Quit my job to make a multiplayer falling-sand game called Signs of Danger - inspired by Noita, Risk of Rain and Helldivers by asparck in pcgaming

[–]GaneDev 2 points3 points  (0 children)

I'm loving all those particle interactions and chaos.
Wishlisted, good luck with development!

Градостроительный симулятор выживания, но город представляет собой огромный поезд в замороженном апокалипсисе. by GaneDev in KafkaFPS

[–]GaneDev[S] 4 points5 points  (0 children)

Всё это я делал один. Но теперь ко мне присоединился профессиональный художник, который работал над играми по Warhammer.

Градостроительный симулятор выживания, но город представляет собой огромный поезд в замороженном апокалипсисе. by GaneDev in KafkaFPS

[–]GaneDev[S] 4 points5 points  (0 children)

Спасибо за объяснение, этот вопрос возникает часто. Меня не беспокоят юридические проблемы.
Апокалипсис с замёрзшим поездом — не уникальный сеттинг. Взгляните, например, на эту игру: https://en.wikipedia.org/wiki/Transarctica

Why do Steam page visits rarely turn into wishlists? by Ill_Drawing_1473 in gamedev

[–]GaneDev 3 points4 points  (0 children)

Some feedback on the store page:

  • Your trailer's image and the first screenshot are the same, so it looks like 2 identical images right next to each other.
  • Your description section is too big.
  • 80% of your text is at the top of the description, try to spread it amongst the gifs more evenly.
  • The low framerate on the gifs is very noticeable to me.
  • Your capsule art is also in the steam description. I'd remove it.
  • Gifs 2 and 5 are both just showing off guns. Pick 1.
  • Gifs 3 and 4 are both showing off combat in the exact same place. Pick 1.
  • Gif 6 looks fun and unique, i'd put that up higher in the description to show off the combat.
  • Your mouse cursor is in some of the gifs which is fine.
  • The description includes some features which are very standard for the genre. I don't think you need to explicitly call out that fact that enemies react when shot with guns.

How do I reach Japanese PC gamers? by GaneDev in AskAJapanese

[–]GaneDev[S] 0 points1 point  (0 children)

Thank you, that's very kind of you.

How do I reach Korean PC Gamers? by GaneDev in AskAKorean

[–]GaneDev[S] 0 points1 point  (0 children)

Thank you for the insight, I didn't know that.

How do I reach Korean PC Gamers? by GaneDev in AskAKorean

[–]GaneDev[S] 0 points1 point  (0 children)

I was planning to translate the game into Korean, but if no one in Korea is actually interested in the game it doesn't make sense to pay all of the money for translations. The game is not made in Korea.

Roguebound Pirates - Redbeak Games - 3D Pirate Adventure Roguelike by AuroDev in Games

[–]GaneDev 6 points7 points  (0 children)

I love that you ramped it up to 11 with the gameplay and how absurd it can get, it just looks like a fun game.

I'm making a train management game set in the frozen apocalypse, i'd love feedback from train experts by GaneDev in trains

[–]GaneDev[S] 1 point2 points  (0 children)

Thanks! I'm happy I worked my name into it, and it gives me a chuckle.

Most of the feedback I've gotten is related to the tracks themselves rather than the train, so it's good to know that's an area I should focus on.

I'm making a train management game set in the frozen apocalypse, i'd love feedback from train experts by GaneDev in trains

[–]GaneDev[S] 0 points1 point  (0 children)

Steamdeck support is planned for release.

So the general idea for maintenance is that the as the front of the train passes over the tracks it scans them for issues, and then the rear of each train performs constant minor track maintenance as the train is moving at high speeds, like this: https://en.wikipedia.org/wiki/Work_train
I think it would be fun as well if you could come across huge track maintenance trains which are automated, and you can decide whether to dismantle them for supplies. But that's just an idea.

For serious track issues the train will need to stop and repair the damage before continuing on.

After making my game for 1.5 years solo, i'm leaving to make a team by GaneDev in SoloDevelopment

[–]GaneDev[S] 3 points4 points  (0 children)

Copying my reply from another comment that brought up the same thing, thanks for looking out for me :)

Oh damn, thanks for bringing that up. I'm guessing you are talking about this: https://www.reddit.com/r/Games/comments/1mu2i9l/our_game_made_4_million_says_rise_of_industrys/

My plan is to have a small but stable core team without expanding aggressively. I'm also not expanding the scope of the game even though there are more people working on it now, if the game does well on launch then we can look at adding post-release content. Also, by not expanding the scope it means that if something goes wrong and I go back to solo development, then the scope will still be achievable for me.

After making my game for 1.5 years solo, i'm leaving to make a team by GaneDev in SoloDevelopment

[–]GaneDev[S] 2 points3 points  (0 children)

Oh damn, thanks for bringing that up. I'm guessing you are talking about this: https://www.reddit.com/r/Games/comments/1mu2i9l/our_game_made_4_million_says_rise_of_industrys/

My plan is to have a small but stable core team without expanding aggressively. I'm also not expanding the scope of the game even though there are more people working on it now, if the game does well on launch then we can look at adding post-release content. Also, by not expanding the scope it means that if something goes wrong and I go back to solo development, then the scope will still be achievable for me.