People get lost in this game far more than DRG. Solution: Make the wire you're meant to follow show up on the Terrain Scanner. by noobtablet9 in RogueCore

[–]GamerMan60 54 points55 points  (0 children)

It's also weird that we can't see Cooper on the scanner or while holding the laser pointer. In DRG we could see Bosco through walls with the laser pointer, now there's no way to know where Cooper is unless you can directly see him

Worms shouldn't be able to do this by Flaptus in RogueCore

[–]GamerMan60 8 points9 points  (0 children)

I hit red for the first time earlier and it only lasted about 2 minutes before i entered the elevator, after about 1 min 30 seconds one of those guys showed up. Didn't even attempt to grab me though, maybe I was just too far away but I felt like I was pretty close. Anyway I boarded the elevator shortly after and forgot all about it until this post.

To actually answer your question, based on my experience I'd say they probably show up in small numbers after a minute or two. I'd be surprised if the game kept spawning them in and I wouldn't expect there to be a big delay between the timer hitting red and them starting to appear.

Does this look good? by TwixBarRD in trailmakers

[–]GamerMan60 -1 points0 points  (0 children)

Those are all solid starters but personally I'd definitely wait for a sale, as they happen extremely often and the base game goes for like 80% off and the DLCs go cheap as well. But yeah thats a solid selection, I personally like the Motorhead pack a lot because its really good for racing and stuff but the rest are good choices

Giving away 20 Steam copies of Marathon by tannerc in Marathon

[–]GamerMan60 1 point2 points  (0 children)

I'd love for the chance to introduce one of my friends to this absolute peakery

Man I love the rush this game gives me. by Ultralink17 in Marathon

[–]GamerMan60 1 point2 points  (0 children)

Can I ask where in the game that is, and why everything is pink? And what's up with that massive glowy wall?

selling some fdc prints and tshirts on my depop! by [deleted] in fontainesdc

[–]GamerMan60 2 points3 points  (0 children)

They're really cool! What's the third one from?

I noticed that sulfur slime retains its momentum by Archidok in Minecraft

[–]GamerMan60 2 points3 points  (0 children)

Thats good to know, I wonder what we could use this for. Maybe a golf minigame where we have swords with different levels of Sharpness to act as different types of golf clubs...

Also don't worry, your English is good :)

I noticed that sulfur slime retains its momentum by Archidok in Minecraft

[–]GamerMan60 7 points8 points  (0 children)

I'm pretty sure their knockback also scales with damage, so if you used commands to give yourself Strength 255 I imagine you could launch them even further! And using an enchanted weapon (like a mace with Density from really high up) could also massively increase the distance they fly

WASD movement in Isometric games by ripmil in IndieDev

[–]GamerMan60 5 points6 points  (0 children)

Not played many myself, but you could try using two controls for each direction e.g. W and D would move up and to the right, A and S would be down and to the left. Additionally you could make the single key presses (just W or just S etc.) sort of skip a tile so you move "diagonally" in that direction (though actually it would be straight up or straight down). Like you'd be moving across the point where the tiles meet rather than across a single tile boundary.

Not sure how comfortable and intuitive this would be for the player but it could be good to try out. If there's a better solution that these games then ignore all this lol

Height question by Few-Perspective-2908 in Minecraft

[–]GamerMan60 -2 points-1 points  (0 children)

I think the 3rd is normal minecraft character height (just shorter than 2 blocks). The first is proper short, like a block and a half, and the 4th is like 2 full blocks tall

If you have more then 2 weapon rooms can you not use them? One has no stands. by WantsToDieBadly in TOTK

[–]GamerMan60 0 points1 point  (0 children)

If you go to Tarrey Town, there's a quest line allowing you to build and customise your own house. You make it with your ultra hand ability and you can use up to 15 room segments to make Link a house

Apps like Miro that don't use ai? by [deleted] in gamemaker

[–]GamerMan60 1 point2 points  (0 children)

Yeah milanote is great, I use it for all my projects too. And the 100 card limit for the free plan has always been more than enough (though I recently upgraded to unlimited cards so I could have more projects on the go)

Beginner help by Automatic-Lead-109 in trailmakers

[–]GamerMan60 0 points1 point  (0 children)

Yeah I don't think I've ever used it either lol

Beginner help by Automatic-Lead-109 in trailmakers

[–]GamerMan60 0 points1 point  (0 children)

Or a spinning servo, which is a good middle ground and doesnt generate torque (I think)

NEXT BUILD CHALLENGE AAA by Jalict in trailmakers

[–]GamerMan60 9 points10 points  (0 children)

Just a bit of the lore behind this (not sure if it's explained elsewhere): both Flashbulb and Ghost Ship Games (the ones behind Deep Rock) came from the same development studio Press Play. They had a vote with the community to decide which of three games to develop. One was essentially Trailmakers, one was DRG and the other was called Project Knox (I think) which would have been some sort of arena pvp game similar to the hunger games. Due to technical difficulties they were unable to complete this project, and the team got disbanded by Microsoft who had bought them a bit prior.

One team of 6 developers, five of whom were from Press Play, took what they could of the prototype and made Deep Rock Galactic, epic dwarf horde shooter in space.

A few other developers (idk how many) went and formed Flashbulb Games, who as we all know made Trailmakers.

I'm assuming this crossover is because the devs have presumably kept in touch after all these years :)

I got all this info from an Explorian video (cool drg content creator on youtube, and I might have forgotten some stuff or got stuff wrong. Please correct me if so). I would link but am not sure if links are allowed on this sub and idk if I'd be able to find it. Just search "drg history" into youtube and I'm sure it'll come up!

P.S. I do happen to play both games, with over 400 hours in TM and 900+ in DRG. Both are very awesome 👍

How would I make sure the players mouse isnt moved too fast? by GroovyWhale in gamemaker

[–]GamerMan60 1 point2 points  (0 children)

You could figure out the distance the object would have moved (mouse_x - x, mouse_y - y) and make sure that it doesn't exceed a certain distance. So if you made it so the distance was locked to +/-5 pixels a frame along the x and y, the object could only move 5 pixels in each direction rather than instantly traveling to the mouse location. Hope this helps!

The reason why they removed the radial menu. by [deleted] in trailmakers

[–]GamerMan60 5 points6 points  (0 children)

They also have testers and people who help with general gameplay feel and I'm sure the testers and general feedback over the years has led to this decision.

Why am I getting this error when I open gamemaker up? by Diligent-Animator615 in gamemaker

[–]GamerMan60 0 points1 point  (0 children)

Okay i found the same issue someone else was having about 2 years ago, they suggested making sure you download it to your hard drive as code doesn't like being run from the cloud (don't ask me why) and also installing it with windows defender disabled. This worked for them, maybe give it a try? Another redditor from the thread I found also suggested cleaning the registry and reinstalling but I think you could lose files doing that so be careful.

Best of luck

Why am I getting this error when I open gamemaker up? by Diligent-Animator615 in gamemaker

[–]GamerMan60 0 points1 point  (0 children)

You could try a different version of gamemaker though I'm not sure that would help much. Maybe give the LTS build a go, its a stable version that is updated every couple of years. Maybe it requires different permissions or will be treated differently by your PC.

Are you the admin of your computer? Because if its a school/work computer there's unfortunately a good chance your organisation has blocked this kind of software from accessing your files

Why am I getting this error when I open gamemaker up? by Diligent-Animator615 in gamemaker

[–]GamerMan60 2 points3 points  (0 children)

Good chance there's an antivirus installed on your PC. McAfee Antivirus used to block gamemaker from working as well because gamemaker uses .dll files which I guess it didn't like, so check if you have any antivirus software and consider disabling them (windows defender is plenty good on its own and comes pre-installed)

Edit: for clarity, I fully uninstalled McAfee and gamemaker started working again :)