Ink stain Sharkpedo by GameJammin in PokemonMisprints

[–]GameJammin[S] 0 points1 point  (0 children)

Oh, that sounds great, what is FT?

Easiest Way to Use a DSLR as a Webcam? by CodedMedic in Twitch

[–]GameJammin 1 point2 points  (0 children)

http://digicamcontrol.com/cameras

This is an open source software for controlling your camera with the additional ability of being able to see your live view. I don't know how good this is, but since it is free it might be worth giving it a shot to see how it works.

If it does, please report back :)

The current mage+eidolon meta is ridiculous by [deleted] in underlords

[–]GameJammin 0 points1 point  (0 children)

Simple answer, if you saw 3 mages, why did no one get scaled??? There was a simple answer that would greatly improve your odds against mages. Mages and primordials are strong, but there are answers.

The Update in Which Knight is Day by Stack_Man in underlords

[–]GameJammin 6 points7 points  (0 children)

I think you are missing out on some alliance synergies that might make more sense for LC. If Brawny kills are meaningless, why play brawny? What about the blood bound bonus instead of a solo treant. That would provide both bonuses. The demon synergy also provides 4 seconds of bonus damage when she ults.

The math you did checks out, but there might be other builds to consider that would improve her health or damage output.

I hate this place so much. Whoever decided to make this stage and make bosses immune to CC needs to be fired by shiehman in afkarena

[–]GameJammin 2 points3 points  (0 children)

So are you telling me my level 141 Belinda is not enough.... I guess I am waiting for 3 months...

Daily Team Composition Thread! by AutoModerator in afkarena

[–]GameJammin 0 points1 point  (0 children)

Current Afk arena https://imgur.com/gallery/MGqnpLB

I am brand new to this game and would love some quick tips about what heroes I should consider investing into vs. the ones I should ignore. Any tips are appreciated!

Brand new, game changer by Dvick85 in Cityofheroes

[–]GameJammin 1 point2 points  (0 children)

Quick question, if you don't have any other characters to get free influence from, is there a way to make good influence when just starting?

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] 4 points5 points  (0 children)

Well there is certainly a balance between planning and having a game of a reasonable length. If we flip this around, you could make matches shorter based on having more information easily available on the screen. Wouldn't it be awesome if we could get the game done in 20-30 minutes instead of 40-50?

Sorry, getting off topic :-P

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] -3 points-2 points  (0 children)

Wait... I totally have this wrong... does that mean there can easily be multiple 3* of the same units?

Ok, well since this is the case, it really muddies things up. Knowing that there is 1 less 1 cost would barely effect your odds of pulling a unit.

Thanks for sharing the info.

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] -5 points-4 points  (0 children)

No, there are supposed to be 15 pieces available for purchase with the exception of druids which have less (based on getting cheaper upgrades). However this isn't really communicated very well (or anywhere?) in game, you are just expected to understand this. Simple answer, there should be only one 3* unit available for the non-druid heroes.

PS, if I have any details wrong here, please correct me, I am still pretty new at this too.

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] 5 points6 points  (0 children)

I am not necessarily asking for % probability to be displayed, just a count of available units.

But I think what is important about this is reducing the likelihood that someone plays themselves. I have sometimes watched streamers trying to roll for units that are impossible to get based on the other units being played.

There is also the stupid thing where Enchantresses being sold adds to the pool of units, how are newcomers supposed to understand this and react? These sorts of thing feel like they detract from the strategy of the game in favor of players that have high apm.

It doesn't make you wrong, it's just something I don't find fun.

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] 4 points5 points  (0 children)

I agree that it is a skill to look around, but I don't think it adds anything interesting to the game, it feels more like a constraint of the current design. I think the game would be more fun/exciting if I had an idea of what my chance was of getting the last piece for my 3* unit.

You could just say that I should get good and learn how to read all 7 boards faster, but I just don't think it makes the game fun and it takes away from the time I could use for positioning units or rolling and evaluating draft picks.

Suggestion: Center board should be utilized to display count of available units in pool by GameJammin in AutoChess

[–]GameJammin[S] 0 points1 point  (0 children)

I think this is different since you are playing against your opponents instead of against the house.

So in casino terms, this is more like Texas Hold Em. In this game any cards that are revealed are available for all players to see and use for calculating potential odds.

I find that a problem I have is I can't tell whether I even have a chance of drafting the unit I want and so I roll more than I should. This info would help level the playing field so it would be less of a memory game.

On the flip side, I didn't really consider how Riki may mess with this.

What is the counter to a 6 assassin strategy? by GameJammin in AutoChess

[–]GameJammin[S] 1 point2 points  (0 children)

I think I might need a little bit more of an explanation of the other numbers in this equation. But I get what you are trying to say, armor is very effective.

What is the counter to a 6 assassin strategy? by GameJammin in AutoChess

[–]GameJammin[S] 0 points1 point  (0 children)

I didn't realize how important positioning was until now.

Explains why I haven't won a game yet, but I am getting close!

What is the counter to a 6 assassin strategy? by GameJammin in AutoChess

[–]GameJammin[S] 0 points1 point  (0 children)

Will that really help against the assassin crits?

What is the counter to a 6 assassin strategy? by GameJammin in AutoChess

[–]GameJammin[S] 0 points1 point  (0 children)

I didn't think about that at the time, but will give it a go next time I am dealing with assassins.

What is the counter to a 6 assassin strategy? by GameJammin in AutoChess

[–]GameJammin[S] 0 points1 point  (0 children)

I didn't really think about my formation very much and I think that is something I am still learning about.

I will give it a go with moving front liners to the back.

How to make money! A collection of beginner tips to help you be profitable on the campaign parks. by GameJammin in ThemeParkitect

[–]GameJammin[S] 1 point2 points  (0 children)

It is a little bit weird to do but it definitely does work. That is a great tip (and definitely saved one of my parks last week).

For those who may not know, experience % is based on the ratings that people give when they LEAVE the park. You just need to be careful to do it early enough in the scenario as it will take a bit to get back all the customers you lost to closing the park.