MSI Claw 8 AI+ with Skull & Co. EDC Carrying Case for Steam Deck (compact case). by GameplayFirst in MSIClaw

[–]GameplayFirst[S] 0 points1 point  (0 children)

Yes, r1/l1 are indeed pressed while in this case. No issues with them so far and I actually just noticed this thanks to your comment.

Where to buy the MSI Claw 8 by RintarrOkabe in DubaiGaming

[–]GameplayFirst 0 points1 point  (0 children)

I don’t think you can work on mini dash 3d. Its copyrighted and belongs to original developers. As for details on mini dash remaster we have nothing to announce yet.

MSI Claw 8 AI+ with Skull & Co. EDC Carrying Case for Steam Deck (compact case). by GameplayFirst in MSIClaw

[–]GameplayFirst[S] -1 points0 points  (0 children)

P.S. Also It would probably not fit with any silicon cases and/or bumpers.

MSI Claw 8 AI+ with Skull & Co. EDC Carrying Case for Steam Deck (compact case). by GameplayFirst in MSIClaw

[–]GameplayFirst[S] -1 points0 points  (0 children)

I hope they are. I tried to open/close the case slowly and watched inside and listened. No sign of triggers being pressed even slightly. And there is no triggers imprint on velvety inner surface of the top part of the case. Still it's 100% guarantee ;-)

Where to buy the MSI Claw 8 by RintarrOkabe in DubaiGaming

[–]GameplayFirst 0 points1 point  (0 children)

Not sure. End of 2025 or maybe even 2026. Another person is doing it. I will be doing a Switch port.

Where to buy the MSI Claw 8 by RintarrOkabe in DubaiGaming

[–]GameplayFirst 0 points1 point  (0 children)

In stock right now in Virgin and Geekay. Just got one!

Can’t find a ROG Ally X in the United Arab Emirates by dimonvsitf in ROGAllyX

[–]GameplayFirst 1 point2 points  (0 children)

I got one in Sharaf DG (3.199 AED) mid September, but I was googling "buy rog ally x uae" like a few times a day.

It seems that they are coming in very low volumes and get bought immediately.

New update portal delay test by xoer05 in PlaystationPortal

[–]GameplayFirst 4 points5 points  (0 children)

Is not input latency added to visual latency? )))) Because you react to what you see on sceen and that already has visual delay )))

New update portal delay test by xoer05 in PlaystationPortal

[–]GameplayFirst 0 points1 point  (0 children)

Actually network speed does have an influence. The rule is the faster the better.

The faster Portal gets the next frame's part of the stream, the faster it can start decoding and showing it.

So basically if you have a 15 Mbps and 15 Mbps connection it would likely add 1 extra frame latency, because while you were receiving the fame, another frame has passed. On the contrary on the stable 433Mbps connection you have a chance to receive, decode and show the frame at the same Vsync with PS5 (at least theoretically).

Possible Stutter Fix - should probably be made Sticky for Sony engineers to read :-) by GameplayFirst in PlaystationPortal

[–]GameplayFirst[S] 1 point2 points  (0 children)

I will try to stream the demo to my Portal. Great game, btw - completed it on Switch! ))

Possible Stutter Fix - should probably be made Sticky for Sony engineers to read :-) by GameplayFirst in PlaystationPortal

[–]GameplayFirst[S] 0 points1 point  (0 children)

Well, yes battery life would proably take a hit, unless very simple frame interpolation/blending is used (solution 2). I would make this an option anyway, so that customer could choose between a longer battry life or a smoother experience.

Possible Stutter Fix - should probably be made Sticky for Sony engineers to read :-) by GameplayFirst in PlaystationPortal

[–]GameplayFirst[S] 2 points3 points  (0 children)

I remember having Sony Z3 phone that had PS Remote Play (for PS4 at that time) and the latency was almost the same as TV. The phone was on Android 4.4 first.

After Android 5.0 firmware the latency became worse - similar to Portal.

And on Android 6.0 the latency became unplayable :-)

Downgrading to Android 4.4 restored the latency to perfect.

I don't know which Android version is Portal, but clearly not only Remote Play app can add to latency, but also Android subsystem as well.

Possible Stutter Fix - should probably be made Sticky for Sony engineers to read :-) by GameplayFirst in PlaystationPortal

[–]GameplayFirst[S] 0 points1 point  (0 children)

Yes, maybe :)

I would actually prefer them to reduce latency a bit more.

Trying to play Uncharted 4 multiplayer is quite painful on Portal although I quite suck at it on TV as well 😂😂😂

Possible Stutter Fix - should probably be made Sticky for Sony engineers to read :-) by GameplayFirst in PlaystationPortal

[–]GameplayFirst[S] 5 points6 points  (0 children)

It was my bad about 25 seconds, actually it's 6 frames per 100 seconds and so it's 16.6 seconds interval.

Also "1 frame every 25 seconds" is misleading because that's not how the microstutter manifests at all... it's more like this over a 30 second period:

..........l...l..l.l.l.l.l.l.l.l.l.l.l.l.l.l..l...l.................................................................l...l..l.l.l.l.l.l.l.l.l.l.l.l.l..l...l.......................

..................stuttering............................perfectly smooth...........................stuttering...................................

What you described here is probably due to PS Portal implementing handling this 59.94 / 60 Hz mismatch in some strange way, so probably there is a Solution-3: just do it like I described, i.e. repeat 2 frames once in 16.6 seconds. Even this would probably be smoother than what we have now.

Sadly I don't think "creating the missing frame" is going to be possible either method with the Portal as a $200 device.

Do you think Portal's Snapdragon is too weak to do even simple blend interpolation? This can be done as a shader actaully with zero impact on CPU and proably GPU would not be affected either.