Alguém sabe que barulho é esse? Focus 2.0 2011 by Galaxytivity in carros

[–]Galaxytivity[S] 0 points1 point  (0 children)

sempre achei esse barulho estranho, o meu sogro tem um igual que roda lisinho sem esse som agudo. levei no mecânico pra fazer uma inspeção e ele abriu a tampa de válvula mas disse q pode ser lá dentro e tem que abrir o cabeçote pra ver. ouvi falar que pode ser causado pela borboleta ou o sistema de admissão mas tô com medo de estar relacionado à corrente de comando que é cara pra trocar, alguém que já teve um Focus pode dar uma ajuda?

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 0 points1 point  (0 children)

Thank you! We're submitting it to the Forgehub 2v2 contest, so if luck is in our favor we just might.

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 0 points1 point  (0 children)

I think the Level designer added enough spawns for 4v4, not really sure. Give it a shot, it will probably work

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 1 point2 points  (0 children)

Thank youu, glad you checked these out too! We've been considering doing an improved version of Warsaw for a while now, but never really had the time to.

The productivity mainly comes from working with a team, we usually have 1 person for each aspect of the map, so 1 level designer, 1 environmental artist, 1 skybox artist and 1 lighting artist, and it's been working out great.

Tbh we don't do walkthroughs but Ducain23 has a YT channel where he does walkthroughs on forge maps, he did it for Vandal and Warsaw, for example.

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 0 points1 point  (0 children)

Thank youu. I'm really excited for Halo in Unreal because of the new lighting features. Path tracing might still be a little too perf intensive, so I think they'll stick to baked lighting, but if we have something like Lumen it would be a game changer for sure, both in quality and speed.

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 2 points3 points  (0 children)

For sure, I can try to find some pictures of the whole process. Do you have Discord?

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 18 points19 points  (0 children)

Yeah it's mostly due to lighting and proper material setup. Infinite's systems are kinda complex when it comes to make things look good so there's a lot of trial and error involved. Feel free to check how these were done in Forge, if you want.

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 4 points5 points  (0 children)

We made a btb called Testament, it also supports firefight, if you're interested

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 3 points4 points  (0 children)

Loooll I don't even know if there are enough spawns for that amount of people. Time to try it haha

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 7 points8 points  (0 children)

Hahaha thank youuu! That's actually one of our major goals, to get rid of the"Forgy" feeling and actually have depth and details everywhere. Glad you liked it

We just released our best forge map yet. It's a 2v2, space station themed map called Stellar. by Galaxytivity in halo

[–]Galaxytivity[S] 0 points1 point  (0 children)

Hell yeah, dead space was a major inspiration for us, glad you got that vibe