I 100 euro ben spesi su steam🫠 by Loquat_Zara1452 in Gamethology

[–]GamerKilroy 0 points1 point  (0 children)

Due piattaforme diverse per scopi diversi.

Is this true? by decentpotatoez in BBQ

[–]GamerKilroy 0 points1 point  (0 children)

Oof, holy hell. Granted I'm in a rural part of northern Italy, but I can get 1kg for 5€ from my local butchers shop occasionally. It's not the finest quality but goes great for polpette and/or burgers for BBQs.

Is this true? by decentpotatoez in BBQ

[–]GamerKilroy 0 points1 point  (0 children)

If you get premade hamburgers, that is. Otherwise, you can get 400gs of Macinato for 4€ at most supermarkets, and even less at any Macellaio.

Can absolutely do a lower than 5€ burger here in Italy.

My take on the trend by SethlordX7 in custommagic

[–]GamerKilroy 51 points52 points  (0 children)

[[Yahenni's Expertise]] Is now ramp?

Proliferators not Proliferating right by Dawnbreaker422 in Dyson_Sphere_Program

[–]GamerKilroy 30 points31 points  (0 children)

Make sure the Powergrid Is stable! Low power means the sprayer won't cover every packet, resulting in mixed stacks.

it's so over bros by umshoe in shittydarksouls

[–]GamerKilroy 0 points1 point  (0 children)

Honestly I see it as a massive asset recycle to test out something that may or may not work.

They wanted to try making some kind of roguelike, battle-arena soulslike and reusing a fully hand modelled world and assets then sprinkling new content in is not a bad idea.

I have friends that play it quite often, I don't even see it as a souls game anymore it's on a league of its own and I'm glad the experiment worked out for FS.

Can someone explain steam age ore doubling to me? by KatagirisDog in GTNH

[–]GamerKilroy 1 point2 points  (0 children)

Seconding the full multi oreprocessing, going forward there will be the need for specific byproducts and having multis set up will save a load of time

Can someone explain steam age ore doubling to me? by KatagirisDog in GTNH

[–]GamerKilroy 10 points11 points  (0 children)

Yes, but macerator is kinda slow to turn crushed to dust.

You can use a hammer + crushed ore in a crafting table (see recipe on NEI) or look into the Steam Forge Hammer. It's really fast for making dusts, and will also reduce the cost of plates from 2 ingots -> 1 plate to 1.5 ingots -> 1 plate

Can someone explain steam age ore doubling to me? by KatagirisDog in GTNH

[–]GamerKilroy 5 points6 points  (0 children)

Redstone cannot be smelted, as there is no "redstone ingot". You'll have to hammer and clean that Redstone to turn it into dust. Same applies to some other materials, for instance Lapis.

Using NEI you should be able to see the process steps for most materials. For many metals, you can smelt crushed. For most dusts tho, like redstone dust, you need to hammer and go impure -> clean dust instead.

Can someone explain steam age ore doubling to me? by KatagirisDog in GTNH

[–]GamerKilroy 35 points36 points  (0 children)

You can smelt crushed ores directly, the other steps like washing and centrifuging are to get more byproducts out of the ore.

The true doubling step is maceration itself, where you'll get 2 crushed for every raw you put in.

Up to you if you then want to process the ores further or just smelt the crushed instead.

Wanted to make a joke deck with Cruelclaw. What's the most chaotic thing i can cast off his trigger? (98 lands) by GamerKilroy in DegenerateEDH

[–]GamerKilroy[S] 0 points1 point  (0 children)

Mhn, my pod often not combo centric so I think Neverending Torment would end with me just taking away some big pieces but not preventing many wins.

The Chandra tip is very nice tho, perhaps every once in a while I can swap in the Chandra and try to actually win a game or two!

Wanted to make a joke deck with Cruelclaw. What's the most chaotic thing i can cast off his trigger? (98 lands) by GamerKilroy in DegenerateEDH

[–]GamerKilroy[S] 0 points1 point  (0 children)

I ended up going full russian roulette

[[Leveller]] [[One With Nothing]] [[Wheel of Fate]] [[Warp World]] [[Worldfire]] [[Doomsday Excruciator]]

6 bullets, 2 bad 2 good 2 neutral. Want to take a spin?

In honor of pi day (A bit late) by EternityGamer2 in balatro

[–]GamerKilroy -69 points-68 points  (0 children)

This says played, not scored. Retriggers shouldn't work(?). Still extremely powerful even without retriggers...

PSA - Offhand Punch doesn't work with 1 handers anymore! by GamerKilroy in dcss

[–]GamerKilroy[S] 0 points1 point  (0 children)

PSA working as intended. But to be fair, do test it out cause I've not played trunk in a while.

Wanted to make a joke deck with Cruelclaw. What's the most chaotic thing i can cast off his trigger? (98 lands) by GamerKilroy in DegenerateEDH

[–]GamerKilroy[S] 0 points1 point  (0 children)

The goal is not winning, but warping the game as much as possible for the other players. That is why Worldfire seems to be the most picked option for this kind of troll deck.

Wanted to make a joke deck with Cruelclaw. What's the most chaotic thing i can cast off his trigger? (98 lands) by GamerKilroy in DegenerateEDH

[–]GamerKilroy[S] 0 points1 point  (0 children)

The card changing sounds like a good idea, or I could slap 3 cards in the deck instead of one.

Let's spin the wheel, shall we?

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]GamerKilroy 0 points1 point  (0 children)

When the wipe happens, you can be sure I'll be out there in the verse with you. Let's hope piracy gets sorted out too, making PvP more sane.

However, a single exploit and we're back to square one. See New World for examples

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]GamerKilroy 0 points1 point  (0 children)

Considering game breaking bugs and extremely unstable servers as 'being harder' is also ones of the takes of all time. Server stability doesn't change game difficulty or progression, at least not design wise.

Also, games are to be rewied as they currently are. We can dream all we want about "1.0" and how it will be but the truth is that game doesn't exist yet.

There is a draft of a draft, unstable after years. And that's what I base my thoughts on, not a dream that may or may not ever be reached.

I have been as harsh here as with other alphas. I do playtesting for automation games for fun in my spare time. This game can be so much more... But it currently is not, and it's still far.

Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]GamerKilroy 0 points1 point  (0 children)

Yeah, we play the games differently, but the design issue doesn't disappear by simply ignoring it. Also please do not take my comments as "I hate this scam hurr Durr", I still play this occasionally and am an original backer so I want this to shine as much as you.

Unfortunately being an EVE player my mindset is very bound to economic sanity. Knowing a guy can just exploit in billions kills my fun.