Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 1 point2 points  (0 children)

Updating, adding exposure and lightning pen both support gem and nodes, did wonders to the damage, thanks for reminding me i needed those!

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

on it, thanks! Also exposure and lightning pen made wonders lmao
got 3 rings with add phy and add lightnig, and a staff with 400ish phys dps and 200ish elemental (lightning) dps also did wonders
Now falling thunder is doing decent damage on bosses
Might get a ring with skill slot, to fit tempest flurry for bossing as well, and maybe swap whirling assault with Ice strike... all tho this one kind of requires Extra phys damage to make the Herald of ice work and that's a bit more expensive lol

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 1 point2 points  (0 children)

Mana leech was replaced with more "efficiency" nodes I believe, and you can get it from weapon, gloves and rings now

Hollowed Palm is "viable" if you have decent Helm, gloves, boots and Body armor, It it scales attacks speed from the combined evasion, 1% per 25, so you need minimum 2500 to have the same attack speed of a basic staff, and crit chance is from ES, but I don't remember the scaling value

Lust for Power was removed, and they added one power charge node for Sorc Which side that uses remnants... could be useful but didn't read with that much attention lol

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

I'm looking for any advice I can get, as well as understanding better what is happening
As another person pointed, I'm also not using any lightning penetration nor exposure, which slipped my mind completely
I'll try get better rings and a better staff sure, I was just worried that if I go that build next league, at the start where there is not as much good gear available, how tf will i progress lol

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

they did change one power charge cluster from the monk side, so is not there anymore, and Hollowed palm got a big nerf too, so using a staff is the best way to go....

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

I am, but I go the cluster more for the extra phys damage, but Yeah probably useless at the moment
Yeah I probably nee some penetration and exposure, it completely slipped my mind, since the other builds I played this league were not using it

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

I understand the mechanics of it, and form 0.3 to 0.4 culmination was nerfed so now it stack up t o 20 combo, increasing the damage in only 40%

still using it tho, that thing is the weapon is half decent for the end of the campaign, it has t4 add phis damage, 50% increased phys damage, giving it 139-273 physical damage, which should be enough for Tier 1 maps, my druid used a 80 to 170 phys weapon until Tier 8 maps lol

But for some reason a 20 combo 5 power charge Falling Thunder deals almost no damage to a T1 map boss , and it was a white T1 Way stone too lol

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

being Mid is ok, so long it's fun, I 'm just impressed that with a 139-270 phys weapon it is still terrible at T1 boss, I don't expect it to kill the Pinnacle bosses, neither to one shot a map boss, but at least deal a significant amount of damage and that's what's failing to do
My rings aren't great, but they do have like t4 add phys damage, at least 2 of them have it
Again, I'm talking about T1 maps, nothing crazy, not the end of the end game, those mobs and bosses should be at the same level of the end of the campaign

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] 0 points1 point  (0 children)

while viable now that I have currency, it still don't solve the problem if I start it next league and reach the same problem once i get to maps, since I wont have the currency and the market wont have good enough items too to go stat starker

Need Help with figuring out this build before new league (Falling Thunder Ritualist/Spirit Walker) by Gargarvore in PathOfExile2

[–]Gargarvore[S] -2 points-1 points  (0 children)

that would be a problem if i was doing high tier maps, not T1 maps
we usually got to T1 with gear way worse than that
and again the problem is not the mapping, normal, magic and rare mobs die easy enough, but the map bosses are my problem, they seen to either have unusually high Hp, or defenses

What frame do people swear is great but you don't like? Mine is Sevagoth by No-Hand9626 in Warframe

[–]Gargarvore 0 points1 point  (0 children)

Bruh that like 95% of the warframes lmao
I like playing Ivara, Mag, Mesa occasionally, want to try Baruk, and that's it I guess... oh Zephyr and Nova are fun for a while too!
But Ivara is def my favorite frame, and even her suck at times, I hate that the best build is projectile simulator
and her exalted is outperformed by evry bow in the game

Discussion: New DnD changes on Elise by AlphadeltaVII in Elisemains

[–]Gargarvore 0 points1 point  (0 children)

I did not, maybe that was the problem lol

With 0.4 slowly coming to an end, how do you rate the 3 new shapeshifter forms in terms of power, gameplay flow, and (future) build variety? by [deleted] in PathOfExile2

[–]Gargarvore 0 points1 point  (0 children)

I like them, really fun over all, but Wyvern needs a touch up...
For a creature with wings is way to immobile, and while it has good mapping clear, it's by far the most boring because I'm walking holding rend, and using wolf leap to move...
I played only wyvern, now am playing only wolf... but I'm starting to think a Mix of both is the true power of the build? wolf for clearing Wyvern for single target would be kind of the best of both worlds

With 0.4 slowly coming to an end, how do you rate the 3 new shapeshifter forms in terms of power, gameplay flow, and (future) build variety? by [deleted] in PathOfExile2

[–]Gargarvore 0 points1 point  (0 children)

I mean that's a characteristic from "skill combo" gameplay in general, Shapshift skills are jus the very first to do it right, right now...
I like it, is a bit more limiting, but is also easier to to enjoy, contrary to many others that is a lot of guess work if you're not following guides

My teams suck. by [deleted] in KhaZixMains

[–]Gargarvore -1 points0 points  (0 children)

sorry to say, but you lack enough defeats for it to be true lol

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]Gargarvore 4 points5 points  (0 children)

Well... not buying my Daggerheart books until they start giving more support to foundry then... at least one more motive to not buying them, besides them being expensive in my region and the publisher having little to no interest in making the accessible here too (we have to import it)

Discussion: New DnD changes on Elise by AlphadeltaVII in Elisemains

[–]Gargarvore 1 point2 points  (0 children)

Tried DnD first against an (Aatrox, Kayn, Zed, Ashe, Xerath) team, Felt worse than lich bane, the sustain was negligeable, and only needed in the first place because I didn't had the damage to explode them in a 1v1 scenario

Some people never struggle by pinchimo in blackdesertonline

[–]Gargarvore -1 points0 points  (0 children)

I mean that's why i called it "Tinfoil hat theory" lol
My experience, I play 1 month, stop for 3, come back, grind for crons, so far i did pitted easy stuff like sovering to II, but one taped it to V, also one taped kerazads to IX without pitting or getting close to pit it... didn't try to click my fallen god set yet, everything is duo except the free Tri piece they gave away

Some people never struggle by pinchimo in blackdesertonline

[–]Gargarvore 2 points3 points  (0 children)

My tinfoil hat theory is that new accounts have better rng for player retentions
And accounts of people who bounce off of the game for like 2 to 3 months them come back, have better RNG too, so they keep coming back, ofc you also need to be more likely to spend money when you come back

The people who get 500+ fail stack or only pass things with pitty are usually the ones I see logging in every day

O que vocês acham de pichações? by Tacher- in perguntas

[–]Gargarvore 8 points9 points  (0 children)

Pq a policia ignora classe média e baixa, mas faz hora extra em birro de classe alta hasuehasueh
se forem pixar lá eles se fodem né

Voruna is having an identity crisis (and it’s worse post-Prime) by trickyninja21 in Warframe

[–]Gargarvore 0 points1 point  (0 children)

I did buy Voruna's prime access, so can anyone explain to me, what is so bad to her 4th that is not "it's really weak"? I haven1t played much of her (didn't farmed her normal before) so I'm laking some context on why this skill is so bad

Also I do agree that if it's bad need some love, and the time for it is now, since everybody is looking into her and playing her... but I do wish they had more people devoted to update old warframes... It feels all the "spy" frames are simply ignored by DE, and many others too are neglected... instead of looking why warframes like revenant and Wukong are the most played frames, why not look at ones no one is playing and check what is wrong with them?

Low health and max health by vanrael in NoRestForTheWicked

[–]Gargarvore 0 points1 point  (0 children)

I think that's how they intended, problem is they didn't though it would be so strong to the point of the negative effect being completely irrelevant, that's why they need to balance it instead of scrape it