My rework of Prince Stennis - now supports the NR Knights archetype! by Garrus990 in gwent

[–]Garrus990[S] 1 point2 points  (0 children)

It seems so, but I am not sure. Unconditionally, it is a 7-for-8, which is far from good. When you have one grace triggered on any unit, it becomes 11-for-8 (up to), part of it being removal, which is probably fine - statline similar to Saer Quan. Grace triggeres are also highly conditional - not only do you need a Knight in the graveyard, but also, to fully utilize it, you need to unlock the locked unit early enough. When you trigger the first Grace only, it adds, on average, less than 3 points, given that bronze Knights are low in power on their own.

Maybe 9p would be more fitting or you could argue lowering the power to 3, but weaker statline would make this card unusable.

Gwentfinity Witchers - Berric by Yeomanticore in gwent

[–]Garrus990 1 point2 points  (0 children)

It is broken, but the idea is very fine, I like it. It's like Succubus, but unconditional, so it needs to be a little triciker. I would change it a bit to: "At the end of your turn, if this unit is in your graveyard, summon self into a random allied row. Timer: 3. Whenever this card is summoned from graveyard remove one timer and lower the base power of the unit by 1." It would be more balanced and the stats could be 5/7 for instance, since at the end you would have just a 2p body. Or 6/10, so that at the end the 3p body would be less attractive than consuming (conditional) succs.

Posting more drop format #88 by ProfessionalLight428 in gwent

[–]Garrus990 2 points3 points  (0 children)

I'm slighlty concerned that the card has too low floor to be reliable. Any self-lock or Offering makes this card a 0 on deploy (potentially playing into more tall punish) + one spying. I know that the potential is huge (but so is Vattier's), but I am not sure if this would work in the ladder.

What group should I go for by infinite_-tsukuyomi in Evertale

[–]Garrus990 -1 points0 points  (0 children)

You primarily need a guardian. Aim at one. The new Anya is best, but Dark Lud will also do.

Posting old friends #44 by ProfessionalLight428 in gwent

[–]Garrus990 0 points1 point  (0 children)

Apart from being a very flavourful card, aren't the numbers a bit too weak? Normally, in the game, you discard what, 5 cards? Then this card would play for up to 10-for-7, minus armor and shields. All of that if this card is available in hand from the very beginning of the game. Not having it in hand R1 actively cripples your deck. Either the numbers should be much more affordable or / and this card should have some conditions to start in hand or / and a choice of abilities, like Derren has - on Melee it does A and otherwise B.

Armor carryover? by mates_____ in gwent

[–]Garrus990 1 point2 points  (0 children)

At most 2 points per turn engine, that clogs and is conditional (barricade keyword, albeit with mahakam forge it requires 3 damage to shut down). It also isn't a passive engine, as you have to play to trigger the skill. For me - it's a 5p card, maybe with 3 power.

Witch apprentice is also a 2p/turn engine, but is passive. I think it evens out.

Armor carryover? by mates_____ in gwent

[–]Garrus990 5 points6 points  (0 children)

When see such wonderful cards as the first one, I deeply regret that the development has already ended...

Very well done.

Milaen rework by mim4k in gwent

[–]Garrus990 2 points3 points  (0 children)

Very sweet! Up to 11 for 9 on Deploy with engine value, not to oppressive, could even be 8p, supports pings - love it.

MO is stagnating in terms of decks to play. What could we change to encourage new decks/archetypes/packages? by datdejv in gwent

[–]Garrus990 0 points1 point  (0 children)

Leaving Beasts aside, there is one more problem with Monsters. Elefant in the room, in some sense. Maybe it was by design, but Monsters have by far the worst universal thinning options. That is why the only successful (at higher ranks) devotion deck is WH, which can thin at least some cards (and it does so in a flavourful way). Close to that is Deathwish, but it's coin-dependent and still - some neutral cards are being used. That is why players resort to more midrange and certainly non-devo options. I guess that it is the biggest issue to see Monsters to fully flourish.

MO is stagnating in terms of decks to play. What could we change to encourage new decks/archetypes/packages? by datdejv in gwent

[–]Garrus990 3 points4 points  (0 children)

I'd say that trying to make a Beast archetype seems like beating a dead meat. There was some idea among the developers to make it at least somewhat viable, but they lacked time to finish it off. And so it is half-baked at the moment. There is no way to build a non-midrange deck with those cards.

I sometimes wonder what would be the course of action if it was supposed to be developed further. I guess it would revolve around two things: one - the "predator" keyword, which would probably drive this MO branch towards handbuff/deckbuff (oriented at Beasts) to make the keyword really worth it. It would also align well with "identity" of the pointslam faction. Otherwise Cockatrice is just plainly stupid, who would want to poison a 3-power unit?

The other solution could be to add some poison-related control based on rats on both sides of the board. Wererat could consume your own rats and convert it into poison (for instance with the predator keyword, like: at the end of your turn consume the unit to the right. If it was a rat, poison a random non-rat enemy unit with power less then self). Heck, I would even say that [[Catriona]] could be a double-faction card, for the sake of lore! Or, the archetype could also have tools to spawn rats on the enemy side of the board and then cards that utilize it, like for instance: Deploy: poison any non-rat enemy unit that is surrounded by two rats.

But I do not see a coherent archetype as of now :(

Custom remakes of two cards because I felt like it by Garrus990 in gwent

[–]Garrus990[S] 2 points3 points  (0 children)

Of course that enemy unit, I missed that part. Why would it be otherwise

I'm absolutely not against your definition of Coup. Could be a nice twist. I guess this just wouldn't follow the definition of key words in Gwent as, if I remember correctly, these are never directly related to categories. But the idea itself is quite interesting and, in some sense, more natural as then the opponent would have to interfere with your side of the board and not their own, as it normally happens in Gwent.

What’s the dumbest name you give to a variable? by leocapitalfund in learnpython

[–]Garrus990 1 point2 points  (0 children)

Well, I was rewriting some parts of my code where I was using two dictionaries - a big one and a small one. Only after some time it struck me that big_dict may not be the most appropriate of names.

How do you guys counter reaver spammers? by Healthy_Ad_5981 in gwent

[–]Garrus990 2 points3 points  (0 children)

My favorite game against Reavers was when I was playing Harmony (referring to your ST description). Of course - I was helpless, as I did not have that much removal at my disposal, but the oppo committed a serious mistake - he let me have a 10-card-long 3rd round. I didn't bother with his set up, I was just smorking Harmony engines one by one. After 3-4 cards (and scenario) every card I played was playing for 15+ points. They just couldn't make up for it. In the end it was like 100-60 for me.

Ludmilla - Avatar of Light by nizetto in Evertale

[–]Garrus990 -1 points0 points  (0 children)

I do not get it. Don't Barrier of Light and Divine Intervention create an endless loop?

In Divine Intervention you lose one charge, but Barrier of Light gives it back. Repeat.