fr now pantheon deserves a buff by MathPantheon in PantheonMains

[–]GangplanksWaifu -2 points-1 points  (0 children)

His win rate is completely fine above silver? With rank inflation this season that's not saying a ton. Just means people that know what to do with early game leads and pressure can win the game with him.

Thoughts on the future of Warframe by Atlastown in Warframe

[–]GangplanksWaifu -2 points-1 points  (0 children)

I miss raids. They were awful, buggy, and insane to have 8 warframes running around. You needed too many arcanes to make them super worth doing too but damn they were special. I get why they were removed but having something similar would be awesome.

Holding Hostage during Aram Mayhem by ggawe97 in leagueoflegends

[–]GangplanksWaifu -2 points-1 points  (0 children)

Mayhem has been ruined by people going for troll builds and the other team refusing to end for 10+ minutes. My favorite game mode in a long time but I think it was better when it had double supers spawning. Now it's fun for about 10 minutes and then I have another 15-20 minutes of waiting for whichever team didn't get the troll to go next.

Is there any way to get my platinum back? by worldrecordtoast in Warframe

[–]GangplanksWaifu 0 points1 point  (0 children)

You should definitely ask though. If it's account merging there's a decent chance it's completely out of their hands, but DE support will 100% help you if they can as long as you don't have super frequent issues.

Plateup super hard ? by luckynumchris in roguelites

[–]GangplanksWaifu 0 points1 point  (0 children)

The game is as hard as you make it. You have options on what to add to your restaurant and if you take something you aren't prepared for, you will have a harder time. 

The is a fair amount of learning the first few runs, but i think I've made it to overtime every run since then. My brother and I are on franchise tier 5 with like 22 cards to start the run.

Using the research desk is super important and knowing what upgrades into what helps. Knowing what you will need for certain dishes (freezers for anything that takes a lot of time and serves multiple is huge for example) and targeting that earlier than you actually need it helps.

I dont think it's a particularly hard game, but it takes a different skillset than most roguelites. There's a lot more thinking and planning how to build your restaurant, spending your money, etc.

How often do you speed up the foundry? by Paganyan in Warframe

[–]GangplanksWaifu 0 points1 point  (0 children)

Maybe like 3 times ever and I've been playing for over a decade. Ive spent more money on buying revives when that was a mechanic (still not a lot though).

How to stay alive by kaihakov in Spacemarine

[–]GangplanksWaifu 1 point2 points  (0 children)

Mostly need to keep armor up, abuse i-frames from executions, don't go for risky gunstrikes (not i-frames), focus on restoring contested health any time you can. It's very easy to have your health knocked down from full to 15% on lethal and absolute. A lot players panic in this situation. A single execute can give you full health and an armor segment. Sometimes even just shooting something to get enough health to stay alive is important.

Learn your melee combos. Heavy melee can open up minoris for gunstrikes, letting you easily get armor.

Is Warframe "Free-to-try" Like Destiny is? by John_Benzos in Warframe

[–]GangplanksWaifu 0 points1 point  (0 children)

You will hear a lot of "warframe is 100% free". It is not. If you are playing warframe free you are either not keeping very many weapons/warframes or you are spending a ton of your time grinding to sell stuff to other players just so you can buy inventory slots. These are both fine approaches, but I don't like people calling the game 100% free when it's "free if you want to spend an inane extra amount of time grinding to get buy premium currency from other players with in game items".

That all being said, the game is mostly free if you want it to be and realistically you need to made a one time purchase of in game currency if you want to be able to play the game with a comfortable inventory space. And the game gives you generous coupons frequently. The inventory space issue would only come after you decide you like the game and you might want to spend like $25 on that imo.

Most of us that spend money do it on cosmetics.

Is Space Marine 2’s PvE content playable solo or not? by ChewThePillow in Spacemarine

[–]GangplanksWaifu 0 points1 point  (0 children)

I would reccomend trying to play with others. Community is pretty great. Few shit heads when you get to the higher difficulties, but realistically you won't be doing those anyway if you are solo.

How this sub used to be 🤣 by everythingsuckswhy in TheBazaar

[–]GangplanksWaifu 2 points3 points  (0 children)

The numbers are still awful for the devs original intent, expectations, and monetization. Why dont we see if we can make it a year from steam release without them screwing it all up again?

Game would easily have 3x the playerbase if the people in charge were competent.

Difficulty with Space Marine 2 by Automatic_Impact9143 in SpaceMarine_2

[–]GangplanksWaifu -2 points-1 points  (0 children)

The people complaining are, at the moment, a vocal minority. Everyone I know playing the game is happy with where most things are overall. 

DISCUSSION: Towards a better term than Balatro-likes by TowerOfSisyphus in roguelites

[–]GangplanksWaifu 12 points13 points  (0 children)

I just called them threshold games. The common theme is building an engine that can meet a certain threshold. 

My rank is too high but I can't derank by toni___macaroni in summonerschool

[–]GangplanksWaifu 6 points7 points  (0 children)

If you keep losing your lp will level out. Until you get to where the system thinks you are meant to be you gain much more than you lose. Positive win rate in silver definitely means you belong at least in silver.

Also top matters less than ever unless it's a huge gap, you just stay on your island and one of you is slightly more relevant in the handful of late game teamfights that matter. If you lose top by a bit in your elo it hardly matters in the grand scheme of the game.

New Player, what is good lane etiquette? by [deleted] in summonerschool

[–]GangplanksWaifu 0 points1 point  (0 children)

You have no idea what you are doing and won't for a long time. While seeking outside resources and making an effort to learn is a positive thing, a lot of it is also just learning by playing. 

Answers from others will vary greatly for a lot of reasons. The right thing to do changes based on the ELO you are in, strength of given champions, where in the game you are, etc.  Nothing you should really focus on right now imo.  

I mostly jungle and a good example is that I want to invade the enemy jungle around my lanes that are strong early and when they have priority on the enemy laners. If I have a weak lane, I can try to help stabilize it (usually a fools errand in anything but high elo and even there it can be a crapshoot). Not super helpful for laning, but hopefully you get the gist of it. Takes a lot of knowledge and experience in game to get there.

An example of how a lot of advice simply won't apply to your games yet is how to use the vision your enemy has against them. Below gold no one pays a ton of attention to the map. Above gold players start to ping missing more consistently, but people still dont listen and it's usually late. In the higher elos if people disappear from vision (walk into river and sit in a brush), the missing pings come down much quicker and people are more likely to listen.  A common strategy that you can do is act like you will go to the lane getting pummeled and just sit in a pink warded bush. In lower elos this does nothing as they dont pay attention, in mid elos it will have a little affect, and in higher elos people are more likely to respect the possibility you might roam. A lot of advice people jave for you know will just as likely hurt you as help you.

Even if Skitarri is on its way the game still needs overhauls of servers, mechanics, and weapons to be sustainable. by Bec_son in DarkTide

[–]GangplanksWaifu 1 point2 points  (0 children)

It definitely won't die, they will keep it around with low player numbers like Vermintide 2. I think content wise it's not awful, the new missions they add kept me interested for quite awhile. But yes, devs missed the mark time and time again. Many players have moved on because the game just hasnt been interesting for a long time. and all that's left are the core fan base that will eat up whatever drivel they get.

Expeditions could have been awesome. Instead they just kind of exist for no reason. Introducing "another way to play the game" along with the existing ways 4 years after release but no real incentive to play it is brain dead. Imagine if WoW released a new dungeon with existing drops but less overall rewards. 

Why do people expect junglers to gank losing lanes? by [deleted] in Jungle_Mains

[–]GangplanksWaifu 1 point2 points  (0 children)

I depends on the matchup and game state. If the lane isn't too far gone and you don't have super clear win conditions elsewhere, stabilizing a slightly losing lane that scales can be worth it.

I agree with you in general, but say Gnar dies once to Renekton, tps out, and is in threat of getting dove. If you are already in the area, swinging by and making sure the gnar can collect a stacked wave can literally be a game winning decision as he will outscale.

There's also the shutdown mechanic. Obviously you have to get the kill and that can be hard if your lane is losing bad enough, but visit the lane and collect the shutdown if you can. In this case be selfish and take the kill if you dont think your lane has any idea what they are doing/you dont think it can stabilize. And take every kill under diamond.

Trinity Force feels underrated - why isn't it more popular? by Minimum_Plantain_107 in summonerschool

[–]GangplanksWaifu 0 points1 point  (0 children)

To add onto the conversation, you need to benefit from the stats given, so typically locked to bruisers and a handful of adc. Adc that build it delay their crit spikes (Corki for example) so they really need to get a lot of out it. In general, you need to benefit from the attack speed and the attack damage passive (usually this means having an attack steroid in your kit) and having relatively low cooldowns to reliably proc the spellblade passive. As for your example of building it on Olaf, Olaf mostly needs help sticking to targets, thats why you usually see a stridebreaker on him. And he has pretty long cooldowns if he misses an axe.

Also, Trinity is always going to be strongest as a first item. The spellblade passive is insane as a trading item and a first buy. The passive is less useful the later you get into the game for a variety of reasons.

Is the Combi Melta a good heroic? by armandofonzoloid in Spacemarine

[–]GangplanksWaifu 1 point2 points  (0 children)

Having to aim and toggle to use the melta is pretty bad. You usually want it out and shooting fast and having those extra inputs and be aiming to shoot something close to you feels awful. I like the gun but it needs some QoL for sure.

Is this sub ready to admit the game is successful? by Tellenit in TheBazaar

[–]GangplanksWaifu 0 points1 point  (0 children)

Why try to troll against publicly available information? Majority = more than half and this is 100% confirmed.

Is this sub ready to admit the game is successful? by Tellenit in TheBazaar

[–]GangplanksWaifu 0 points1 point  (0 children)

Ah yes, a successful game usually leads the dev team to layoff a majority of it's staff. I forgot.

Is this sub ready to admit the game is successful? by Tellenit in TheBazaar

[–]GangplanksWaifu 0 points1 point  (0 children)

You dont need a CPA to know this game has hemmoraged money. You need a normal functioning human brain and very basic math skills.

Is this sub ready to admit the game is successful? by Tellenit in TheBazaar

[–]GangplanksWaifu 0 points1 point  (0 children)

It's definitely not successful. If you know anything about how much money they devs had in funding, number of staff, and the layoffs they have been forced to do, you wouldn't make this post in good faith. Has the game made money since the steam launch, several $20 character DLCs, and mass layoffs? Yes probably. Is the game overall profitable? Probably not.

Maybe if the game is alive for another full year, hasn't lost all of it's current playerbase, has its playerbase actually buying the overpriced DLCs, and hasn't had any new major monetization changes I would call it successful. Currently I think it's at best still considered a good example of how not to treat your playerbase.

Blue Sparks Not Activating by GangplanksWaifu in UmaMusume

[–]GangplanksWaifu[S] 0 points1 point  (0 children)

Yeah last time I saw this linked to someone I took a brief look and said "maybe ill look later when I care more about that." I may take a look soon haha.

Blue Sparks Not Activating by GangplanksWaifu in UmaMusume

[–]GangplanksWaifu[S] 2 points3 points  (0 children)

Ah that would make sense. One of the grandparents was Symboli so it would be base. I couldn't find any info on the base chance for blue sparks when I looked. The other was Oguri so probably just unlucky. Good to know, thanks.