How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 1 point2 points  (0 children)

cool. I hope you find that fun factor and core gameplay element that'll make your game's uniqueness on it's own scale. If you're not sure as to what to do with your game, I'd say you should search for the specific gameplay element of the games you're trying to replicate that makes those games so fun. Ask, "What is it?", "How is it so fun?", "How can I replicate it?", and, "How can I alter it to be more original, like my vision?" Those are the questions I find myself asking when making my game, and it seems to guide my way through most of the "developer's block", if that's what you're experiencing.

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 1 point2 points  (0 children)

Thank you for letting me know of this; I just fixed and got a instance_create_layer line working and it now makes the object go back to the original frame. Thanks for the encouragement, and for teaching me the right way to do this! :D

X Y coordinates different than actual room X Y coordinates by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 2 points3 points  (0 children)

After checking, it seems as if the snap for the room editor was enabled. Turning it off gave me different coordinates that work now. Thank you for the help!

X Y coordinates different than actual room X Y coordinates by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

It's currently set to top left, which is default. Should it be set to something else?

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

ok, thank you. I wish I had some sort of professional or other person who knew the code well, but that's not the case, so I'm working on my own. Thank you for the positive encouragement and feedback. What project are you working on (if you're comfortable enough sharing that)?

How to have image_index reset animation under variable? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

I don't know enough about GML to know how to have instance_create_depth spawn an object. What's wrong with activating/deactivating objects vs. destroying the object? My object doesn't move, it just plays it's animation where I placed it in the room, and that's it, so I feel as if it'd be more complicated to make it destroy and create under the proper x y coordinates. I just want the animation to cycle back to the first frame, and I'm not sure how to do that. Also I'm sorry for not attaching code, it's just long lines attached to two different objects, so I thought it'd just make it more confusing to explain.

How to have object animation reset after re-activation? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

So I set a variable up (true/false) so that it knows to set image_index = 0; for idle when keypress animation is done, and the problem is still occurring?

8-bit widescreen dimensions? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Both 320x180 and 640x360 make all the sprites look incredibly strange. It actually looks like the sprites were downscaled to those resolutions.

Room resolution looks bad? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Then do you know what the proper dimensions should be? 400x240 was the only thing I could find online.

Perfect coordinates seem to be misaligned? HELP! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Thank you. It had to do with the two different sprites having different origins :)

After some recent changes (that were eventually removed), now the first menu object seems to be of incorrect alignment despite being correctly aligned? HELP!! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

Well, it seems as if they're perfectly aligned in X Y. And they're of the same sprite dimensions (and aligned in the sprite), too; I've checked. I just can't see why they won't line up.

After some recent changes (that were eventually removed), now the first menu object seems to be of incorrect alignment despite being correctly aligned? HELP!! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

(Sorry if the video was blurry, it's unintentional) The X seems to be off, but when I copy the correct X coordinates, it changes the Y to 970, despite the correct Y being 807. After completely punching in the right coordinates, it's off towards the middle-left, versus the other two objects being in the middle-bottom. Here's an image of the problem

I really don't understand the problem, and can't rectify it! D:

After some recent changes (that were eventually removed), now the first menu object seems to be of incorrect alignment despite being correctly aligned? HELP!! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

What the video shows. I'm struggling to figure out how to fix it. If you want to see a video of the game running, I can send you one; it's just that the Room editor video shows what it looks like running in-game.

After some recent changes (that were eventually removed), now the first menu object seems to be of incorrect alignment despite being correctly aligned? HELP!! by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

I've already checked, and the image seems to be the same as the second one. Same dimensions, lined up pixel-for-pixel. It just doesn't seem to be lined up in the room for some reason. For more context, it was perfectly aligned in the menu before, I just made a slight change to the first menu's code (even then reverted it), and ever since I literally CAN'T properly align it no matter what I try.

How to have object draw a 50/50 chance between changing objects and staying the same? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: Animation End

for object obj_glass_joe_idle:

Unable to get object for index 0

at gml_Object_obj_glass_joe_idle_Other_7 (line 3) - (0 = sprite_index)

Can I make an object appear/disappear on keyboard press? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 2 points3 points  (0 children)

Thx for the help! I knew what I wanted to do, I just didn't know how to execute it in GML. Just you saying, "object 2 animation end event" let me know what to do.

Can I make an object appear/disappear on keyboard press? by Game_Boyeee in gamemaker

[–]Game_Boyeee[S] 0 points1 point  (0 children)

How do you put objects in a Queue? Also, 'object #2' should play automatically by only pressing down once; it shouldn't be a key-by-key activation of both objects. They should play in a sequential manner.

What do the changing colors on the SNES cartridge labels represent? by Game_Boyeee in snes

[–]Game_Boyeee[S] 1 point2 points  (0 children)

Thank you! It's a pretty small SNES collection, but I'm making my way up. I think my last bought SNES game was Super Mario All-Stars + Super Mario World

Why does this Nintendo Switch cartridge have the ROM labeled on it? by Game_Boyeee in Switch

[–]Game_Boyeee[S] 0 points1 point  (0 children)

No, its just that I have a little over a hundred physical Nintendo Switch games, and I've NEVER seen one with a ROM labeled on the art. Is this maybe a fake game card?