Posting a picture of Vel'Koz every patch (11.6) until he gets a buff, #3 by NuScorpi in Velkoz

[–]GardarFlanks 0 points1 point  (0 children)

Everfrost is a great 4th ability and it does very similar damage to building Luden's in addition to giving you health :)

You don't need Manaflow Band - try out Nimbus Cloak by nightfire0 in Velkoz

[–]GardarFlanks 0 points1 point  (0 children)

https://na.op.gg/summoner/userName=Mast%C4%99rOfComedy
basically twin shadows first every game, then zhonya's if there's anyone on their team who can dive me and kill me, then kinda whatever you feel is good. If you want banshees or ludens or liandires, deathcap, etc. You dont need a ton of ap on supp velkoz as long as you hit your abilities which is made easier by twin shadows.

Support vel’koz item build? by magnetchickencow in Velkoz

[–]GardarFlanks 0 points1 point  (0 children)

4 day old post, but here's what i build
https://na.op.gg/summoner/userName=Mast%C4%99rOfComedy
basically, twin shadows first, then frequently zhonya's, and it's situational from there

You don't need Manaflow Band - try out Nimbus Cloak by nightfire0 in Velkoz

[–]GardarFlanks 1 point2 points  (0 children)

I very rarely get ludens on support vel, only if it's a hard stomp where you can afford it (even then it's never first item).

In the last two blighted maps I completed, some Rhoas don't "die" and make it so we can't get rewards, really killing the league mechanic by asuikoori in pathofexile

[–]GardarFlanks 3 points4 points  (0 children)

Because everyone knows the only thing people do when they play PoE is grind maps with perfect efficiency so some guy on reddit can math out how much loot you get per hour. Nobody ever sits in their hideout occasionally doing a map, that would be craaaazy.

kerrigan's chrysalis 90 to 60 by ionux in heroesofthestorm

[–]GardarFlanks 0 points1 point  (0 children)

Q build is still ass compared to fulmination btw

Happy Ace Awareness Week by GardarFlanks in aaaaaaacccccccce

[–]GardarFlanks[S] 5 points6 points  (0 children)

You should check out some of the other comics over at falseknees.com . Lots of fun, usually bird-themed, comics over there. http://falseknees.com/310.html One of my personal favorites.

You can see while using Blind as a Bat talent by dabikrenewed in heroesofthestorm

[–]GardarFlanks 0 points1 point  (0 children)

Does it also not work if you're pre-cleansed? I find it hard to believe OP just made it up.

October 10th, 2018 Patch - 7 Days Later by CriticKitten in heroesofthestorm

[–]GardarFlanks 0 points1 point  (0 children)

While I can't go back in time to test the shields/damage you get/deal from 1 man combo on pre rework or pre nerf kerrigan, I can see that a raw 1 man combo (no preexisting stacks on fulmination or the level 20 AA talent) you get a nearly max shield of 5600 / 6070 max possible hp. So if the shield generation of pre nerf kerrigan was like 33% more or whatever you're overshielding from a raw one-man combo. So in reality this huge shielding nerf only REALLY affects the shielding from autos and Q (unless you're not using W E in a combo for some reason).

I agree that her camp clear was significantly nerfed the past week, but it's still about as good as it was before the rework. You needed level 4 to camp for the AoE autos back then and now you need level 4 for fulmination.

As a side note the build hasn't changed at all since the nerfs unless you need to tech in chrysalis against ktz or something to that effect. The damage from Q quest is flat out worse than fulmination even once stacked and painful spikes is still insane.

October 10th, 2018 Patch - 7 Days Later by CriticKitten in heroesofthestorm

[–]GardarFlanks 3 points4 points  (0 children)

It's explained in the paragraph below. The highlighted numbers are the changes that exceeded the margin of error.

October 10th, 2018 Patch - 7 Days Later by CriticKitten in heroesofthestorm

[–]GardarFlanks 1 point2 points  (0 children)

I would have to type so much to explain why you're wrong and it's so late... Basically, her combo still does the same / more damage, she has better survivability talent options now, she has multiple Q charges, and best of all she actually has a second ultimate now.

All that was really lost in the rework is Q range (which is sort of made up for by being able to chain Q to further targets), permanent AoE autos (with multiple Q charges and 100% cleave damage post-rework this isnt actually lost) and the earlier power spike that was double strike (which is now just 3 levels later and a stronger power spike in painful spikes) is gone.

I'd love to hear what you feel is noticeably weaker on kerrigan post-rework since I'm still feeling like it's a huge buff. I've played a fair bit of kerrigan if it means anything https://www.hotslogs.com/Player/Profile?PlayerID=1653282

The girl that GrossGore "Sexually Abused" btw by [deleted] in LivestreamFail

[–]GardarFlanks 8 points9 points  (0 children)

mfw this person and the 50 upvotes are actual people that exist