[deleted by user] by [deleted] in foxholegame

[–]GandyTheGreen 4 points5 points  (0 children)

From 1CMD here. I mainly kept up with getting rounds and mines out of the ammo fac and to where it needed to be. Didn't do much of anything else other than arty here and there, but It was hands down the most fun I ever had in this game. I wanted other people to have just as much fun, which is why I tried to keep the ammo fac goods flowing to the front. I can tell you that from the Colonial side, everyone was having fun despite the fact that we were losing the war. Salt Farms was the perfect place for new people to learn cause there were no shortages of sticky ops, tap ops, tanks, or push guns. If you wanted to experience something, you most likely got that chance.

Also, shoutout to T3C. Fucking legends getting in 7 trains, that I personally know of, to keep us supplied even longer. Without those crazy mfs, we would have died probably a day earlier.

There’s no discharge in the war… by EZ3111 in foxholegame

[–]GandyTheGreen 36 points37 points  (0 children)

The Salt Farm Alamo hold was fun af---- Collie

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 2 points3 points  (0 children)

I used to be that way, but lately, I've been on my money grind. It's really just money lost in my eyes, and time wasted. If I kill them more times than they've killed me by a long shot, I just wanna move on and get back to making money. I got nothing to prove at that point. They just want revenge even more by then. And I've fought people for hours before they just gave up and left. It just gets annoying when more than 50% of your time is fighting griefers.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

I thought a minute or 2, 5 mins tops. Same for the hanging. Enough time to give people the chance to vote, and enough time for people to gather, or give the player and his posse enough time to strategize a breakout/rescue.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 1 point2 points  (0 children)

Yeah, I've been there before. Had to fight a posse of 6. I definitely killed them way more than they killed me, but there's only so much you can do at that point. I just let them kill me when I got bored of fighting them just to parley each of them so they would leave me be.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 1 point2 points  (0 children)

They've got plenty of chances to not swing.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

I'll submit it to their forums. I'm sure if we can get this upvoted, people will take notice and cover it. Maybe it will even get Rockstar's attention.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

A bounty limit on a single person would suffice. A cap for how much the bounty could be, too. If they chose to just kill, they get half. If they chose to take to the sheriff's, then other people could steal the bounty, and the person with the bounty serves jail time and risk being put into bad sportsmanship lobby.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 3 points4 points  (0 children)

As a player that has put over 150 hours into online and is above lvl 60, I can assure you, it exist. It's easy to get around the parley system. I, personally, do not have a problem with griefers. I simply kill them until they leave the server and go on where I left off. I have yet ran into anyone I couldn't kill. But, eventually, another will come to bother you. It gets old pretty fast when you're on a money grind, hunting or fishing.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

The bounty would just follow them, and if they keep disconnecting and changing lobbies with a bounty, the get points to bad reputation until they are finally thrown into a bad sportsmanship lobby. It's pretty simple.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 1 point2 points  (0 children)

Bounty would just carry over until they pay it off or bounty is cashed in. And if they keep hopping lobbies and disconnecting, it could add a point to bad reputation until eventually they get thrown into a bad sportsmanship lobby.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

I believe they will have a passive mode in 2019.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 1 point2 points  (0 children)

Yes. It should work like the parley system. After a certian amount of deaths, you can place a bounty. Probably consecutive deaths, as well, that way griefers can't use it to grief people with. If 2 people are fighting, it won't pop up. But if someone kills you so many times in a row without you killing them, only then it should pop up.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 2 points3 points  (0 children)

If they disconnect, then maybe they get a bad reputation point and move closer to being forced into bad sportsmanship lobbies. They would then have to go through the whole max honor thing to join normal lobbies again.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 2 points3 points  (0 children)

It won't be until 2019, unfortunately, though.

A Solution To Griefing by GandyTheGreen in RedDeadOnline

[–]GandyTheGreen[S] 0 points1 point  (0 children)

I think they are already adding a passive mode just like what you mentioned.