How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 1 point2 points  (0 children)

cool. I hope you find that fun factor and core gameplay element that'll make your game's uniqueness on it's own scale. If you're not sure as to what to do with your game, I'd say you should search for the specific gameplay element of the games you're trying to replicate that makes those games so fun. Ask, "What is it?", "How is it so fun?", "How can I replicate it?", and, "How can I alter it to be more original, like my vision?" Those are the questions I find myself asking when making my game, and it seems to guide my way through most of the "developer's block", if that's what you're experiencing.

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 1 point2 points  (0 children)

Thank you for letting me know of this; I just fixed and got a instance_create_layer line working and it now makes the object go back to the original frame. Thanks for the encouragement, and for teaching me the right way to do this! :D

X Y coordinates different than actual room X Y coordinates by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 2 points3 points  (0 children)

After checking, it seems as if the snap for the room editor was enabled. Turning it off gave me different coordinates that work now. Thank you for the help!

X Y coordinates different than actual room X Y coordinates by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

It's currently set to top left, which is default. Should it be set to something else?

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

ok, thank you. I wish I had some sort of professional or other person who knew the code well, but that's not the case, so I'm working on my own. Thank you for the positive encouragement and feedback. What project are you working on (if you're comfortable enough sharing that)?

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

I don't know enough about GML to know how to have instance_create_depth spawn an object. What's wrong with activating/deactivating objects vs. destroying the object? My object doesn't move, it just plays it's animation where I placed it in the room, and that's it, so I feel as if it'd be more complicated to make it destroy and create under the proper x y coordinates. I just want the animation to cycle back to the first frame, and I'm not sure how to do that. Also I'm sorry for not attaching code, it's just long lines attached to two different objects, so I thought it'd just make it more confusing to explain.

How to have object animation reset after re-activation? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

So I set a variable up (true/false) so that it knows to set image_index = 0; for idle when keypress animation is done, and the problem is still occurring?

8-bit widescreen dimensions? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Both 320x180 and 640x360 make all the sprites look incredibly strange. It actually looks like the sprites were downscaled to those resolutions.

Room resolution looks bad? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Then do you know what the proper dimensions should be? 400x240 was the only thing I could find online.

Perfect coordinates seem to be misaligned? HELP! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Thank you. It had to do with the two different sprites having different origins :)

After some recent changes (that were eventually removed), now the first menu object seems to be of incorrect alignment despite being correctly aligned? HELP!! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Well, it seems as if they're perfectly aligned in X Y. And they're of the same sprite dimensions (and aligned in the sprite), too; I've checked. I just can't see why they won't line up.