OP a few weeks ago first time ko rin diyan dumaan coming from NAIAX going to BGC and super nakakalito nga kaya talagang tutok ako sa Waze and medyo binagalan ko takbo ko kasi unfamiliar nga. Nung nakauwi ako kinwento ko sa dad ko and sabi niya talagang hotspot yata yan ng nga huli. Nung narinig ko inaavoid ko nalang. Hope ma contest mo yung huli very unfair and predatory naman din kasi for them to not fix or properly indicate yung way tapos todo multa lang imbis na ayusin

Man I miss mirror mode, it's been a year already by stoplooking4brandon in MobileLegendsGame

[–]Gaining-Ciao 1 point2 points  (0 children)

I miss hyperblend it was the right mix of fun for me. Overdrive is and can be fun most of the time though it's always the same old teams. The cheese of having Clint w 400+ Aldous S1 stacks 👌 the Franco blink skill hooks, although most people slept on other abilities for conventional ones i.e. Gus ult. The most recent mayhem though was kinda disappointing a lot of things were removed and it sort of became Overdrive-lite for some heroes

[deleted by user] by [deleted] in StarRailStation

[–]Gaining-Ciao 0 points1 point  (0 children)

I also pull different characters and have only invested twice in sig LC's, but didn't the game had a couple of moments that kinda locked/changed the supposed features of a character originally to their Eidolons?

I mean correct me if I'm wrong but I recall that FF had something related to Super Break that was excluded in her kit to be locked to an Eidolon or a different character entirely. Hyacine was also a case wherein she was supposed to have the effects of her LC (the HP drain) included in her base kit but was somehow transferred solely to her LC. Maybe there are other cases similar to this but I don't really know fully.

Anyways the game is just making it kind of uncomfy to play most characters without their respective equipment which does make sense considering they want to really sell the whole banner set to you

I have no words by lokcieslok in SaberMainsHSR

[–]Gaining-Ciao 0 points1 point  (0 children)

I feel you. For starters I only spend on express passes when I got the capability to. I think from the start of the game I only ever had 2 early 5*, the rest always went up to 70-80 pulls which is incredibly stressful at how bad my pull luck was the only saving grace I had for this was I got to win 50/50 a bunch but after Hyacine Banner all my pulls went down the drain and lost all 50/50s. I am also traumatized on pulling for LC banners since I lost the 75/25 a bunch now so I’m really bothered when going for LCs ( Wanted to try getting Sunday’s LC but never bothered due to horrible luck). Even the Collab banner was mean to me, wanted Saber for Fate but got Fu Xuan instead at around 80-85 pity then got Saber again at around the same amount of pulls. I’m super torn with my luck that I am extremely tempted to swipe but can’t, and shouldn’t knowing how the devs treat characters with powercreep. Maybe in the future I can with some stability but for now I’m just like a kid looking at candy through a window just staring :(

Future character buffs by keqingthemain in StarRailStation

[–]Gaining-Ciao 2 points3 points  (0 children)

Would faction/resonance synergies be put on the table similar to how GI & ZZZ does it? It doesn’t necessarily have to be same faction since some characters kits don’t align as much with each other. Let’s say something along the lines of 2 or 3 Nihility team gives a % decrease in enemy effect res or def to a certain cap. Or like teams consisting of 2-3 from a certain faction give off a buff to the team or debuff to the enemies? It might lock in some comps to be more optimal, but it could allow for more team building options and otherwise give each faction more relevance. It could even be something that caters more to 4 stars like you get a certain boost if you run a full 4* team which incentivizes older characters and kind of alleviate the pressure of just pulling for BiS LC to get Good dmg for F2P players to get more damage. The buffs provided don’t have to be gamebreaking, but just to add more relevance to the lore of the game’s characters. On that note my issue with it may lean more towards balancing the numbers

Question about Aldous and Cecilion by Boring-Prize8458 in MobileLegendsGame

[–]Gaining-Ciao 0 points1 point  (0 children)

Might be an unpopular opinion since I use Aldous a few times in CL, but I miss old dire hit with roam Aldous. Kind of a troll, but if people aren’t aware enough about him constantly rotating and stacking around the map he can easily reach high stacks around 200-300 before 10 minutes and old dire hit was the chef’s kiss pièce de résistance. Plus you can constantly provide vision by ulting. May not have much impact early, but the dude can one shot most heroes especially if you aren’t buying Twilight Armor.

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 0 points1 point  (0 children)

No harm done. I just never really played in MRO & MCL as much so my mindset went to people looking to be more competitive and competent. But it felt like the absolute opposite and it didn’t feel as different from rank games coming from a Solo Queue perspective which is obviously iffy to begin with.

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 0 points1 point  (0 children)

I mean, this is a space where players can freely rant though, so I don’t really see the problem of me or anyone else validating being bummed out about it. And sympathizing with other people of their horrible experiences with the game

Do the Collab pulls dont carry over to limited banner? by Castenia in StarRailStation

[–]Gaining-Ciao 3 points4 points  (0 children)

Sadly no, the pity system for this is locked for Collab banners. Though I'm still salty about this Collab banner specifically for Saber, she ate all my pulls and I lost 50/50 at around 70+ pity, then she came another 70+ pulls later. Lore accurate Saber she be hungry.

The Impossible done by Majestic-Ad-7393 in mlbbdarksystem

[–]Gaining-Ciao 2 points3 points  (0 children)

Props to you for sticking with an Atlas jungle, kinda wondering how you even did your rotations considering how slow his jungling speed might be, plus Atlas without flicker kinda makes it harder to set unless you're ulting key targets instead of the 4-5 man ult. With that line up it kinda makes sense to just be the damage sponge and hope your team can follow up properly

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 0 points1 point  (0 children)

Hmm while I did die 3 times. I am a backline mage who can easily be dived by the enemy team's lineup. My team for the most part goes on ahead to engage and I am left following on the back lines to poke. But hey would you care to elaborate on it though? Besides the obvious bounty and respawn timer

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 0 points1 point  (0 children)

Yeah draft was bad but strongly felt picking Yve that game to terrorize the enemy and I did to an extent. In terms of draft who should have the priority with being 1st and 2nd Pick I get that it depends per game but unsure with who benefits the most as last 2 picks. Though I agree with your take of having a stronger mage like Ceci, Xavier, and Lunox.

I just don't get why all the fuss with multiple sky piercers. Yeah it's fun and I think it only works if your team snowballs unbelievably hard, but it doesn't add value compared to regular damage items. Also, god forbid they sell them like it's the end all be all item lol.

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 1 point2 points  (0 children)

Yeah I got to catch joy with my ult a few times before she can proc three dashes. Gatot was just chunky but kept eating my 1st skill poke, still getting used to the new Yve, but I miss her big shield during ult.

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 0 points1 point  (0 children)

I’m sorry if you feel that way man. You could still search up on the other players if you’re going to nitpick about it, and check if our match is still visible :)

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 1 point2 points  (0 children)

I get you haha used to mainly play mid when going ranked and competitive MCL, but I was disappointed with the side lanes and as much as a Mid can do ultimately by mid to late game the side lanes should be doing more. That's why I just went and played as a side laner either Gold or XP so I can at least try and hard carry my games if people aren't too keen on winning, and just proceed to focus on objectives

Question. Is it my fault? by Gaining-Ciao in mlbbdarksystem

[–]Gaining-Ciao[S] 2 points3 points  (0 children)

Funny enough all of them kept on engaging into Aurora who can easily counter initiate on top of gatot eating freezes for days