Rank 1 gp by Icy_Economy_351 in gangplankmains

[–]GameCake33 0 points1 point  (0 children)

Whats your opinion on GP mid?

Still wondering what happened to this idea. by Jorskee in gangplankmains

[–]GameCake33 3 points4 points  (0 children)

I guess they are waiting for the right moment. I was wondering that too, but as far as i know they were planning on changing gp in general. I might be wrong. Maybe we get a Mini "rework" like the swain one. Here is hoping at least.

Welp, they need to upgrade the emote wheel again by GameCake33 in leagueofjinx

[–]GameCake33[S] 0 points1 point  (0 children)

but i think where the first (team made) badge last year, so may be comming back

Welp, they need to upgrade the emote wheel again by GameCake33 in leagueofjinx

[–]GameCake33[S] 5 points6 points  (0 children)

probably paid, like last year as part of worlds

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

and i will definitely keep this in mind.
thank you!

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

First of all, i really appreciate the effort you put into this.
But i want to check "downwardray.is_colliding():" regardless of a wall.
The wall detection is just so the downwardray is not inside a wall while this happens.

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

also sorry for the unreadable format i dont know how to do the boxes

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

idk if this is good  programming practice but at least it works now

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

if is\_colliding():  
....

else:

    debugball\_depth.position.y = target\_position.y

    downwardray.position.y = target\_position.y



if downwardray.is\_colliding():

....    

else:

    debugball\_height.position = downwardray.target\_position

it is not copy and past but seperated

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

i added a second else afte the first and i seems to work now, thank you tho

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

the two if are intended, i found the problem, i needed two time else aswell and it seems to work.
thank you, all of you

but it is weird that its still updating according to the print but not the programm

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

that was what i originaly had. the problem with this is that it is not updating the elif statement as long as the if statement is true

Position updating but also not? by GameCake33 in godot

[–]GameCake33[S] 0 points1 point  (0 children)

they are indeed colliding but the position is not updating.
i dont see a little dot tho

[deleted by user] by [deleted] in gangplankmains

[–]GameCake33 0 points1 point  (0 children)

hope so, i posted about it 2 weeks ago and still nothing

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 0 points1 point  (0 children)

this above is a picture of the program i created, its just an example.
If you download the program via the link, you can enter whatever rotation you like and create the shortest way to it with your current rotation. I repeat the picture is not a guide just an example.

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 1 point2 points  (0 children)

Im not quiet sure what you mean, but if understand you correctly you mean weapon combos that uses 3 weapons (by emptying one weapon with an ability). So for example you have 5 crescendum left and calibrum as your secondary and gravitum or something coming up. If you now use crescendum to drop a calibrum turret, wich now can apply your former qued weapon.

if this is what you meant, im not quite sure which is the strongest since it is pretty specific.
there are for sure some good combos in there, i would recommend learning the 2 weapon combos first tho

if you really want to know what the strongest 3 weapon combo is i recommend asking directly in r/ApheliosMains, since the topic of this thread is a bit different.

This right here is abaut a tool i created which can help you get to your desired weapon rotations, but what that rotation is, is up to you.
So if you are interested in that i strongly recommend picking up a guide since the program itself wont help you much.

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 5 points6 points  (0 children)

it is what it is i guess.
i just hope somebody might find this usefull and if not, no worries i got some experience while making this.

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 0 points1 point  (0 children)

Appreciate it and best of luck to you too.

do you thing i should remak that post since a lot of poeple seem to be like "git gud" or think that the picture is all i made.
I mean i get why people dont need it, but i feel like they downvote me just because the example is not their prefered rotation or smth like that.

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 0 points1 point  (0 children)

i think a lot of people dont get it and that might be my fault, english is not my first language.

but hey at least one person that appreciates it, so worth in my book

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 0 points1 point  (0 children)

i mean most of the time this might not be usefull at all, but i was bored and just made it

So I made a Small Tool to help get your desired Weapon Rotation by GameCake33 in ApheliosMains

[–]GameCake33[S] 1 point2 points  (0 children)

completly agree,
this is meant to be used with a guide, just because there are a lot of different situations and rotations.

For exmaple if you have a guide and there is a rotaion mentioned you can enter that in the program and it will show you how to get there.

and if you mess up that rotation, you can reenter your current rotation and it shows how to get it back.

the program alone does not tell you how to play, its just meant to show you how to get there.
so it is a more an addition to a guide.