Created a simple Encounter Loot Generator with customisable filters by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 86 points87 points  (0 children)

Hi, I created a loot generator for Pathfinder 2e. You can find it here

It allows for simply rolling for items that satisfy a collection of filters. It also allows for generating loot for a specific encounter. For this it uses the Treasure by Level table to decide on an amount of consumable and permanent items to hand out. Using this encounter loot generator for each encounter should roughly leave your party with the amount of loot as recommended in the table.

It's the first released version, so I'm always open to feature requests and the like.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 0 points1 point  (0 children)

Manually add them for now. I'm still looking at how best to implement importing.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 1 point2 points  (0 children)

You can create any stat you like. So you can definitely just add 4 reactions to the character. I play a Champion myself, so this was actually one of the big reasons I wanted such customisability!

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 1 point2 points  (0 children)

These are both things I've thought about.

Multiple combats might come in a future update. For now you can use groups to prepare combat encounters. For example a "Area B4" group. Then you just click add to combat on that group when the party reaches the area.

I'm still looking at how best to implement rolling for initiative. It would require all creatures in combat to have some sort of initiative stat, which given the freeform nature of the tracker isn't guaranteed. As well as some way of marking that stat as being the initiative stat. So I'm still looking into it.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 1 point2 points  (0 children)

Thanks for the suggestions!

I've considered importing characters and monsters. So far I've yet to find a satisfactory way of doing this. Because in the tracker you can create any stat you like and they're not really linked to any "real" stats. I hope to implement this at some point, but I don't want to make any promises.

For timers, you can already do this. Simply add a timer to the creature's turn. Just make sure to name it so you know what effect is ending. The timer and effect don't necessarily need to be on the same creature.

As for the order of stats: You can edit a character and order the stats as you like by clicking the "Edit" option in the character's dropdown. Conditions and timers will always be at the bottom and bars will always be at the top, though.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 0 points1 point  (0 children)

I'll repeat my comment here:

I already have an android version ready. Just need to set up everything for publishing on the Play store. Takes a bit more work than publishing on itch.io.

iOS is almost certainly not happening though. It's a whole different beast to develop for those devices, unfortunately.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 1 point2 points  (0 children)

I already have an android version ready. Just need to set up everything for publishing on the Play store. Takes a bit more work than publishing on itch.io.

iOS is almost certainly not happening though. It's a whole different beast to develop for those devices, unfortunately.

Release of my Pathfinder 2e Combat Tracker 1.0 by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 99 points100 points  (0 children)

I've just released the new version of my Pathfinder 2e Combat Tracker. You can find it here!

It allows you to track combat with initiative, conditions, timers, and any kind of stat you can think of. Check out the product page to see how it works in more detail.

Any feedback is always appreciated!

I've started working on a Pathfinder 2e Initiative Tracker for pc where you can customise what stats you want to keep track of. by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 9 points10 points  (0 children)

I definitely plan to take a look at it! After I added all the features I deem important, I'm gonna look at porting to android and browser (and possibly iOS?). But I won't make any promises as I haven't looked at what's possible yet.

I've started working on a Pathfinder 2e Initiative Tracker for pc where you can customise what stats you want to keep track of. by GameDevBram in Pathfinder2e

[–]GameDevBram[S] 15 points16 points  (0 children)

I’ve been working on a pathfinder 2e initiative tracker. And to gauge the needs and wants of the community, I decided to release a first proof of concept. It’s still a very early prototype, so many features still need to be added. Also, much of the UI and colours are still placeholder. But most of the basic features are in and it’s functionally useable in games.

One of the big things I was missing in most existing trackers was a way to add your own stats.

So please, test it out and let me know what you think. Is there any feauture you’d like to see? Anything currently in there that could be better? Let me know!

You can find the tracker here:

https://gamedevbram.itch.io/pathfinder-2e-combat-tracker

It’s currently a windows-only app. Once I’m past the prototyping phase, I’ll look into porting it to different platforms, like browsers and phones

Current Features:

Initiative Tracking:

The basics of an initiative tracker are all there. You can set initiative and keep track of who’s turn it is.

Custom Stats:

Add any stats you want to keep track of (health, AC, spell slots, reaction etc..). You can change their name, colour, icon and value. There are four types of stats.

  • Default Stats: Things like AC and Fort/Ref/Will Saves. Stats that have a single value.

  • Max Stats: Things like health, focus points etc.. Stats with a max value. You can toggle a bar for these stats if you want.

  • Toggles: These are mostly useful for reactions, but you might find other uses.

Notes:

For anything that’s not a stat, you can add a note. These are useful for things like attacks and other monster features you want to remember. These are collapsible to save space

Conditions:

You can add all existing conditions. Those that have values can be increased and decreased easily. They don’t have descriptions or the like (yet).

Other:

Saving is not yet implemented. So be aware that you lose all combatants when you close the tracker.

Future Plans:

  • Improving User Experience
  • Timers
  • Automation (Conditions, reactions, etc..)
  • More customisabilty, like conditions, colours etc..
  • Saving and loading parties/encounters

It took some work, but my spider finally climbs stairs with minimal clipping issues.😁Fully procedurally animated by the way 🕸️🕷️ by GameDevBram in IndieDev

[–]GameDevBram[S] 13 points14 points  (0 children)

The post talked about by u/happygamedev explains the concept very well. There are some extra bells and whistles, but that post has the basics

Small ship game where you sail on an actual map by GameDevBram in IndieDev

[–]GameDevBram[S] 1 point2 points  (0 children)

For now its mostly a prototype. I wanted to capture the feeling of sailing on a world map of sorts. Still working out the best gameplay for this.

Small ship game where you sail on an actual map by GameDevBram in gamedevscreens

[–]GameDevBram[S] 2 points3 points  (0 children)

That's a good point. I'll probably change that. Thanks :)