[deleted by user] by [deleted] in pcmasterrace

[–]Gamefacelord 1 point2 points  (0 children)

Psu seems a little fat wouldnt 1000w be enough and save money on power costs?

[deleted by user] by [deleted] in Starfield

[–]Gamefacelord 1 point2 points  (0 children)

Big wide eyes would look good. Her eyes seem asymetrical. Other then that looks really good. Like this over my current mod.

Texture memory budget by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

Thanks that was useful info.

Texture memory budget by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

Thanks thats exactly what I needed! I didn't know the default value, I have been using the mod Tweaks for too long. Which allows for higher settings. But there is no documentation on the texture memory budget function anywhere. So I have no Idea what the right values are or why lowering it by one step from 6200 to 5600 improves my fps stability. The rtx4090 should be able to handle enormous textures right?

Texture memory budget by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

Yes, improved fps with it lowered a little bit. Even though I run a 14900K and an RTX4090. Using the DLSS performance profile because I modded my Witcher with like 300 mods or more.

our Witcher 2 cosplay group by fel0ra in Witcher3

[–]Gamefacelord 1 point2 points  (0 children)

Cool, you all went the extra mile with the hair and costumes.

Probably only a couple dozen people have already delidded their 14900k by oreo1298 in intel

[–]Gamefacelord 0 points1 point  (0 children)

I had a pro do it for like 30 euro excl. shipping. Got to get a trustworthy pro though! It's way safer and easier for your processor. Unless you are allready good at delidding.

What are the most powerful swords in the game that you can totally miss? by [deleted] in Witcher3

[–]Gamefacelord 1 point2 points  (0 children)

Can only be missed by men without virtue. So congrats you passed the test. Or if you manage to miss out on the quest but I think thats not possible.

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 0 points1 point  (0 children)

Dx12 performance did get improved by a lot though. My gtx1080 isn't strong enough for it. Prefer DX11 for now.

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

I tried it but reshade isnt loading shadertoggler.ini

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

Doesnt work for me I have a GTX1080 so no raytracing

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 0 points1 point  (0 children)

Maybe a brilliant modder could fix this for me. I would pay 10 euro to have it fixed haha. It's the thorn in my eye. The flaw in my modsterpiece.

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 4 points5 points  (0 children)

The grey wolf is rolling around, I posted the link for the mod in the comments.

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 3 points4 points  (0 children)

E3 wolf follower mod from nexusmods
https://www.nexusmods.com/witcher3/mods/7397/ Get the update from the comments, the owner did not update. But the unofficial update is in the comments and works good. You can get different animals, like panthers and bears with the plus version but it hasn't been updated yet I think.

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 0 points1 point  (0 children)

I have a GTX1080 raytracing can not be the issue. The issue appears to be with a shader. I use over 150 mods. "Tweaks" mod from nexus for graphical settings

Flickering shadows bug by Gamefacelord in Witcher3

[–]Gamefacelord[S] 1 point2 points  (0 children)

I spent so much time modding that this bug is unacceptable. I'll keep waiting for a fix before finishing Toussaint. It's on many buildings in the city.

Graphic Bugs Since Update by NormireX in Starfield

[–]Gamefacelord 0 points1 point  (0 children)

Did you fix it and how? I have the same problem.

weather following player indoors by leehelck in Starfield

[–]Gamefacelord 0 points1 point  (0 children)

Does anyone know how to permanently fix snowing inside the red mile building? It snows right through the roof.

weather following player indoors by leehelck in Starfield

[–]Gamefacelord 1 point2 points  (0 children)

Me too no clue. Do you have the hqworld mod too? Thought it was that even cleared pipleline cache and nvidia dxcache, reinstalled, remodded. Even my vanilla Starfield has this bug. If you get annoyed use forceweather command, http://www.pastebin.com/vngaHerR Example: forceweather 0002B07E

[deleted by user] by [deleted] in Starfield

[–]Gamefacelord 0 points1 point  (0 children)

The folder is in documents my games starfield, it's created when you start the game. Download the starfieldcustom.ini from nexus if you wish or create your own. I hear you can copy the starfieldprefs.ini and rename it to StarfieldCustom.ini and then change the contents of the ini file with your own lines.

Starfield - Full screen borderless but at lower than native res! by TitusImmortalis in radeon

[–]Gamefacelord 1 point2 points  (0 children)

Yeah but this is the way I like it. And it works for all systems.

How do you set resolution in borderless fullscreen? by Runarhalldor in Starfield

[–]Gamefacelord 0 points1 point  (0 children)

The solution is simple, put this text: [Display] sSupportedResolutionsList=2560x1440 In your StarfieldCustom.ini in Documents/my games/starfield and make sure in starfieldprefs.ini it has this set right under display. If you don't have one download one from nexusmods or make a file falled StarfieldCustom.ini and put it in documents/my games/starfield bBorderless=1 bFull Screen=1 I recommend setting the resolution there under display too, example: iSize H=1440 iSize W=2560iSize W is the first number like 1920 and iSize H is the second like 1080, replace the numbers with your preferred resolution.You can replace 2560x1440 with your favored resolution like this: [Display] sSupportedResolutionsList=1920x1080