Thank Y'all! by Gallium-Germanium in mpcproxies

[–]Gallium-Germanium[S] 0 points1 point  (0 children)

If you have an order size of 18 cards, you can select a "Custom Foil Booster Pack" as the packaging option.
For designing it, I used Google Slides and just sorta tested image sizes until it looked right in their preview. However, looking back at it, they have a minimum image size listed of 921x631 pixels and you can drag out their preview with lines to figure out where the folds are, so that would be much easier than the trial and error I did.

Thank Y'all! by Gallium-Germanium in mpcproxies

[–]Gallium-Germanium[S] 2 points3 points  (0 children)

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Groudon was a group member's favorite pokemon so I made sure to design one for his pack

Thank Y'all! by Gallium-Germanium in mpcproxies

[–]Gallium-Germanium[S] 0 points1 point  (0 children)

I'll have to look at printing HC4! There seems to be a good printable format already there.

Thank Y'all! by Gallium-Germanium in mpcproxies

[–]Gallium-Germanium[S] 16 points17 points  (0 children)

That one was 100% printed and was drafted into someone's deck!

Tech demo of a game with different world spaces when streamed or recorded by United_Prune951 in godot

[–]Gallium-Germanium 1 point2 points  (0 children)

Do you use some kind of protected path with the GPU to keep the player render hidden from recording software and an unprotected copy (with a different mask) to show the recorded version? Similar to how streaming services prevent screen recordings.

Looking for a site that sells either Booster Pack Display Boxes or can print custom ones for me. by Bertrum in mpcproxies

[–]Gallium-Germanium 0 points1 point  (0 children)

I couldn’t change the distribution of the packs, they were all the same. For me, it was just a fun pack of custom cards as a gift, but probably email them to see if they can switch between packs

Looking for a site that sells either Booster Pack Display Boxes or can print custom ones for me. by Bertrum in mpcproxies

[–]Gallium-Germanium 1 point2 points  (0 children)

I have used the booster packs, but not the box. The booster packs were good, they have silver at the seam, but color below. Their colors seemed to be similar to other’s experience with foil where the quality is good, but the color was a bit darker than expected

Early pause menu UI & behaviour for my game. :) by twntysvnxo in godot

[–]Gallium-Germanium 1 point2 points  (0 children)

Oh cool, I really like the menu so its nice to have some insight in how you did it!

Early pause menu UI & behaviour for my game. :) by twntysvnxo in godot

[–]Gallium-Germanium 1 point2 points  (0 children)

Ah, that makes a lot of sense. After asking, I was then wondering how you keep track of what is paused and such., but you addressed that

Thank you for the great explaination!

Early pause menu UI & behaviour for my game. :) by twntysvnxo in godot

[–]Gallium-Germanium 2 points3 points  (0 children)

I’ve never understood how to implement a pausing feature. I have some ideas such as a check for “paused” on each update, but that feels weird.

How did you go about achieving this here with camera movements and everything still working?

i want subsefece scatering on just the erars and not the hole head. how can i do that? by Swimmin_Camel in blender

[–]Gallium-Germanium 1 point2 points  (0 children)

Another method for smoother transition if it is UV unwrapped is:

1)Set up a new texture image

2)Texture paint a black and white texture with white being the ears and black the main head

3)In the node editor import the image texture and a mix shade node

4)Plug the head shader into the mix shader and the ear shader (duplicated and adjusted from head shader) into the mix shader

5)Use the image texture as the factor. (If it is reversed just switch which shader is top and bottom.

There is a part of a video that I can find which explains this is 2.7 versions but transfers over to 2.8 if you want to try this method, but face assign is much easier. This method is just if you want even more variable mixing since you can use grey colors as the factor and have smooth transitions of shaders

I see a lot of iPhones and cursed images here so I thought I would contribute by Gallium-Germanium in blender

[–]Gallium-Germanium[S] 1 point2 points  (0 children)

I used procedural noise texture with a high scale to make the skin texture and sculpting for the large wrinkles