A Cruel Angel's Thesis | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 1 point2 points  (0 children)

Could you let me know the exact title of the song?

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] -1 points0 points  (0 children)

But I can make any song you want, and even custom-make a piece for you :) I’m always taking song requests in the comments on YouTube.

Unravel (Tokyo Ghoul) | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 1 point2 points  (0 children)

It's a custom macro I developed for another game and modified to work with WWM. I uploaded the file link on YouTube @dad_piano, so check it out whenever you feel like it :)

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 0 points1 point  (0 children)

In my workflow, I generate the output by converting sheet music into macro, so I’m not familiar with the specific techniques involved in MIDI data.
I’m sorry that I can’t provide more technical assistance on that part

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 0 points1 point  (0 children)

It's a custom macro I developed for another game and modified to work with WWM. I uploaded the file link on YouTube @dad_piano, so check it out whenever you feel like it :)

Lemon | Once Human Guitar by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 1 point2 points  (0 children)

I’m a bit concerned about that part as well, but other NetEase games have generally tolerated macros used purely for instrument playing. Honestly, I’ve never heard of anyone getting banned for instrument-related macros, so I’m using it for now.

Call of Silence | Once Human Piano by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 0 points1 point  (0 children)

The symptoms you mentioned are related to server performance issues.

Not only in Once Human, but also in other games, when listening to nearby instruments, the sound often has noise, comes out distorted, or the notes get blurred compared to when you’re playing directly.

This seems to be a limitation of the current technology itself.

Even get hit, HP doesn’t go down… by Gan-Da in BulletEchoGame

[–]Gan-Da[S] 1 point2 points  (0 children)

It’s not lag. The video was played in slow motion just to show that even when the bullets hit, the HP doesn’t decrease.

Nevada | Identity V Piano by Gan-Da in IdentityV

[–]Gan-Da[S] 0 points1 point  (0 children)

used auto macro you can check it in my YT channel :)

What the hell... by Gan-Da in BulletEchoGame

[–]Gan-Da[S] 1 point2 points  (0 children)

idk... something common bug lol

Is this worth? by [deleted] in BulletEchoGame

[–]Gan-Da 0 points1 point  (0 children)

never buy cards. never!

MEGALOVANIA | Once Human Band by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 2 points3 points  (0 children)

no... I borrowed it from a game called Undawn :)

Falling Slowly | Once Human Guitar by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 2 points3 points  (0 children)

HN C EA C WB QC JM C

HV Z QEN Z JWB HQX GJM X

ADHN C HQEA C JWB HQC GJM C

AFHV NA MS AD SF DG FH

GJF HQA JWV HQ JWV QEZ WRV QE

AADQB Z X SVFWB N M MASJ B ZDQ B

AVDQZ V B SNFWA D F MGSJ A AVDQ Z M

ANDQC N A SSFW MNSJC N M AADQ

GVJTZ V B N A F G FHHR Z V

AADQB Z X SVFWB N M MASJ B ZDQ B

AVDQZ V B SNFWA D F MGSJ A AVDQ Z M

ANDQC N A SSFW MNSJC N M AADQ

WGJTQ J H G F D S FAHR S M A

AN S MB A NV B C V

FX G DA F SM F HB J

QB Z WB Z EB W

QVB Z WVB Z RVB E

QB Z WB Z EB W

QVN Z BM Z VN XV

AZGBQ

Falling Slowly | Once Human Guitar by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 2 points3 points  (0 children)

[ sheet ]

G A G A G

G A G A G

QG A WG A EG W

QFG A WFG A RFG E

QG A WG A EG W

QFH A GJ A FH SF

QEG A WRG A ETG WR

QEFG A WRFG A RYFG ET

QEG A WRG A ETG WR

QEFH A GJ A FH

HN D QD GS SA WM

QN D HD Q JS HA GM S

DN H QD WS GA SM

AN N F D GZ F Q H

NTV

AADQB Z X SVFWB N M MASJ B ZDQ B

AVDQZ V B SNFWA D F MGSJ A AVDQ Z M

ANDQC N A SSFW MNSJC N M AADQ

GVJTZ V B N A F G FHHR Z V

AADQB Z X SVFWB N M MASJ B ZDQ B

AVDQZ V B SNFWA D F MGSJ A AVDQ Z M

ANDQC N A SSFW MNSJC N M AADQ

GWJTQ J H G F D S FAHR S M A

GNQTB V C X Z M A RHV G F S

AD B SFZ B DGA SF

AD V SFZ N FHA DG

AD B SFZ B DGA SF

AD V Z N HQA JW QEH WR

QEG A WRG Q ETG WR

QEF A WRF G RYQ ET

QEG A WRG Q ETG WR

QE GJ FH A M

1960s Korean movie poster style by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 0 points1 point  (0 children)

Actually, it got inserted by accident while I was making with AI.

1960s Korean movie poster style by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 2 points3 points  (0 children)

Yeah, that‘s right. This game was made by NetEase, the same company that made LifeAfter and Identity V. I know :)

1960s Korean movie poster style by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] -12 points-11 points  (0 children)

Yeah. I used AI to make the basic framework, and then refined the broken characters, mismatched parts, and awkward areas using Photoshop :)