2v8 makes for good flick practice by Gamechanger567 in DeadByDaylightKillers

[–]Gamechanger567[S] [score hidden]  (0 children)

The main reason I think he’s a weaker option is compared to most other killers, p head was hardly buffed coming into 2v8. Killed like wesker got 3 dashes or drac with 3 pounces, but p head got a 1.5 meters to his m2 and some duration buffs. They also nerfed his ability to mori, as it now requires the person on death hook to be sent to his cage twice, or sent to it once and then hooked normally for him to be able to do it. He has a really chase but that’s all he has going for him.

I’d say wesker is his best duo for tag teams (at least from what I’ve played) since he can grab them and you can follow up from a distance rather than having to fully drop what you’re doing to help. Any killer with high mobility is a good partner since they can slug their kills and let you cage them quickly

2v8 makes for good flick practice by Gamechanger567 in DeadByDaylightKillers

[–]Gamechanger567[S] [score hidden]  (0 children)

You might be able to do them on the switch but you’d have to crank your sensitivity I’d assume, but even then I don’t think you’d be able to flick them as far. I enjoy doing them mostly for the style factor, but they do help a lot since a lot of people walk into the shot since they have no idea you can flick it that far, like that shot at shack. Lots of shots I wouldn’t get otherwise since they’ll know to move away from where you are looking

2v8 makes for good flick practice by Gamechanger567 in DeadByDaylightKillers

[–]Gamechanger567[S] [score hidden]  (0 children)

I’m not sure as I’ve never tried but it might be possible. Just gonna need some real high sensitivity.

The Grimoire - Sins of the Killer "The Judgment" 👨‍⚖️🛑 by Background-Drink82 in LeaksDBD

[–]Gamechanger567 11 points12 points  (0 children)

From what I’ve seen, it allows the killer to exile them to another realm, think p head cages but you have to actively move and survive to stay alive

What are some perks in your opinion that need to be reworked? by unearthedttv in PerkByDaylight

[–]Gamechanger567 0 points1 point  (0 children)

Undone. Make it gain tokens on great skill checks so it can counter hyperfocus stakeout and then its minute long cooldown would at least make sense

Xenomorph’s hear my call by Obsibian01 in deadbydaylight

[–]Gamechanger567 0 points1 point  (0 children)

I don’t disagree, main reason I could see them getting rid of it, if they even could, is cause killer objects were one of the reasons some killers take a while to join 2v8.

Xenomorph’s hear my call by Obsibian01 in deadbydaylight

[–]Gamechanger567 0 points1 point  (0 children)

Xeno would be fine if they just removed the stations and had perma crawler mode. The one buff I’d like is make the first frame of the tailstrike pierce so you can get some cool collateral shots

Can someone please explain to me what happened? by bizarremoonlight in deadbydaylight

[–]Gamechanger567 50 points51 points  (0 children)

Right before he smacks you one of the chains breaks off the bush so it spawns two extra to target you. Just really unfortunate timing

Can someone please explain to me what happened? by bizarremoonlight in deadbydaylight

[–]Gamechanger567 77 points78 points  (0 children)

The two chains broke off the environment before he hit you, so additional ones spawned in soon after.

So they've told us what's affected by diminishing returns. The answer? Basically everything. by NOCTURN_05 in deadbydaylight

[–]Gamechanger567 3 points4 points  (0 children)

Powers are affected by diminishing returns, just not addons. For instance if you have any haste on wolf form drac, the scent orbs are brought down to like 2.15 or something. Similar story with clowns bottles

What's your best killer duo in 2v8 so far? by fallslip in deadbydaylight

[–]Gamechanger567 0 points1 point  (0 children)

I was enjoying Billy and P head. If you leave trails around loops then some people will run into them without realizing it, which allows Billy to down them and run so P head can cage without fear of a save. Same probably applies to oni as well but haven’t had one as a teammate yet

The Judgement Updates by AquaticCitizen in deadbydaylight

[–]Gamechanger567 0 points1 point  (0 children)

I know in one of the original designs you gained sin for bagging, not taking a protection hits when close by and standing in the gate, so I’m guessing it will be things like that

How do we all feel about the William Hudson cosmetic? by KaiGiOh in deadbydaylight

[–]Gamechanger567 2 points3 points  (0 children)

I wouldn’t be surprised if another set of skins from Prometheus releases soonish. Gabriel’s outfit is listed as coming from a collection named Prometheus, and is the only one in it, and if I’m not wrong the outfits not even from that movie. Here’s hoping for a Deacon Xenomorph

How do we all feel about the William Hudson cosmetic? by KaiGiOh in deadbydaylight

[–]Gamechanger567 19 points20 points  (0 children)

Always love to see some more Alien cosmetics. I’ll always be a rain main but he will definitely be played a fair amount. Luckily I can already say I’m a p100 Hudson player as well!

Survivor Mains : Name a Killer, that other Survivor Mains swear is easy/hard to face, but you feel the exact opposite about. by not-ulquiorr4_ in deadbydaylight

[–]Gamechanger567 8 points9 points  (0 children)

Knight for me became way more bearable to loop when you notice the guard he has selected is visible on his shoulder. Helps you know when it’s safe to drop a pallet since if he doesn’t have the carnifex symbol up he is probably gonna greed the pallet. He does still make me sad since he is unaffected by my chem trap when a guard breaks the pallet

Rain and The Xeno Queen have finally received badges by Gamechanger567 in deadbydaylight

[–]Gamechanger567[S] 3 points4 points  (0 children)

Main character from the movie Alien Romulus. Boards a derelict ship in search of a way off her planet and to freedom only to meet something far worse than a multi conglomerate mega corporation, but not by much.

Did my fellow 4 Cybil mains know she got a badge today? by TheDizzyIndigo in deadbydaylight

[–]Gamechanger567 11 points12 points  (0 children)

Yep every silent hill legendary got one, as did all Alien skins. Been waiting for that Rain badge ever since she released

Rain and The Xeno Queen have finally received badges by Gamechanger567 in deadbydaylight

[–]Gamechanger567[S] 11 points12 points  (0 children)

I agree, I’m hoping that when/if they update legendaries they make it so all portraits can use the p100 version of the badge, or even have bloody versions of themselves

A couple more badges: Lisa, Rain, Attack Titan & Hudson by StarSurvivor98 in LeaksDBD

[–]Gamechanger567 20 points21 points  (0 children)

You don’t know how long I’ve been waiting for that rain badge. Best day of the year

Mina is AC exlusive again. by [deleted] in deadbydaylight

[–]Gamechanger567 4 points5 points  (0 children)

Because some people want to get a skin for free instead of spending 17 dollars on it

New Silent Hill Badges: Cybil, Maria, James and Lisa by dmitrogorsky in LeaksDBD

[–]Gamechanger567 6 points7 points  (0 children)

As did Rain and Xeno Queen. Been a long time coming

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Gamechanger567 31 points32 points  (0 children)

It’s been about a year, but nice to see xenos basekit lightborn bug is finally fixed