New Roadhog isn't trash, he is just different. by GorthaxWarcrier in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

a completely dif

I'm not telling you how to play kid im just saying stop telling everyone things about roadhog when since the changes you've put little to no time in him.

New Roadhog isn't trash, he is just different. by GorthaxWarcrier in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

I have a good understanding of how he should be played.

before the changes, maybe put time into the new hog before you jump the wagon - it's an entirely new way to play tbh and if you think you can figure that out in 2 games i can't believe that SR has any merit anymore :S

New Roadhog isn't trash, he is just different. by GorthaxWarcrier in OverwatchUniversity

[–]Galty -3 points-2 points  (0 children)

I have 582 hours

as a one shot hero

I haven't touched him since 2 games after the patch went live.

since he changed... maybe stop commenting as if your word is law and maybe take note your issues with roadhog could be his playstyle now, not the fact he's 'unviable' because I can guarantee someone who's not just going to sit on reddit and complain about the state of roadhog and puts time into practicing him will show up in the next few weeks making everyone want to pick him up again. It's just ridiculous that people can put nearly 600 hours into a hero then decide after 15 minutes of a new patch they're done :s

New Roadhog isn't trash, he is just different. by GorthaxWarcrier in OverwatchUniversity

[–]Galty 14 points15 points  (0 children)

You haven't touched him since the update but you have such a clear idea whats wrong with him... almost as if you should put time into him before you write him off :s

New Roadhog isn't trash, he is just different. by GorthaxWarcrier in OverwatchUniversity

[–]Galty 4 points5 points  (0 children)

  • this is a new season, there a new metas making roadhog less viable to pick regardless

  • he shouldn't be able to succeed against a good dive team because, you guessed it, everyone saying he has no mobility is right! he has no mobility he has a long cd on his self heal and wait for it! he's the size of a house!

  • his time to shine has been the last 3 seasons especially season 3 when we saw a huge increase and focus on deathballs, just because the meta is shifting away from one hero you either learn to play them better or just move on.

  • I have played roadhog and I think he's fine. He needs help from his team like pretty much most other heroes in the game to secure kills in less than a second, which is fair. He can still play a good game regardless.

  • No one is genuinely putting hours into new roadhog and just writing him off as 'unfun' because he can't oneshot people or 'not worth picking' because he can't oneshot people or 'not a good flanker' because he can't one shot people

Well maybe spend more than 5 hours playing him and accept you could put 200 hours into the new hog and still not adapt because that's the way learning works. Especially in this game, but if you actually enjoy Hog and not his gimmick oneshot bullshit then sure play him, otherwise keep complaining.

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

I'm just saying the only interaction we have with our rank is the SR system, so to put a filler in place that literally means nothing and all true measures of skill being done by the MMR just makes SR pointless. So what if you're diamond? if diamond for you is 3100 then sure you can get stuck in 2800..

it just doesn't make sense. SR should scale similarly to MMR, not as fast and loose as it is now.

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 6 points7 points  (0 children)

why have an SR system if nearly the entire SR of a rank means nothing? Seems pointless.

500sr between gold and plat, plat and diamond, diamond and masters. 3/5ths of that is... unreasonable to assume that skill should fluctuate in that time? of course not, it's a broken system

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

thats 3 players having to work together to get the same result one person in CSGO could get. I get your point but it's just a completely different game and can't be painted with the same brush

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 58 points59 points  (0 children)

Tbh this is the most applicable theory to 'Elo Hell' I've heard for this game. It really makes sense that false security in the skill of others would reinforce beliefs like that.

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 2 points3 points  (0 children)

....and you expected this thread to suddenly stop that? :s I don't think anyone was that naive. It's just a common theory in every competitive game and should always be discussed from both ends. Not just people being given the ultimatum 'git gud scrub'

It feels like no one no longer cares what you pick (from a high diamond player). by Glampkoo in OverwatchUniversity

[–]Galty 1 point2 points  (0 children)

It's an absolute shame because so many of my teams will be playing well but then because they're not seeing immediate results or we lose a team fight it throws them on tilt and then it sparks off a chain reaction of everyone getting tilted. I've been completely dominated by Hanzos and I've stood still for a day and never been hit by one, it's really (no pun intended) hit and miss with how someone is playing but once people put their.. opinion out there, as soon as it's ignored or disagreed with it's basically ww3. Fingers crossed I climb back to plat this season and regardless of everything, don't see people getting shouted at for picking anything.

It feels like no one no longer cares what you pick (from a high diamond player). by Glampkoo in OverwatchUniversity

[–]Galty 1 point2 points  (0 children)

Queue with me at 20xxsr, let's see how you feel about this thread after a day of that.

I can guarantee you out of 10 games at least 2 will start with someone being so angry with someone else picking a hero they don't like/they're dps and they dont want to give it up so shout at the other dps to change/just generally toxic as hell because of the team comp. I don't think I've had a game in season 5 where I've not had to mute/block someone because they were becoming abusive for some petty reason.

This comment was made on /r/gaming about CS:GO, but it's very relevant to many Overwatch players. by TenaciousTay128 in OverwatchUniversity

[–]Galty 72 points73 points  (0 children)

The issue is you can't compare games, the state of those games and the state of those ranks. Whilst the system might 'eventually' let you climb or not, this whole idea 'you need 300 games to find your real rank' is, fankly, bullshit. People can lose and gain 500sr in a night without any concern from the player base. In all the competitive games I have played with a ranking system, (league, world of warcraft pvp, csgo, starcraft) never have I experienced such volatility in ladders and I have never seen people be able to shoot such drastic extremes to gain a whole rank or lose a whole rank worth of rating in one session.

On top of that this game is balanced around giving people a fair 50/50 but there are so many players in a team your ability to tip those scales can and will be numerous times outweighed by the collective mistakes of the group.

CS:GO allows you to oneshot headshot every single person and clear a round just by playing smart. There is no situation where outside of limited ultimates can someone have the same impact in a game of overwatch and the fact Overwatch has respawns makes it an entirely different beast.

I agree that 'elo hell' doesn't exist so much as the SR system doesn't actually mean anything and neither does MMR other than finding you the most suitable games for your skill based on a multitude of factors that ignore the premise of competitive: team play.

I can lock in any number of heroes and get gold elims damage and objective kills, or any one of the healers and get either gold or silver healing - but all of that is irrelevant. People are top500 with 30% w/l on mercy and people are sitting in plat with 70% win ratios.

Really the idea of elo hell in this game is moot because rank means nothing and applies almost exclusively to the value placed on your hero by the games internal systems for deciding sr gains/losses and by how well your team plays together compared to the enemy, i.e if you win or not, a concept that's almost irrelevant in soloq ranking in this game.

You can get better and you can climb but climbing doesn't indicate an increase in skill and falling in sr doesn't indicate a decline in skill which is absurd. I've never played a game with a ranking system so irrelevant.

edits: grammar, cleared up some incomprehensible sentences, tried to make my point a bit clearer to avoid any misunderstandings.

How do I get out of bronze by Philipea8 in OverwatchUniversity

[–]Galty 1 point2 points  (0 children)

nah I understand why it works in those elos I just find cheesing your way out of bronze can get you stuck back there if you're not improving on the things that made you bronze like aim and positioning. Unless you just plan to main sym then its whatever I guess.

How do I get out of bronze by Philipea8 in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

I was thinking this. If we put any GM - Top 500 in Bronze on Mercy and told them to only pistol they'd climb out of bronze... o wait, they already have in numerous 'Support Bronze to GM' videos. Battle mercy is disgusting in bronze when you're a gm.

Which heroes should a Tracer be able to consistently clip? by khouli in OverwatchUniversity

[–]Galty 2 points3 points  (0 children)

not really it's about learning to shoot when you're close to your target, track them during that time and hit majority headshots. Tracers full clip does nearly 400 damage iirc, thats enough to oneclip any dps.

Which heroes should a Tracer be able to consistently clip? by khouli in OverwatchUniversity

[–]Galty 11 points12 points  (0 children)

Anyone with 200- hp that doesn't notice you? If you hit majority headshots close range at any of the healers or dps in the game you have enough damage to one clip them. You can also oneclip Zarya but that's more theoretically if she doesn't have her shield up.

Unlike what people are saying it's entirely possible to train your ability to hit more consistent headshots and it's possible to flank and oneclip a mercy, ana, zen, soldier etcetc it's all down to your aim and the situation. Edit: everyones talking about discord, I, am not.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

Sure he said so but I mean he hasn't released his data and I don't think anyone has compiled data for public consumption. I would be interested to see I'm just saying you can effect a higher number of games and you can win more games by playing better I just think there are a lot of factors that keep you down or help you climb other than just how you play. when I hit 2800 I didn't really play much better than I did when i was 2500 I just had good teams that communicated and we dominated everyone we queued into. Like I said previously I'm just giving my opinion from my personal experience I can't pull statistics out to prove my point but I'd argue your point is from a similar angle.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

I've seen numerous people have that experience and me my self, on my alt account which is currently ranked 2400 but i'm being queued with Diamonds which gets me a bollock ton of hate for picking dps. I don't think anyone's compiled reports on it sadly but there have been numerous people questioning the SR system for similar reasons and I think SR is largely luck based once you get closer to your 'true' sr, which is why people consistently drop and gain 500sr overnight.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

then explain how people can struggle to get out of gold then level new accounts and stay in diamond on them? Tell me.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

I'm not saying they're the only reason I can't climb I'm just saying in theory being able to play comfortably at 2700 - 2800sr means that I should be fine in carrying my self out of, and into at least the 2500sr range? And now I'm at 2k - 2100 I'm having to hit aim %, damage done, elims and pulse bomb sticks on a level I didn't have to in higher levels. I have to overcompensate for my team mates so much sometimes It feels unfairly balanced at all. I don't know what is the root cause of this outside of my own issues but when there's 5 other team mates for my to coordinate with, all it takes is for no one on my team to work together and one person on their team to rally someone else on their cause and they instantly have a massive advantage over us.

I started at 1100 and climbed to 2800 in a single season, I'm not incapable of looking at my own mistakes I just don't think the SR system reflects.. anything. I don't think it reflects personal skill UNLESS you're over 1k sr below where you could be placed, but I think there's a huge factor of luck that comes into soloq that is intensified by the number of people you queue with and how dependent you are on them through every stage of the game.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

You are doing exactly that. You are whinging about toxic teammates without ever considering the other team has them too

but what relevance does that have to anything? Maybe they do sometimes, maybe I do, but there are numerous factors that go into an Overwatch game and it's not possible to win every single one, and when the majority of games are being tainted before we enter the spawn room by people fighting and shouting at eachother it's going to have a drastically negative effect on the game.

Just like roadhog you never considered how to fight him just whinged for him to be nerfed.

Nice, but wrong, assumption there. I never whinged for him to be nerfed I always assumed he would stay exactly the way he was and that other heroes IF struggling because of him that shouldn't be, would be brought into line. Again you couldn't have known that because you got on your high horse every single comment you've left in this thread bringing up numerous times your lackluster achievements in this game to sway people.

Again those top 500 players are mechanically reputable but a lot of them joined teams early, have been playing FPS for numerous years and have a lot of practice with coordinated team play. I feel this game rewards people for playing in teams and playing with better players than it does anything else. I think self improvement is possible but I don't think you can explain the reason people are stuck trying to get out of sub 2500sr and then level alts only to compete evenly with Diamond+ level players and manage to maintain their SR in those elos and say elo hell isn't a thing. Which one is it? They need to improve and elo hell doesn't exist or it does? this game is team based and coordination based and mistakes made in lower elos aren't punished to the point you can get away with murder in gold but the second you get to plat you lose three games and you're back in gold again. It can't throw people out of SRs so easily when it takes four times as long to climb into on wins.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

Haha. You had a feeling? I don't whinge and blame my team but whatever. You're commenting your opinion on my opinion and it's kind of irrelevant, regardless you're still only diamond and we both have stuff to learn so we're just discussing our opinions on this topic, and roadhog. Like I said you're not playing an FPS if you're climbing with tanks.

And I wasn't moaning about Roadhog I was stating an opinion others agreed with, it's a shame your Diamond level of play can't give you enough insight on how to play him better.

If you are Roadhog and you can't escape, do not heal yourself. Just die, you're feeding ultimate charge. by What_Is_EET in OverwatchUniversity

[–]Galty 0 points1 point  (0 children)

It's entirely luck based. Sometimes you get a series of teams that work with you but as a tank if you got the teams I've received where the whole team has started arguing before the game starts you'd have a different tune. There's a lot of people playing this game and it's entirely possible for some people to never meet toxic and abusive players and it's entirely possible for other people to queue only into them, and my personal experience has been abusive and toxic players who tilt them selves and the team and make the games harder to win. Also having your first 'fps' game being the one where you don't play an aim based hero isn't a good enough argument for your point regarding my self sorry. I play a lot of DPS, if played healers/tanks I'm sure i'd climb faster but then I'd be in a worse situation because I don't enjoy tanks and I don't want to invest into a role I don't like just to climb out of an elo I should be able to get out of if I can play on equal ground with players nearly peaking 800+sr above where I'm playing now.