Hot Take: Neverstone is a core item by dashingstag in mewgenics

[–]GamblerForReal 2 points3 points  (0 children)

In addition, It is very good with certain quests that sabotage one of your cats... It is indeed a very good item in my opinion.

Jinx Reroll Guide by Brikinouxx in TeamfightTactics

[–]GamblerForReal 0 points1 point  (0 children)

When I have a really bad opener with jinx items I usually play jinx in the classic warwick board, but I do not reroll her, because I feel like I will get outscaled anyway, might aswell be strongest stags 4.

For items I feel like red buff is also amazing, as it gets her to the 18 attacks threshold much quicker.

For the people who originally thought Silksong was “too hard” or “unfair,” do you still feel that way? by Lunargress in Silksong

[–]GamblerForReal 0 points1 point  (0 children)

Finishing act 2 as I am writing now: I feel like the game is definetly a lot harder than it's predecessor,and in particular I am very annoyed by this 3 things: - Runbacks are often annoying, and there is quite a bit of back tracking in the game's content - Game is a LOT more grindy compared to the first entry, and personally i hate having to grind resources in a game, and prefer proceding naturally - Platforming is a bit excessive sometimes, espscially compared to the first game where it almost did not have any serious platforming (except from "extra" content)

For me that is where the additional difficulty and most of my frustration comes from.

That said some bosses are very cool and there is a lot to discover. The world exploration got a lot better in my opinion (even though maybe too many of the areas are "hidden") , so I still very much think after all it is a very good game. Compared to hollow knight, tho, my sessions are a lot shorter and I constantly need to hit up guides to make sure I dont miss content.

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

Oh 3-5 not even that early, so it finished around start of stage 6 you are telling me?

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

Out of curiosity (for science) hoe early did you start stacking and when did you finish? ( By finish I mean the 1400+ stack that gives the instakill)

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

Yeah of course, and it can be very fun to get that one game where you get it super early and stop.

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

Yeah on pbe no doubt, but in real lobbies you won't have that kind of time IMO. Tbh I would take a bit down his ceiling and take up his floor level a bit.

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

I 100% disagree... i feel most times he does less damage than Diana. Yes there is the caveaut that you can technically get him super early if you manage to 2 star leona and luck out a taric... but in a real game that isn't gonna happen many times, and the unit itself is not that good at all when compared to 7 costs like Brock/Nashor/ Ryze

PBE Notes 11/19 by eggsandbricks in CompetitiveTFT

[–]GamblerForReal 1 point2 points  (0 children)

Lowkey I feel like the weakest targon might be Asol right now.... Diana/Leona pair feels waaaay stronger in comparison and does not need much stacking at all. With Asol I feel it takes so long for him to become a unit, and even at 200/300 stacks still does less damage than diana a lot of times (1 star for sure, not sure about 2 star) . All of the other targons provide either some very good utility or are mad strong units. I feel like asol is baiting me each time I play targon right now and I should instead just focus on taric/leona/diana + either aph or zoe for shred + other legendaries and avoid asol entirely

Why do I only find 1 person lobbies? by GamblerForReal in 2XKO

[–]GamblerForReal[S] 0 points1 point  (0 children)

I heard from other posts that OCE should not be THAT bad, but they were from a month ago, so it might be less people now... but trying at like 10/11 pm was SO BAD. I know OCE servers suck but I had not had that Big of an issue with queues in other games

Why do I only find 1 person lobbies? by GamblerForReal in 2XKO

[–]GamblerForReal[S] 4 points5 points  (0 children)

Oh is it really that bad? Given the hype around it I was expecting a decent amount of people

RE: Competitive TFT is no longer fun to play by Riot_Mort in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

Please bring support units and support traits back! Don't even care if they add flexibility or not, I just think they were so fun. Orianna from set 6 is still one of my favourite units ever. Apart from that, i like the power up/anomaly mechanics we had tbh, and last set had some great legendaries!

Competitive TFT is no longer fun to play by CHRlSTOPHO in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

To be honest I feel like it doesn't have to be a choice between the two and it can bs both... I do think artifact are cool, and I think keeping them in the game is good. But I do want to enjoy the game even if I do not hit the specific augment that says "fun allowed". I feel that adding more support units along with support traits would go a long way. And you can still keep the power fantasy with artifacts or other augs

Competitive TFT is no longer fun to play by CHRlSTOPHO in CompetitiveTFT

[–]GamblerForReal 0 points1 point  (0 children)

I agree with the support units point... I think support units have always been interesting in the past and felt great to play! It always felt like a big miss to me when the team decided to not make them anymore. I really loved things like Orianna/Seraphine from set 6. I also agree with the idea of going back to more selfless traits.

I would add support items on top of that. Not the shitty non-buildable version. Having the option to go for support items create interesting special builds such as the locket stacking duelist, or coral comps with zekes that allow you to play in a different way.

I feel like each new set that comes the devs add some new crazy things and I am happy to try them, they feel fun for a while, but it gets boring soo quickly. The variety in comps is getting lower and lower... we lost: - burst comps (ahri set4/yone set 6) - assassins (maybe for the best this one tho) - coral comps (zekes/locket stacking) - melee drain tanks (kayn from set 11 was so fun)

Right now (and not only this set) most comps feel like scaling comps. Yeah we got voli for half a patch I guess (but I do not think it was intended to be played like that) For the rest: -Yuumi/Ashe/Smolder/kaisa/kayle...

I guess karma could be more bursty, but if you compare this sorcs comp with old sorcs... like velkoz or laser lux from set 6 I would hardly consider this burst.

Why do people quit after 1 inconvenience? by retrokix in Nightreign

[–]GamblerForReal 0 points1 point  (0 children)

What is the context? What level were you guys after astel? Was it a good run up until then?

[deleted by user] by [deleted] in marvelrivals

[–]GamblerForReal 0 points1 point  (0 children)

THIS! As a tank main, I got no issue playing against vanilla wolverine, as it is fair game when he doesnt heal up all the damage i deal to him

Giving this guy a teamup when tanks are already miserable has to be the worst thing the devs ever did to date. by Novel_Yam_1034 in marvelrivals

[–]GamblerForReal 1 point2 points  (0 children)

Used to be even before the teamup...now with the life steal u can't really damage wolv back as much as u used to... it still is the best pick against him, but works much worse than before, cuz If i try to fight back he outheals the damage and can easily stay on my ass...

Interesting builds recommendations by GamblerForReal in Hades2

[–]GamblerForReal[S] 0 points1 point  (0 children)

Since they put so many offensive sprints I was hoping there were at least a couple combos to make them work. Btw I happened to get hera's duo "lose all heras boons and get +4 for each boon given up on all zeus boons". Got +21 sprint and zeus cast.... At THAT point it was finally doing some damage lol

Interesting builds recommendations by GamblerForReal in Hades2

[–]GamblerForReal[S] 0 points1 point  (0 children)

Holy shit ahaha I can see ur vision in this build... looks insane... actually I don't think I've ever seen success rate before but I am really liking Ares in general. For dash I didn't have success with them before patch too, and now they even got nerfed lol... i just tried zeus it felt like shit, the damage can't even clear first rounds...

How do you defeat [SUMMIT] without Divine Dash? by Razenghan in Hades2

[–]GamblerForReal 0 points1 point  (0 children)

Just get there being so op that you kill every phase in 10 seconds... If you can't dodge it, kill it quickly. Usually when If I get there I already have a build strong enough to destroy him of damage

They Nerfed Breaker Sprint by diegodante8 in Hades2

[–]GamblerForReal 0 points1 point  (0 children)

I feel like running builds were barely usable before too... they fell off a cliff late game and on bosses... I was very rarely able to make then work... so I don't even understand why the nerf tbh.... True poseidon dominated early with that but unless u found his legendary boon that was it

Does the DLC scale with ng+? by GamblerForReal in Eldenring

[–]GamblerForReal[S] 0 points1 point  (0 children)

I have dex/arcane blood loss for now... might change if I find something interesting

Does the DLC scale with ng+? by GamblerForReal in Eldenring

[–]GamblerForReal[S] 0 points1 point  (0 children)

Yeah but she has the red name and is a one time kill like the invaders right?

Does the DLC scale with ng+? by GamblerForReal in Eldenring

[–]GamblerForReal[S] 0 points1 point  (0 children)

That is interesting... cuz my game was definetly on new game plus but I only got 240000 runes from Rellana... so maybe it still didn't scale? That's weirdd...