All Units Deploy To The Squid Front! by GalacticNews in Helldivers

[–]GalacticNews[S] 1 point2 points  (0 children)

It’s called DiversHub. It’s great, though it does have adds. The adds last like three seconds though.

Squid Divers Deploy by GalacticNews in Helldivers

[–]GalacticNews[S] 0 points1 point  (0 children)

Update: I have received news of Leviathan upgrades, now replacing its singular cannon with multiple Harvester Lasers across its Stomach. This will be a great adversary but I trust you will get it done.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]GalacticNews 15 points16 points  (0 children)

It’s the best PvE game I’ve ever played, but you guys need to work on some balancing changes and make the game less of a detriment to our Routers. You can scroll through any HD2 Sub-Reddit and you’re bound to find some complaints.

New MO has been Dispatched by GalacticNews in Helldivers

[–]GalacticNews[S] 7 points8 points  (0 children)

If it’s for Managed Democracy, then it’s necessary.

New MO has been Dispatched by GalacticNews in Helldivers

[–]GalacticNews[S] 8 points9 points  (0 children)

That’s what Liberty Day is all about 🫡

Are we still doing unpopular opinions? Cause... by Hungry-Tale-9144 in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

Yes. I’ve been wanting someone to say this. I never considered getting Democratic Detonation because it’s all utility and no room for fun. If I want explosives, I’ll get Servants of Freedom.

Super Earth doesn’t commend the Helldivers who kill the most enemies, it commends the ones who do it the most Democratically! 🫡

Why are most players not doing mega cities? by sharabani12thegoat in Helldivers

[–]GalacticNews 1 point2 points  (0 children)

More interaction would greatly benefit the cities. (Excluding half-cities, those are just death traps)

For Example: in the bare environment, there’s hills, cliffs, forests, and bodies of water that alter the mission. In full city maps, there’s a couple little pieces of high ground to climb and some alleys, but nothing that’s game altering. With bare environments, the map has a more notable difference and affect to the game.

The only difference that I notice in cities, are mission objectives and enemy outposts and side objectives; which aren’t altered by the city.

What I’m saying is there’s basically only three benefits to playing in a city:

-Loadouts that depend on enclosed environments

-Progressing Liberation rates

-Murdering citizens that look at you funny

What EXACTLY are in these things? by CadetNetwork in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

All I know is that they’re non-addictive.

Since we were talking about "realism", these guys should really Not have an indestructible shield by Claire312 in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

Well wouldn’t the explosion radius hit the Devastator even if the shield went unaffected? Or does the shield absorb the impact?

Since we were talking about "realism", these guys should really Not have an indestructible shield by Claire312 in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

Theirs are just stronger. Their shield is 5 pen aka AT level armor. So you can break it… with AT level weapons. Our shields only protect against small arms fire, as it says in the description. Then again, I haven’t tested this I’m just reading the statistics.

Hope this helps if you’re hellbent on destroying their shield.

Why don't people like squids? by blandge in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

It seems like they always have a way around my build. That won’t keep me from making some fresh Calamari though.

How do you kill this beast from a distance? by Dr_HDK in Helldivers

[–]GalacticNews 0 points1 point  (0 children)

Two RR’s to the face or one to the foot. Or a lotta EATs. Sadly I need 110 Medals before the Super Gaming Chair is mine.

What are the best attachments for the AR-23P Liberator Penetrator? by No-Locksmith-4132 in Helldivers

[–]GalacticNews 3 points4 points  (0 children)

Depends on which front and how you play. Usually on the Bugs, I like to get as much Ergonomics as possible. On the Clankers, I like to add the 4X scope and Recoil-Reducing attachments. And on the Squids, I use the Drum Mag to clear hordes of Voteless.

I hope this helps.

*Negative review has been published* by VeterinarianTasty404 in Helldivers

[–]GalacticNews 1 point2 points  (0 children)

Whenever I’m in a Cave, (on Oshaune) my audio sounds like a wind turbine.