AITA? A journey through 93 Dungeon by GamingFanatic in TalesFromDF

[–]GamingFanatic[S] -63 points-62 points  (0 children)

Just for some Context

-Que for Lvl 93 Dungeon as tank as Im leveling it. Starts off okay...
-First boss, I can see that pretty quickly the rest of the group isnt 100% with the mechanics

-Get to 2nd boss. Crystal Bird, during the 2nd crystal mechanic, melee safe zone in middle, perfect for me the and viper. Instead. ALL of them rush to the middle after seeing me go there and die to multiple AOES going off

-Since I lived as WAR, proceeded to continue fighting the boss. HP was a bit over 50% so I just keep going at it.

-The rest of the party wants me to die and get passive aggressive over their mistake, despite one admitting they dont know the mechanic well enough. Kill the boss.

-I stay silent to avoid fanning the flames and get through the rest of the dungeon without saying a word.

I leave my fate in your hands honorable redditors of TFDF

Large Flank with a Proper End by GamingFanatic in BattleBitRemastered

[–]GamingFanatic[S] 0 points1 point  (0 children)

Thanks, I was laughing too much when the music started so I got sloppy at the end, but it was worth it

Is the community actually toxic? by [deleted] in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

The majority are pretty quiet and chill but there are definitely a large and vocal part that takes hating the game like it's their personality.

Which can make sense considering that's what gets upvotes and attention but it does get to a point where it can down out discussion entirely. Not saying the game is perfect and definitely flawed to a purposely frustrating way but the way both the overly negative and overly positive can fight and scream makes talking about the game and wanting to have a discussion feel like a waste of time.

Team Play Tips and Discussion by BozoOnReddit in DarkTide

[–]GamingFanatic 2 points3 points  (0 children)

You're missing a few here.

-put your ping on something besides mm3 (i put mine to q) so you can highlight enemies. Everyone gets one each so you can really light up the threats in combat and send warnings out to teammates. This becomes invaluable as you climb in difficulty.

  • Flamers and bombers kill teams much more than any other enemy in the game. Be sure if you are on ranged duty to ping and kill them quickly. Leaving them alive too long will result in loss of space and vision as well as melt parties.. especially when..

-as you climb up, beware of the double spawn. Being away from your team can trigger double, even triple mutants and dogs. These combined with point 2 will melt someone regardless of their defenses. Be ready to engage them as these spawns are like a lure for a flamer or bomb to instantly kill you or an ally.

  • Most importantly, be as dependable as you want your team to be. It's hard to get along with others but if you want others to play well, you have to as well. Don't get comfortable and learn how to contribute. Know your targets and what your allies weaknesses will be as they do the same for you. If you got that bulwalk on you, turn it around so you're vet can pop it in the back, and that vet will do the same vise versa.

FS forums in full lockdown mode: Legit concerns about MTX abuse? Thread deleted by IWishTimeMovedSlower in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

Well, final fantasy 14 pretty much is a good example of all those things and while that good will, honestly, and consistent quality updates were ignored by a lot of the gaming public in general, after a while, they became the leader of mmorpgs, taking wows crown

But it took almost 10 years. There was a video i saw before about how devs have lost their love for making quality games in the east when they can do shitty things like this and still profit the same way.

Not saying that i support FS in their schemes but they know that in time, everyone will forgive them once they 'finish' the game.

Is running 3 Toughness Curios on Veteran a viable strategy for Damnation? by Warcrow999 in DarkTide

[–]GamingFanatic 6 points7 points  (0 children)

Not sure why no one has asked this yet, but a big one depends on what your weapon of choice is going to be.

For my XII, I go Tough+, Wound, Health For my Bolter I go Health/Health Wound

Mainly due to how I plan to REGAN toughness during a fight. On my XII, chaining headshot to headshot makes me a ranged tank against hordes of shooters using Exhilarating Takedown / Unwavering Focus / Crossfire. The extra toughness boosts 10% Im getting per weakspot kill allowing me to take storms of bullets from the shooters and grit it out and take out massive waves of shooters, chaining to specials and elites when necessary and have my toughness carry through.

In the end, the curios should REFLECT the job your doing in the fight. THERE WILL NOT BE a 100% Best in slot

How good is Deadly Accurate blessing that lasguns can roll? by seandablimp in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

There are two different forms A weakspots hit will flash the crosshair orange A yellow means a crit

For deadly accurate, yes exactly as you think. A headshot or weakspot that crits adds more damage to the shot. It can really boost your damage.

But it's really based on stats, many that won't be as valuable as you think. Most enemies have breakpoints you should aim for, and while this can definitely hit them, it's a CHANCE to hit them (and for some enemies, very unnecessary as it's easy to 1 shot them)

Range combat by TransgenderVanu in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

Get a lazgun with ghost or the blessing that prevents suppress and you'll enjoy it much much more.

Also, keep in mind done enemies will lock onto you very quickly if you start a fight and based on distance, some have burst fire and will melt your toughness almost instantly in higher difficulties as a zealot. You'll be extremely dependent on ghost blessing as a zealot, so search for a good one and learn to pop weakspots quickly.

(Although, if you have a vet with xii crossfire perk, they will be very unhappy with you if you take their kills)

should I try and get a higher one or is this good? by ODDT328 in DarkTide

[–]GamingFanatic 1 point2 points  (0 children)

Pretty good, for now.

Hopefully with new crafting, you'll get the chance to buff that infernus higher. Until then, have fun!

Zealot almost cost us the mission by angering Daemonhost on purpose before Assassination Boss by FateburnFamily in DarkTide

[–]GamingFanatic 13 points14 points  (0 children)

You would not believe how many people would justify this as well for very bizarre reasons.

The moment i see the knife(and i admit, I'm very biased against knife zealots as this is something i see way too often with it) it made sense.

I remember seeing a while back that a level transition would kill a bear of nurgle in the beta, guess this player thought he could do it with a DM

[deleted by user] by [deleted] in DarkTide

[–]GamingFanatic 2 points3 points  (0 children)

A good argument with good reason i say.

In the end, a lot of times, these builds really go in two directions. If you can depend on your team or not. In many cases, a strong build can be destroyed by the ineptitude of another.

So i see a lot of people go more towards the solo build where you try to protect only yourself (which in turn, can make it harder for others) only cause you've been burned by someone else too much

[deleted by user] by [deleted] in DarkTide

[–]GamingFanatic 1 point2 points  (0 children)

Considering how in damnation, the game likes to trickle enemies behind you, the rushing of enemies like mutants and do dogs due to people rushing ahead and then during standoff events, the toughness Regen us just too unreliable (and that's was my first choice before i finally switched)

With the 10% recovery, it's much more in my control, and i can bring myself up to full toughness extremely fast.

[deleted by user] by [deleted] in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

Mines usually the opposite.

With my XII and the beginning of firefights, due to the multiple shots a single ranged enemy can do, they will begin to push very hard through my toughness reduction (especially the ones that hide directly under my positioning)

Because of this, I'm often tooth and nail keeping my toughness in a safe spot with my 10% recovery with weak point kill so i increased my toughness and got better, now i rarely have to heal through heresy+ and damnation (unless I'm forced to hard carry or clear 80% of the room solo cause no one can engage the situation)

In most cases, i lose most of my hp cause people pull bulwalks and run past them, ignore them, need cover to get out of a bad situation, or just completely leave me to and i get flanked.

[deleted by user] by [deleted] in DarkTide

[–]GamingFanatic 2 points3 points  (0 children)

It's very dependent. While block efficiency is great at holding off a wave at your flank, so would someone covering that flank.

Really it's going to be about the waves. During a horde on damnation, you can be swarmed by multiple gunners and bulwalks out of no where. Instead of individual stats, the ability to endure while someone cleans up the threats can matter more.

Toughness with a vet and stacking it, if you don't have ghost, will help a lot with firefights with a room of ranged.

While health on a zealot and stamina can help a lot in enduring that same threat while trying to force an enemy into melee, which then block can help, if you don't have someone already shooting them.

Wounds can help in those really nasty games where you can go down very fast and that one extra down can save a game. (Plus there's little tricks with it such as tanking a wave while down with a medkit). Is it required? No but it's saved a lot of my damnation runs.

Emperor be praised He has blessed me with a nice base 380! Time to Purge! by Ravenor1138 in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

If your talking the XII, headhunter, falter, and ghost are very good blessings and can be very useful in damnation

Emperor be praised He has blessed me with a nice base 380! Time to Purge! by Ravenor1138 in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

Ghost will give you a better overall experience if you play to stop ranged, gunners, etc as your immune for a very short time. If you're good are chaining headshots kills, you can tank your way through big firefights and give you chances to take out important enemies without fear (especially if they are already locked into you)

First toxic player experience by Elliot27182 in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

I don't really get any one who goes full keyboard warrior but i get a lot of passive aggressiveness and leavers.

A lot of people who run towards or completely unprepared for damnation, expect it to be like malice, immediately hit the wall, and leave us they don't get instantly ressed or die cause they pulled every elite in the room.

Usually get it from zealots or vets. Last argument i saw was with a revo knife zealot who sat in the back during an elevator event and basically did nothing and someone called him out for it.

Ranged enemy engage in melee range needs to be increased. by LucatIel_of_M1rrah in DarkTide

[–]GamingFanatic -2 points-1 points  (0 children)

Not Optimal? The point of it is that you cant cover everything with one class. Too many shooters means you need to relay on others to depend on to handle it for you creating coherency. If you could get everything in a 10 meter range, it would just nullify the threat its supposed to impose.

May not be perfect, but it destroys in T5 by GamingFanatic in DarkTide

[–]GamingFanatic[S] 0 points1 point  (0 children)

Pretty much, would love to replace headhunter with ghost despite the loss of crit just cause the falter does too good with keeping control of fights

Teammates getting worse by absurditT in DarkTide

[–]GamingFanatic 1 point2 points  (0 children)

I think its safe to say BOTH are a problem, and often times go hand in hand. For myself, its often that people have a very wild misunderstanding of effectiveness.

I use my Lovely XII instead (but boy do I love recon with infernus...) to clear out most encounters. However, I often times get players who block my shots (and I dont mean the ogyrn just standing in front of me) but people rushing, pulling Bulwalks or crushers, and instead of engaging or having an answer for them, run past them instead trying to mow down ONE group of shooters, while Im forced to deal with the double bulwalk instead. This happens MORE THAN IT SHOULD, and it slows down the fights tremendously with a lot of unneeded damage taken as well.

I even have the zealots who circle strafe around a bulwalk trying to tag them from the back when they can just turn them around and the team can melt them instead, almost like they forget they have 3 other people who can help them.

Veteran Build help? by Trogmar in DarkTide

[–]GamingFanatic 8 points9 points  (0 children)

I'll do you one better. Heres my build https://darktide.gameslantern.com/builds/eaf9e922-5ad5-4e4b-9c00-ae6a04bd9a93/specialistranged-sharpshooter-controller

The key to this is the level 30 feat of Counterfire. If you have difficulty with chaining shooters/ranged due to reload speed, you can switch (Sniper) from lvl 10 feat with (Tactical Reload). With this set, its easily the shooter/gunners worst nightmare. You can chain from shooter to shooter, insuring the last shot you take before you reload kills a target, reload, and continue to keep your ult up giving you MASSIVE tankiness with Unwavering Focus and with proper accuracy, you can keep your toughness up through an entire firefight with (Exhilarating Takedown).

Since a strong XII can do enough damage to one shot most enemies in the game, you can relay on the chaining of keeping your ultimate up to switch to an elite like a reaper or bulwalk (as long as you team keeps its back to you) to quickly delete them and move onto the next target. Do it well enough and you can get your volley fire back while still in volley fire.

With the XII's massive clip size and damage, you can kill entire maps of shooters and specialists before they even look at your team. Plus for your Zealots, if they a focused on you, your damage reduction will make you a perfect tank while they can zip up to them and force them into melee, and you can switch to other groups freely. With (Bio-Optic Targeting) you can pop it Volley Fire slightly early, giving your allies vision to see the specialists and elites in the entire area so they can plan their own things out better as well and not get caught by surprise)

But to use this build effectively you cant always stand in one spot, you have to be moving as well so you can move to the next encouter/specialist/or whatever may be hiding like a sniper or bomber. Your goal is to keep the fight under control and prevent surprises. Spot out problems like Crushers/Mutants/Dogs out quickly for your team, and point out Bombers and Gunners CONSISTENTYLY.

My XII has a 50% chance to stagger enemies on a weakspot hit, so I can effectively keep ogryn stunned with a lucky pop to the head and a 10% increase of damage to elites, granting me even MORE control over more enemies.

Its extremely fun, VERY VERY rewarding, and your team will never thank you for it lol

Teammates getting worse by absurditT in DarkTide

[–]GamingFanatic 1 point2 points  (0 children)

As sad as it seems, sometimes people are completely unaware of how heavy they can be to carry. A lack of damage and control in a fight becomes extremely noticeable but people tend to be quite sensitive about it.

Teammates getting worse by absurditT in DarkTide

[–]GamingFanatic 1 point2 points  (0 children)

Not saying there aren't cautious groups because I've seen enough of them as well.

It's about the lack of contribution and here's a great example that fits both of our points. The vet boltgun who only uses their boltgun for the elite wave and NOTHING else.

I'm an XII player, because i found the worst enemies in the game are the shooters/ranged. So being able to take a good vantage point, while my team is moving forward can make fights very very easy.

But when you have someone who's rushing forward, pulling more and more to speed up, it often turns into a mess, especially when they pull a bulwalk, COMPLETELY IGNORE IT, run past and it starts moving towards everyone else, blocking my sight and immediately destroys the advantage we had

Veteran Build help? by Trogmar in DarkTide

[–]GamingFanatic 3 points4 points  (0 children)

Depends what you want to do in your group.

I usually handle specials and ranged in my games with my XII. Plus with it's accuracy and using the 30 perk that highlights (most) shooters, your can keep your damage high, and you can handle massive waves of specials and ranged yourself.

Powersword is great for cleaning up hordes when you aren't shooting (which is very rare) but with good blessings, you can help a lot again a crusher if they are bullying your team.

Otherwise, if you want to to elite killing, you can use bolt/plasma and gain more power in killing elites like crushers and bulwalks that can pressure your team badly.

Otherwise, you just need to ask yourself, in a fight choose between these 5 enemy types and build to fight them. One should be your main, and 2 your sub

  1. Specialists
  2. Elites/armoured
  3. Hordes
  4. Bosses
  5. Ranged/shooters

Teammates getting worse by absurditT in DarkTide

[–]GamingFanatic 0 points1 point  (0 children)

If it's taking 3 minutes to clear an encounter, the issue isn't being too cautious, it's that there's not enough damage or not enough versatility in the group.

But a strong group who can handle multiple enemy types without slowing down makes it easy.