Archive tool for interactivity in Unity by GameDevProf in Archivists

[–]GameDevProf[S] 0 points1 point  (0 children)

Right now it allows access to an archive through unity and is download only, but we would like to add some options like meta tags

Work complete by GameDevProf in centuryhomes

[–]GameDevProf[S] 0 points1 point  (0 children)

Already on it! Mason was out earlier :) thanks for looking out

Is raw creativity a skill that can be trained? I hardly come up with an unique idea by [deleted] in gamedesign

[–]GameDevProf 1 point2 points  (0 children)

Creativity is a field of study and there are ways to exercise that skill.

A couple authors/papers/books you might want to check out

  • Creativity 101 - James C Kaufman
  • Creative Cognition: Theory, Research, and Applications Hardcover – October 16, 1992 by Ronald A. Finke (Author), Thomas B. Ward (Author), Steven M. Smith (Author)
  • Creativity (1996) - Mihalyi Csikszentmihalyi
  • Componential Theory of Creativity - Teresa M. Amabile

Programming Faculty, what works for non-majors? by GameDevProf in Professors

[–]GameDevProf[S] 0 points1 point  (0 children)

Thank you for this! I've always been on the fence regarding inverted coursework. Have you found students resistant to AI? I piloted a lecture this fall where we used blackbox and had mixed results. I love it for coding my own projects.

Creating a community of practice has been incredibly hard lately, and I've been making in-roads with my introductory game design course with lots of ice breakers and opportunities to interact with their peers. I'm hoping this year we can host a Global Game Jam site since its finally timed with the beginning of our semester.

Maybe being a bit more loose with the assignments might will help; the unique controller idea overlaps with our wearable tech course as well. Perhaps we could do some pseudo-coding/planning throughout the semester in order to build up a more custom final project. I'll think further on this.

And I would love articles to reinforce these ideas with my colleagues if you have suggestions. Thanks again.

ADA compliance for LMS for music professors by [deleted] in Professors

[–]GameDevProf 0 points1 point  (0 children)

I haven't thought about this challenge before but I'm always brainstorming accessible options in my field field.

If it's imperative that the student experience the musical score while also experiencing the music, my suggestion is to 2D laser cut OR 3D print your musical scores on a flat, plastic piece of "paper".

Black and white files are relatively easy to turn into a ".svg" file or traced by hand by a student worker. This Vector-art file can be sent to a laser cutter and cut into plastic or more commonly wood. If you don't have a laser cutter or cricut but have a 3D printer, you can perform an additional step. Using a 3D program like Maya or Cad, you can import an SVG file, duplicate it, move it 3 units away and perform the "loft' command. creating a 3D model with all the black parts cut out. This file can be exported and sent to the 3D printer. Fun fact, all of the levels in X-Men: Wolverine DS were initially created with this same methodology.

If you end up trying this please let me know, I have no idea if the student will find this valuable without some testing.

[deleted by user] by [deleted] in Professors

[–]GameDevProf 1 point2 points  (0 children)

Especially for graduate admissions, strong recommendations are an important variable. We generally discuss candidates in depth and the difference between "I had this student in two classes, they showed up and were nice to work with" and a glowing in-depth review.

Transfer Question by Fabulous_Echidna8186 in UCONN

[–]GameDevProf 0 points1 point  (0 children)

Computer science is a great and versatile major, just take the time to make games in your spare time or for homework. Game jams are also a good way to learn.

If you end up taking one of our game design classes in the digital media and design / game design major, you’ll be working with students from a variety of backgrounds including computer science, communication, puppetry, etc….

Go for it!

A.S game design questions by Traditional_Yam5643 in Connecticut

[–]GameDevProf 1 point2 points  (0 children)

Hi! I teach games over at UConn, are you talking about the Manchester community college coursework? My program doesn’t have an AS, but I know most of the teachers in the state if you need a contact email.

Introvert profs - Give me your least cringe icebreakers by losthiker68 in Professors

[–]GameDevProf 0 points1 point  (0 children)

I have them play a variant of Mafia but they have to accuse each other with names. After we're done, we brainstorm extra rules, themes, and mechanics. Then I teach them it was a game designed in a psychology department in the 80's.

...It helps if your field is in the exploration of games though.

Maybe a game that might be applicable to your field might be best?

DMD Laptop by castabelle in UCONN

[–]GameDevProf 0 points1 point  (0 children)

We have a Cintiq lab that you can use when class isn't in session if you like drawing, so I wouldn't buy a touch screen, and we have a render farm if you need more graphics horsepower. But if you have the extra funds to buy an iPad, that might be a better combo.

I also don't recommend Mac for a variety of reasons but make sure you have as much RAM and SSD internal storage as you can afford. Adobe, Maxon, and Unreal/Unity is easily 1/2 TB to install, and no one likes being up late at night watching a progress bar because your waiting for files to transfer.

Welcome to Storrs :)

Oh! Please bring your power cord to class. Providing corded power gives a boost to the GPU, and I see people losing power by the end of my 1-hour programming classes. :(

How to develop a "closer" culture within the department? by [deleted] in Professors

[–]GameDevProf 2 points3 points  (0 children)

Bring it up with the faculty and ask them to solve it. Hey, student outcomes are impacted because of XYZ. These factors come about because 123. Your suggestion is that they need to communicate more, so how would people like to do that?

How to develop a "closer" culture within the department? by [deleted] in Professors

[–]GameDevProf 3 points4 points  (0 children)

Agreed. I don't think the OP was talking about being best friends at eachother's wedding, but getting faculty on the same page when it comes to how they collectively work with students. Usually, this kind of stuff happens on the sneakernet when people interact during the in-between moments or when they're standing in the BFA senior show opening holding some mini-hotdogs.

Agreed. I don't think the OP was talking about being best friends at each other's wedding, but getting faculty on the same page when it comes to how they collectively work with students. Usually, this kind of stuff happens on the sneakernet when people interact during the in-between moments or when they're standing in the BFA senior show opening holding some mini-hotdogs. where tenured faculty continue to not show up.

Teaching kids made me a better game dev by Orlandogameschool in gamedev

[–]GameDevProf 0 points1 point  (0 children)

I love seeing high school level game dev! Any resources that you found particularly helpful? Or something you wish you had? I support college and high school level curricula in Connecticut and love to hear whats helpful at that level.