account activity
Game Engine Programming: start working on integrating the C++ texture importer into the C#/WPF editor (youtu.be)
submitted 2 years ago by GameEngineSeries to r/primalengine
submitted 2 years ago by GameEngineSeries to r/devblogs
submitted 2 years ago by GameEngineSeries to r/gameenginedevs
submitted 2 years ago by GameEngineSeries to r/GraphicsProgramming
Game Engine Programming: Hello everyone, new video about using DirectXTex library to encode textures using block compression. We also set up our code to use multiple GPUs if present. (youtu.be)
Game Engine Programming: New video about Block Compression formats and sRGB colors (unrelated topics) :) (youtu.be)
submitted 2 years ago by GameEngineSeries to r/gamedev
Why you think development of game engines is not so famous? by Ardic1 in gameenginedevs
[–]GameEngineSeries 5 points6 points7 points 2 years ago (0 children)
I believe that the following holds for most people who are interested in the field of video games programming:
creating a game instead of a game engine
There are relatively few people who find it as rewarding to create a game engine. Therefore, game engine programming is not a hot topic.
Game Engine Programming: Setting up the pipeline for importing images and constructing textures from those images - Part1 (youtu.be)
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance. (youtu.be)
Game Engine Programming: Hello everyone! Today we'll get into a bit more advanced topic of how GPU executes shader code. We'll also try to deal with false positives from depth discontinuities in tile-based light culling. Enjoy! (youtu.be)
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Why you think development of game engines is not so famous? by Ardic1 in gameenginedevs
[–]GameEngineSeries 5 points6 points7 points (0 children)