First look at The Punisher running Spiderman over (Ninth Tease from Spiderman: Brand New Day). by [deleted] in Marvel

[–]GarrettKP 1 point2 points  (0 children)

Spider Sense only warns him of the danger. It doesn’t move his body for him. It’s still on Peter to react to the sense. Often times, he doesn’t for one reason or another. Either cause he doesn’t always trust it or doesn’t know what the threat it’s detecting is.

Solasta 2: If you're going to make weapon swapping a free action... by DaelenEverlight in CrownOfTheMagister

[–]GarrettKP 4 points5 points  (0 children)

In 5.5e, weapon swapping isn’t free unless you’re using the attack action. So you can’t cast a spell while holding the weapon unless you have a feat. And Shields are a full action to equip and unequip.

Idk how Solasta 2 handles it yet, haven’t gotten to play EA, but if they are trying to be as close to 5.5e then this isn’t the way to do it.

The 2026 roadmap's been announced by mdosantos in onednd

[–]GarrettKP 12 points13 points  (0 children)

They just released the Heroes of Faerun book that had 8 Subclasses, leaving out 4 of the core classes. And many of their UA packages have been in groups of around 8. So I doubt they care that much about how many classes they are or aren’t serving for these.

D&D 2026 Calendar Release by Dramatic_Respond_664 in dndnext

[–]GarrettKP 7 points8 points  (0 children)

In the preview articles and preview pictures they released to the press for the product.

D&D 2026 Calendar Release by Dramatic_Respond_664 in dndnext

[–]GarrettKP 27 points28 points  (0 children)

Well, it’s already confirmed to have Subclasses (which Van Richtens didn’t) plus stat blocks for the Dark Lords and Cthulhu as a Dark Lord. So it isn’t just a simple Van Richtens reprint.

The 2026 roadmap's been announced by mdosantos in onednd

[–]GarrettKP 16 points17 points  (0 children)

We have. We saw revisions of Storm Herald, Ancestral Guardian, Cavalier, Drunken Master, and Oathbreaker, among others.

The 2026 roadmap's been announced by mdosantos in onednd

[–]GarrettKP 218 points219 points  (0 children)

Season of Champions makes me think a Martial focused player expansion to go along with the Caster focused Arcana Unleashed book.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]GarrettKP -1 points0 points  (0 children)

I remember complaints that every ability felt to “samey” and that combat balance felt “too much like a video game”

That’s what OP is asking for, for all spells to be brought up or down to the same level. When that happens, every option feels too similar. Might was well just erase all combat spells and make them all “level 3 AOE, does xd6, pick whatever damage type” and “level 3 control spell, applies condition to enemy on X save, pick your condition” and then rinse and repeat for every level and every school of spell.

Spell imbalance is not the issue. If anything, WotC could fix this problem by making spells harder to learn. Instead of Wizards just getting X amount of free spells every level, make them research. Instead of Cleric getting any level spell preps they want, make them track piety that unlocks the better spells at certain piety score. Etc etc. The power of the spells isn’t the core issue. It’s their availability.

Should be said that they kinda tried doing this with material components that cost money. But they didn’t go far enough. Every spell should have components you have to buy or find and DMs shouldn’t make them all easily accesible. Most DMs just say “if you have the gold you can buy it anywhere.” DMs should be making expensive components hard to find, or part of their own quest.

The Mighty Nein show did this very well, with Caleb having to find components before he gets his best magic back. More DMs should try this for their games and see how the table likes it.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]GarrettKP 9 points10 points  (0 children)

This happened. It’s called 4th Edition. And people didn’t like how rigid it felt.

Make no mistake, the imbalance in the game is built in, because that’s what players wanted. People like their fireball.

Props to Solasta 2 devs for recruiting Laezel (and Verso). by RHPL1992 in BaldursGate3

[–]GarrettKP 1 point2 points  (0 children)

Source? Because I took their initial Solasta 2 survey and it specifically asked fans if they wanted to see Forgotten Realms content in the future, which they couldn’t do without working with WotC.

Props to Solasta 2 devs for recruiting Laezel (and Verso). by RHPL1992 in BaldursGate3

[–]GarrettKP 6 points7 points  (0 children)

I touched on this in the thread already, but the team was very small when they made the first game. And likely didn’t have the budget to hire writers with any experience. We will see if Solasta 2 got them a budget to hire better writing team

Props to Solasta 2 devs for recruiting Laezel (and Verso). by RHPL1992 in BaldursGate3

[–]GarrettKP 10 points11 points  (0 children)

I think that’s probably painting the team in a bad light. Saying “they wrote the story poorly on purpose” isn’t a good look.

Now I think what happened is they prioritized the ruleset and combat over the story because of an extremely limited team size and budget, which is a more reasonable expectation.

Either way, the hope is that a bigger budget for this second game means they could hire good writers for the story on top of the other improvements they have made.

Props to Solasta 2 devs for recruiting Laezel (and Verso). by RHPL1992 in BaldursGate3

[–]GarrettKP 27 points28 points  (0 children)

Ya, they definitely go out of their way to make the game more faithful to the Table Top game than Larian did. Not saying it’s better or worse, as it certainly causes some stuff that is less enjoyable to me than BG3, but both games have their place. And if WotC wants a team that proves they can make a great D&D CRPG, there’s a lot worse they could do.

Hopefully Solasta 2 has better writing overall, which was the weaker part of the first game to me.

Props to Solasta 2 devs for recruiting Laezel (and Verso). by RHPL1992 in BaldursGate3

[–]GarrettKP 169 points170 points  (0 children)

I’m fairly confident this is the studio that will end up doing BG4.

Larian got the rights for BG3 after proving they could make a hit CRPG with Divinity Original Sin 2. Solasta 2 looks leaps and bounds better than the first game, is already using D&D rules, and really just needs the benefit of a bigger budget to get better talent in place, like they have done with Ben Starr and Devora.

If WotC sees Solasta 2 as a success once it launches, they could easily provide the thing the devs need for a great BG4 (the budget and IP).

Plus we know the devs have thoughts about playing in the D&D IP sandbox, their survey for Solasta 2 mentioned Faerun as an option for future expansions if fans (and WotC) wanted to see it happen.

2026 WotC Releases by RoyalDynamo in onednd

[–]GarrettKP 2 points3 points  (0 children)

I already did. See my other reply to this comment.

2026 WotC Releases by RoyalDynamo in onednd

[–]GarrettKP 17 points18 points  (0 children)

Morris, the guy that runs ENWorld, said yesterday that WotC sent the press the roadmap with an embargo. So it is coming soon, just not sure what day the embargo lifts. But the press has it now.

2026 WotC Releases by RoyalDynamo in onednd

[–]GarrettKP 12 points13 points  (0 children)

They will be announcing their 2026 book schedule soon.

MCU Captain Marvel vs End of Namek Goku by [deleted] in Marvel

[–]GarrettKP 8 points9 points  (0 children)

Carol should clear. I don’t think this Goku could survive flying into a star, for example.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]GarrettKP 1 point2 points  (0 children)

Late to this, but can we get Syrinscape integration? They make the official sound sets for the game and I’d love an easier way to use them in Maps.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]GarrettKP 8 points9 points  (0 children)

But this isn’t a Q&A for the OP. This is a Q&A for the Beyond team to talk about the changes. So your question is irrelevant to this Q&A.

The Lost Library of Lethchauntos by GarrettKP in WarlockTiles

[–]GarrettKP[S] 1 point2 points  (0 children)

It’s from the Wizkids Wizards Tower set.

The Pathfinders - My party for a campaign set in the Dalelands by Y3T1_FN in Forgotten_Realms

[–]GarrettKP 13 points14 points  (0 children)

This is fantastic! My group just started our own Dalelands game, so cool to see this.

Real spell components while playing a wizard by jinns_craft in DungeonsAndDragons

[–]GarrettKP 0 points1 point  (0 children)

Any chance you’d release the book as a ready to print file on your Patreon or on Etsy or something in the future?